For general information on In-Combat Consulting, see Consult Scripts
bufferthrow_item( item )
bufferthrow_items( item, item )
These five functions return the html response from sending the appropriate url request for the associated action while in battle.
bufferuse_skill( [int], skill )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.
Returns the element that the monster is aligned with.
Returns the specified (current?) stat of the monster.
Returns the phylum of the monster.
bufferget_ccs_action( int )
Returns the specified line from the CCS section appropriate for the monster currently being fought. 
Returns if you will normally miss or be missed in battle.
Returns the amount of damage you are expected to take each round.
If familiar is mutable, this is its current form.
Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.
Character's skill to use for stunning a monster.
elementdad_sea_monkee_weakness( int )
Returns the elemental weakness of Dad Sea Monkee
for a given round of combat.