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		<id>https://wiki.kolmafia.us/index.php?title=KoLmafia_Properties&amp;diff=1213</id>
		<title>KoLmafia Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=KoLmafia_Properties&amp;diff=1213"/>
		<updated>2007-10-29T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;134.174.13.235: &lt;/p&gt;
&lt;hr /&gt;
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== Part 11 - KoLmafia Properties ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to affecting gameplay directly through ASH functions and CLI commands, scripters also have the ability to control certain core behaviors of KoLmafia through direct modification of the preferences file.  In addition, scripters can also create variables that will survive across sessions.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To see all of the pre-defined variables that exist, look in the &amp;amp;#8220;data&amp;amp;#8221; subfolder wherever you keep the KoLmafia executable and open up any of the .kcs files named for your characters.  This guide will not attempt to describe all of the variables that are there: many are uninteresting from the player&amp;amp;#8217;s point of view and others are too unwieldy to be properly set at the moment.  Of those that are interesting and accessable, the functionality can be divided into three main sections:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edit: I believe the preferences are now stored in the &amp;quot;settings&amp;quot; folder, rather than the &amp;quot;data&amp;quot; folder, and are named &amp;quot;prefs_character_name.txt&amp;quot;.  Anyone more knowledgable than I care to confirm?  --[[User:HallowedWeasel|HallowedWeasel]] 15:59, 27 February 2007 (CST) &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Choice Adventures&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;These settings control all of the non-combat adventures that give you a choice of outcomes.  In the GUI, you can view and set these options in the Choices tab of the Preferences window, but you can also more-or-less directly access the values from ASH.  This is slightly unorthodox behavior, given that the GUI doesn&amp;amp;#8217;t get notified that the true value has been updated and so your Choices page could be out of synch, but needs must when the Devil drives, eh?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As I said before, setting these values may be more-or-less direct, which turns out to be true in a literal sense.  Of the two sections on the Choices tab, the lower set is &amp;amp;#8220;more&amp;amp;#8221; direct.  These line up as follows:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;TABLE BORDER=1 CELLPADDING=4&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TH&amp;gt;Property Name&amp;lt;/TH&amp;gt;&amp;lt;TH&amp;gt;Preferences Tab Name&amp;lt;/TH&amp;gt;&amp;lt;TH&amp;gt;KoL Adventure Name&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TH&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure2&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Palindome&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Denim Axes Examined&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure3&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Teleportitis&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Oracle Will See You Now&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure4&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;South of the Border&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Finger-Lickin&amp;amp;#8217; &amp;amp;#8230; Death&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure5&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Heart of Very, Very Dark Darkness&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure7&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;How Depressing&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure8&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;On the Verge of a Dirge&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure15&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Yeti Nother Hippy&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure16&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Saint Beernard&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure17&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Generic Teen Comedy&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure18&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;A Flat Miner&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure19&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;100% Legal&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure20&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;See You Next Fall&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure21&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Sleazy Back Alley&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Under the Knife&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure22&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Arrrbitrator&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure23&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Barrie Me at Sea&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure24&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Amatearrr Night&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure25&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Dungeon of Doom&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Ouch!  