imported>Alhifar |
imported>Alhifar |
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| void print_html( string )<br/> | | void print_html( string )<br/> |
| void abort( string )<br/> | | void abort( string )<br/> |
− | void abort( )<br/>
| |
| boolean cli_execute( string )<br/> | | boolean cli_execute( string )<br/> |
| buffer load_html( string )<br/> | | buffer load_html( string )<br/> |
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| void writeln( string )<br/> | | void writeln( string )<br/> |
| string form_field( string )<br/> | | string form_field( string )<br/> |
− | buffer visit_url( )<br/>
| |
| buffer visit_url( string )<br/> | | buffer visit_url( string )<br/> |
− | void wait( int )<br/>
| |
| string to_string( any )<br/> | | string to_string( any )<br/> |
− | boolean to_boolean( any )<br/>
| |
− | int to_int( any )<br/>
| |
− | float to_float( any )<br/>
| |
| item to_item( string )<br/> | | item to_item( string )<br/> |
− | item to_item( int )<br/>
| |
| class to_class( string )<br/> | | class to_class( string )<br/> |
| stat to_stat( string )<br/> | | stat to_stat( string )<br/> |
− | skill to_skill( int )<br/>
| |
| skill to_skill( string )<br/> | | skill to_skill( string )<br/> |
− | skill to_skill( effect )<br/>
| |
− | effect to_effect( int )<br/>
| |
| effect to_effect( string )<br/> | | effect to_effect( string )<br/> |
− | effect to_effect( skill )<br/>
| |
| location to_location( string )<br/> | | location to_location( string )<br/> |
− | familiar to_familiar( int )<br/>
| |
| familiar to_familiar( string )<br/> | | familiar to_familiar( string )<br/> |
| monster to_monster( string )<br/> | | monster to_monster( string )<br/> |
− | slot to_slot( item )<br/>
| |
− | string to_url( location )<br/>
| |
| string today_to_string( )<br/> | | string today_to_string( )<br/> |
− | int moon_phase( )<br/>
| |
− | int moon_light( )<br/>
| |
− | stat stat_bonus_today( )<br/>
| |
− | stat stat_bonus_tomorrow( )<br/>
| |
− | string [int] session_logs( int )<br/>
| |
| string [int] session_logs( string, int )<br/> | | string [int] session_logs( string, int )<br/> |
− | boolean adventure( int, location )<br/>
| |
− | void add_item_condition( int, item )<br/>
| |
− | boolean buy( int, item )<br/>
| |
− | boolean create( int, item )<br/>
| |
− | boolean use( int, item )<br/>
| |
− | boolean eat( int, item )<br/>
| |
− | boolean drink( int, item )<br/>
| |
− | boolean put_closet( int, item )<br/>
| |
− | boolean put_shop( int, int, item )<br/>
| |
− | boolean put_stash( int, item )<br/>
| |
− | boolean put_display( int, item )<br/>
| |
− | boolean take_closet( int, item )<br/>
| |
− | boolean take_storage( int, item )<br/>
| |
− | boolean take_display( int, item )<br/>
| |
− | boolean take_stash( int, item )<br/>
| |
− | boolean autosell( int, item )<br/>
| |
− | boolean hermit( int, item )<br/>
| |
− | boolean retrieve_item( int, item )<br/>
| |
− | int [item] get_inventory( )<br/>
| |
− | boolean is_npc_item( item )<br/>
| |
− | boolean is_tradeable( item )<br/>
| |
− | item daily_special( )<br/>
| |
− | boolean refresh_stash( )<br/>
| |
− | int available_amount( item )<br/>
| |
− | int item_amount( item )<br/>
| |
− | int closet_amount( item )<br/>
| |
− | int creatable_amount( item )<br/>
| |
− | int [item] get_ingredients( item )<br/>
| |
− | int storage_amount( item )<br/>
| |
− | int display_amount( item )<br/>
| |
− | int shop_amount( item )<br/>
| |
− | int stash_amount( item )<br/>
| |
− | int pulls_remaining( )<br/>
| |
− | int stills_available( )<br/>
| |
− | boolean have_mushroom_plot( )<br/>
| |
