Difference between revisions of "Damage absorption percent"
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imported>Grotfang m (moved Damage absorption percent() to Damage absorption percent: Conformity) |
imported>Eliteofdelete |
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− | + | {{ | |
− | Returns the total percentage of damage absorption of all | + | #vardefine:name|damage_absorption_percent}}{{ |
− | + | #vardefine:return_type|float}}{{ | |
− | [ | + | |
− | [[Category: | + | FunctionPage| |
+ | name={{#var:name}}| | ||
+ | |||
+ | function1={{Function| | ||
+ | name={{#var:name}}| | ||
+ | aggregate={{#var:aggregate}}| | ||
+ | return_type={{#var:return_type}}| | ||
+ | return_also={{#var:return_also}} | ||
+ | }}| | ||
+ | |||
+ | function_description=Returns the total percentage of damage absorption of all your gear and effects.| | ||
+ | |||
+ | code1={{CodeSample| | ||
+ | title=Code Samples| | ||
+ | description=The function will calculate the average damage you will take from a given monster, if you are hit.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | int damage_calculator (monster opponent) { | ||
+ | int myMoxie = my_buffedstat($stat[moxie]); | ||
+ | int monsterAttack = monster_attack(opponent); | ||
+ | int bonusDamage = monsterAttack-myMoxie; | ||
+ | if (bonusDamage < 0) | ||
+ | bonusDamage = 0; | ||
+ | float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction(); | ||
+ | totalDamage = totalDamage * damage_absorption_percent()/100; | ||
+ | if (totalDamage < 0) | ||
+ | totalDamage = 0; | ||
+ | return round(totalDamage); | ||
+ | } | ||
+ | print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue"); | ||
+ | |||
+ | </syntaxhighlight>| | ||
+ | moreinfo= | ||
+ | The formula used to calculate damage can be found [http://kol.coldfront.net/thekolwiki/index.php/Weapon_Damage#Monster_Damage_Formula Here] Note: The example does not take in account using a shield with the passive Hero of the Half-Shell. | ||
+ | }}| | ||
+ | |||
+ | see_also={{SeeAlso|raw_damage_absorption|damage_reduction}}| | ||
+ | special=Returns 0 when not logged in. | ||
+ | }} | ||
+ | |||
+ | [[Category:Your Character]] |
Latest revision as of 08:48, 11 January 2015
Function Syntax
float damage_absorption_percent()
Returns the total percentage of damage absorption of all your gear and effects.
Code Samples
The function will calculate the average damage you will take from a given monster, if you are hit.
int damage_calculator (monster opponent) {
int myMoxie = my_buffedstat($stat[moxie]);
int monsterAttack = monster_attack(opponent);
int bonusDamage = monsterAttack-myMoxie;
if (bonusDamage < 0)
bonusDamage = 0;
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
totalDamage = totalDamage * damage_absorption_percent()/100;
if (totalDamage < 0)
totalDamage = 0;
return round(totalDamage);
}
print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue");
The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
See Also
Special
Returns 0 when not logged in.