You bump into a door!&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure40&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Effervescent Fray&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure41&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Smells Like Team Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure42&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;What is it Good For?&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure45&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Maps and Legends&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure46&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;An Interesting Choice&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure47&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Have a Heart&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure73&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Don&amp;amp;#8217;t Fence Me In&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure74&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Only Thing About Him&amp;amp;#8230;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure75&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Rapido!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Changing the settings for these adventures is as easy as an ASH function like set_property(&amp;amp;#8221;choiceAdventure40&amp;amp;#8243;, &amp;amp;#8220;2&amp;amp;#8243;) or the CLI command &amp;amp;#8220;set choiceAdventure46=3&amp;amp;#8243;.  To be candid, I can never figure out the correct numeric value by any amount of cleverness, so what I do is to log in to KoLmafia, use the Preferences Window to set the value to what I want, quit KoLmafia, and then check my character&amp;amp;#8217;s .kcs file to see the value that was set for the appropriate key.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;By contrast, there is limited support for setting the adventures in the upper set, as these are compound settings.  The two that are most affected are Castle Wheel, which controls all of choiceAdventure9 through choiceAdventure12, and which corpse you want to loot in the Spooky Forest, which covers choiceAdventure26 through choiceAdventure29.  Again, your best bet is to set these two adventures to the choice you want and then check your data file to see which specific settings correspond to the high-level decision.  So far as I know, there is no way to use scripts to specify your choices for the Astral Trip.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, according to Holatuwol ([http://kolmafia.us/index.php/topic,1155.0.html here]), the settings map to &amp;quot;X=pick the Xth Option&amp;quot; and X+1=pick an item you don&#039;t have (i.e., complete the outfit).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Other KoLmafia-based preferences&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This is going to be a limited survey of the more interesting of the settings that you can control.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;battleAction&amp;lt;/b&amp;gt; - This specifies the strategy that you will use in battle.  The sorts of values that you might select here are &amp;amp;#8220;attack&amp;amp;#8221; for normal attacking, &amp;amp;#8220;custom&amp;amp;#8221; to use the Custom Combat Scripts, &amp;amp;#8220;item dictionary&amp;amp;#8221; when you&amp;amp;#8217;re adventuring in the Valley beyond Orc Chasm, or &amp;amp;#8220;skill thrust smack&amp;amp;#8221; to use TS during the entire battle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;hpAutoRecovery&amp;lt;/b&amp;gt; - This is a float value that specifies the percentage of your HP at which the autohealer kicks in.  I haven&amp;amp;#8217;t tried it, but I think you&amp;amp;#8217;d be generally unhappy if you set it to something other than a multiple of 0.1.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;hpAutoRecoveryTarget&amp;lt;/b&amp;gt; - A companion to the above, this is the target that the autohealer will aspire to achieve.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As before, feel free to peruse the .kcs file to see all of the values.  The names aren&amp;amp;#8217;t very subtle, so you should be able to guess what they&amp;amp;#8217;re all for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;User-defined variables&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to setting the variables that KoLmafia predefines, you can also create any others to cover any information you wish.  As you do so, keep in mind that while you can clear a variable&amp;amp;#8217;s value to the null string, there is currently no way to delete a key (aside from editing the .kcs file in the text processor of your choice and deleting the line that contains the key).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>134.174.13.235</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:Main_Page&amp;diff=652</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:Main_Page&amp;diff=652"/>
