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  • ...command simply type the listed command in the text entry box at the bottom of the "Graphical CLI" window. Capitalization counts, so copy/paste is recomme By default KoLmafia's chat GUI will show KoL's broadcast messages and system messages on all op
    7 KB (1,165 words) - 22:19, 24 October 2023
  • ...de>js <nowiki><code></nowiki></code>, and you can call scripts through any of the normal methods. Consult and "lifecycle" scripts (e.g. <code>betweenBatt ...nctions in the ASH runtime library are available inside the built-in <code>kolmafia</code> module. To use these functions, you must use the <code>require()</co
    13 KB (1,704 words) - 08:48, 13 December 2022
  • {{Flink|boolean [string]|who_clan|desc=Returns a list of whom is in your clan and if they are in chat.}} {{Flink|boolean|faxbot|monster|desc=Attempts to receive a fax of a given monster.}}
    5 KB (807 words) - 14:55, 23 December 2020
  • ...he included steps to make use of these functions; they are not built-in to KoLmafia. ...structions on installing it and other details, can be found in the [http://kolmafia.us/showthread.php?2072 ZLib thread].
    40 KB (6,317 words) - 06:21, 28 July 2021
  • KoLmafia supports complex data structures such as maps and records made from simple ...nformation was copied directly from ASH Maps Tutorial, by Veracity (http://kolmafia.sourceforge.net/advanced.html#maps)
    21 KB (3,322 words) - 17:33, 27 February 2021
  • ...a consult script with BatBrain to start. NOTE: BatBrain is not built into KoLmafia, it is a separate ASH script which you must download and import to make the This means that all damage is a map of floats keyed by element, with positive values for damage and negative value
    18 KB (2,624 words) - 16:54, 31 August 2018