− | boolean refresh_status( )<br/>
| |
− | boolean restore_hp( int )<br/>
| |
− | boolean restore_mp( int )<br/>
| |
− | string my_name( )<br/>
| |
− | string my_id( )<br/>
| |
− | string my_hash( )<br/>
| |
− | boolean in_muscle_sign( )<br/>
| |
− | boolean in_mysticality_sign( )<br/>
| |
− | boolean in_moxie_sign( )<br/>
| |
− | boolean in_bad_moon( )<br/>
| |
− | class my_class( )<br/>
| |
− | int my_level( )<br/>
| |
− | int my_hp( )<br/>
| |
− | int my_maxhp( )<br/>
| |
− | int my_mp( )<br/>
| |
− | int my_maxmp( )<br/>
| |
− | stat my_primestat( )<br/>
| |
− | int my_basestat( stat )<br/>
| |
− | int my_buffedstat( stat )<br/>
| |
− | int my_meat( )<br/>
| |
− | int my_adventures( )<br/>
| |
− | int my_turncount( )<br/>
| |
− | int my_fullness( )<br/>
| |
− | int fullness_limit( )<br/>
| |
− | int my_inebriety( )<br/>
| |
− | int inebriety_limit( )<br/>
| |
− | int my_spleen_use( )<br/>
| |
− | int spleen_limit( )<br/>
| |
− | boolean can_eat( )<br/>
| |
− | boolean can_drink( )<br/>
| |
− | int turns_played( )<br/>
| |
− | boolean can_interact( )<br/>
| |
− | boolean in_hardcore( )<br/>
| |
− | boolean have_skill( skill )<br/>
| |
− | int mp_cost( skill )<br/>
| |
− | int turns_per_cast( skill )<br/>
| |
− | int have_effect( effect )<br/>
| |
− | boolean use_skill( int, skill )<br/>
| |
− | boolean use_skill( int, skill, string )<br/>
| |
− | buffer attack( )<br/>
| |
− | buffer steal( )<br/>
| |
− | buffer runaway( )<br/>
| |
− | buffer use_skill( skill )<br/>
| |
− | buffer throw_item( item )<br/>
| |
− | buffer throw_items( item, item )<br/>
| |
− | buffer run_combat( )<br/>
| |
− | boolean can_equip( item )<br/>
| |
− | boolean equip( item )<br/>
| |
− | boolean equip( slot, item )<br/>
| |
− | item equipped_item( slot )<br/>
| |
− | boolean have_equipped( item )<br/>
| |
| boolean outfit( string )<br/> | | boolean outfit( string )<br/> |
| boolean have_outfit( string )<br/> | | boolean have_outfit( string )<br/> |
− | familiar my_familiar( )<br/>
| |
− | boolean have_familiar( familiar )<br/>
| |
− | boolean use_familiar( familiar )<br/>
| |
− | item familiar_equipment( familiar )<br/>
| |
− | int familiar_weight( familiar )<br/>
| |
− | int weapon_hands( item )<br/>
| |
− | string item_type( item )<br/>
| |
− | stat weapon_type( item )<br/>
| |
− | int get_power( item )<br/>
| |
− | void council( )<br/>
| |
− | int current_mcd( )<br/>
| |
− | boolean change_mcd( int )<br/>
| |
− | boolean have_chef( )<br/>
| |
− | boolean have_bartender( )<br/>
| |
| boolean contains_text( string, string )<br/> | | boolean contains_text( string, string )<br/> |
| int extract_meat( string )<br/> | | int extract_meat( string )<br/> |
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| string to_lower_case( string )<br/> | | string to_lower_case( string )<br/> |
| string to_upper_case( string )<br/> | | string to_upper_case( string )<br/> |
− | buffer append( buffer, string )<br/>
| |
− | buffer insert( buffer, int, string )<br/>
| |
− | boolean replace( buffer, int, int, string )<br/>
| |
− | buffer delete( buffer, int, int )<br/>
| |
− | buffer append_tail( matcher, buffer )<br/>
| |
− | buffer append_replacement( matcher, buffer, string )<br/>
| |
| matcher create_matcher( string, string )<br/> | | matcher create_matcher( string, string )<br/> |
− | boolean find( matcher )<br/>
| |
− | boolean start( matcher )<br/>
| |
− | boolean end( matcher )<br/>
| |
− | boolean group( matcher )<br/>
| |
− | boolean group( matcher, int )<br/>
| |
− | boolean group_count( matcher )<br/>
| |
− | string replace_first( matcher, string )<br/>
| |
