Choice follows fight
Revision as of 22:44, 29 November 2019 by imported>Fredg1 (Created page with "{{ #vardefine:name|choice_follows_fight}}{{ #vardefine:return_type|boolean}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:a...")
Function Syntax
boolean choice_follows_fight()
If true, you have finished a fight which is about to lead to a choice and you can (must) call run_choice() to handle it. This corresponds to a situation in the likes of getting your class' weapon in the Tomb of the Unknown Your Class Here, the L.O.V. tunnel, or Using the Force.