− | string replace_all( matcher, string )<br/>
| |
− | matcher reset( matcher )<br/>
| |
− | matcher reset( matcher, string )<br/>
| |
| buffer replace_string( buffer, string, string )<br/> | | buffer replace_string( buffer, string, string )<br/> |
| buffer replace_string( string, string, string )<br/> | | buffer replace_string( string, string, string )<br/> |
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Line 59: |
| string [int, int] group_string( string, string )<br/> | | string [int, int] group_string( string, string )<br/> |
| void chat_reply( string )<br/> | | void chat_reply( string )<br/> |
− | boolean entryway( )<br/>
| |
− | boolean hedgemaze( )<br/>
| |
− | item guardians( )<br/>
| |
− | boolean chamber( )<br/>
| |
− | int tavern( )<br/>
| |
− | int random( int )<br/>
| |
− | int round( float )<br/>
| |
− | int truncate( float )<br/>
| |
− | int floor( float )<br/>
| |
− | int ceil( float )<br/>
| |
− | float square_root( float )<br/>
| |
| string url_encode( string )<br/> | | string url_encode( string )<br/> |
| string url_decode( string )<br/> | | string url_decode( string )<br/> |
| string get_property( string )<br/> | | string get_property( string )<br/> |
| void set_property( string, string )<br/> | | void set_property( string, string )<br/> |
− | int count( aggregate )<br/>
| |
− | void clear( aggregate )<br/>
| |
| boolean file_to_map( string, aggregate )<br/> | | boolean file_to_map( string, aggregate )<br/> |
| boolean file_to_map( string, aggregate, boolean )<br/> | | boolean file_to_map( string, aggregate, boolean )<br/> |
− | boolean map_to_file( aggregate, string )<br/>
| |
− | boolean map_to_file( aggregate, string, boolean )<br/>
| |
− | location my_location( )<br/>
| |
− | monster [int] get_monsters( location )<br/>
| |
− | int expected_damage( )<br/>
| |
− | int expected_damage( monster )<br/>
| |
− | int monster_level_adjustment( )<br/>
| |
− | int weight_adjustment( )<br/>
| |
− | int mana_cost_modifier( )<br/>
| |
− | int raw_damage_absorption( )<br/>
| |
− | float damage_absorption_percent( )<br/>
| |
− | int damage_reduction( )<br/>
| |
− | float elemental_resistance( element )<br/>
| |
− | float elemental_resistance( )<br/>
| |
− | float elemental_resistance( monster )<br/>
| |
− | float combat_rate_modifier( )<br/>
| |
− | float initiative_modifier( )<br/>
| |
− | float experience_bonus( )<br/>
| |
− | float meat_drop_modifier( )<br/>
| |
− | float item_drop_modifier( )<br/>
| |
− | int buffed_hit_stat( )<br/>
| |
− | stat current_hit_stat( )<br/>
| |
− | element monster_element( )<br/>
| |
− | element monster_element( monster )<br/>
| |
− | int monster_attack( )<br/>
| |
− | int monster_attack( monster )<br/>
| |
− | int monster_defense( )<br/>
| |
− | int monster_defense( monster )<br/>
| |
− | int monster_hp( )<br/>
| |
− | int monster_hp( monster )<br/>
| |
− | int item_drops( )<br/>
| |
− | int item_drops( monster )<br/>
| |
− | boolean will_usually_miss( )<br/>
| |
− | boolean will_usually_dodge( )<br/>
| |
| float numeric_modifier( string )<br/> | | float numeric_modifier( string )<br/> |
− | float numeric_modifier( item, string )<br/>
| |
− | float numeric_modifier( effect, string )<br/>
| |
− | float numeric_modifier( skill, string )<br/>
| |
| boolean boolean_modifier( string )<br/> | | boolean boolean_modifier( string )<br/> |
− | boolean boolean_modifier( item, string )<br/>
| |
− | effect effect_modifier( item, string )<br/>
| |
− | class class_modifier( item, string )<br/>
| |
− | stat stat_modifier( effect, string )<br/>
| |
| </td></tr> | | </td></tr> |
| </table> | | </table> |