		<updated>2007-10-29T15:47:33Z</updated>

		<summary type="html">&lt;p&gt;134.174.13.235: &lt;/p&gt;
&lt;hr /&gt;
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tamonbo&lt;br /&gt;
Save these links for now:&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
21895299452399151244860&lt;br /&gt;
&lt;br /&gt;
== Wiki layout... ==&lt;br /&gt;
&lt;br /&gt;
We really should consider exactly how to lay out the wiki... We should probably see how others (especially the KoL wiki) do it and take inspiration... :)&lt;br /&gt;
&lt;br /&gt;
Also, I&#039;m thinking we should eventually have a page for each function, to make searching the wiki more valuable... :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Daychilde|Daychilde]] 23:00, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I agree with your idea about one-page-per-function.&lt;br /&gt;
&lt;br /&gt;
Also I think every* function&#039;s documentation should show a real-world example of use.  The links to example scripts are a good start in this direction, but some code to read right on the function page would be nice.  (*Yes, even the &amp;quot;you are not cool enough to use this&amp;quot; undocumented stuff.)&lt;br /&gt;
&lt;br /&gt;
A master ASH function list page would be helpful.  When trying to Find a keyword in browser to see if KM implements a given functionality, it&#039;s a minor PITA to have to click into each categorized page and search them all individually.&lt;br /&gt;
&lt;br /&gt;
Also welcome would be some kind of icon, color, or other indicator for newly-added functions.  Master list sorted/sortable by implementation version/date if possible.&lt;br /&gt;
&lt;br /&gt;
Also, on the subject of general layout/UI improvements (since you asked):  for the main page, I prefer a high-level bulleted-listy index/ToC, kinda like the ToCs on the current sourceforge manual pages.  Personally, I find this more useful than the increasingly popular &amp;quot;widgety-portaly-stocks-news-and-weather&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
Redundancy should be removed wherever possible -- e.g. (ASHRM) in front of every link.  I understand if prefixes of that sort are there to assist in organizing the underlying database, but if not, I think they are totally unnecessary and a distraction -- that is, provided the containing page is appropriately identified with a nice big &amp;quot;ASH Reference Manual&amp;quot; heading at the top, breadcrumbs, etc.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll quit before I arrive at a frenzy of usability fanaticism the likes of which would make J. Nielsen repent like a dirty sinner.  (Got work to do, actually.  Now maybe if there was a &amp;quot;job opportunities&amp;quot; section.......)&lt;br /&gt;
&lt;br /&gt;
--[[User:somebody who sincerely appreciates not having to register/login and probably wouldn&#039;t participate elsewise]] 12:35, 30 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On the other hand, speed-bumping idiot apammers may be worth it.  I could go on for ages about how offensive I find that kind of griefing (If you think life isn&#039;t a game, you&#039;re doing it wrong)--[[User:Metraxis|Metraxis]] 11:27, 18 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Updating? ==&lt;br /&gt;
Let&#039;s get started, guys. Soon enough, I&#039;ll have a list of all the functions, which I think should go in a wiki page to (as someone above said) search and link. Also, is there a way to do monospacing with code? --[[User:MagiNinjA|MagiNinjA]] 00:35, 29 March 2007 (CDT)&lt;br /&gt;
:You can get mono-spaced text by using &amp;amp;lt;code&amp;amp;gt; tags.  For example, using &amp;lt;pre&amp;gt;&amp;lt;code&amp;gt;EXAMPLE TEXT&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt; produces this as a result.  &amp;lt;code&amp;gt;EXAMPLE TEXT&amp;lt;/code&amp;gt;&lt;br /&gt;
:If you need anymore help, just drop me a line on my [[User_talk:Ksumoe|talk page]]. &amp;amp;#151;[[User:Ksumoe|ksumoe]] &amp;lt;sup&amp;gt;([[User_talk:Ksumoe|talk]] &amp;amp;#149; [[Special:Contributions/Ksumoe|contrib]])&amp;lt;/sup&amp;gt; 18:35, 10 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ideas... ==&lt;br /&gt;
&lt;br /&gt;
These are my ideas that I have floating around in my head:&lt;br /&gt;
# A template to put all the relevant information about a function into a table (with proper colored backgrounds and such)&lt;br /&gt;
## I can do this; I just need to know what information is &#039;relevant&#039;.&lt;br /&gt;
# Move this type of discussion to the Community Portal.  Right now the CP is just a bunch of links (we can make a &#039;links&#039; page and add it to the sidebar if needed).&lt;br /&gt;
# An overhaul of the main page.  Someone said that they don&#039;t like the &#039;portal&#039; type of look, but that kind of look has become the &#039;&#039;de facto&#039;&#039; standard for wikis, as it is the most popular.  I&#039;ll pound out a rough draft on a subpage of my user space.&lt;br /&gt;
# Creation of a template structure.  Templates for requesting deletion, protection, etc.  That way non-sysop flagged users can &#039;tag&#039; pages [[Talk:Bad title|such as this]] for deletion.&lt;br /&gt;
# Logo!  &#039;Cause we need to be cool like that.&lt;br /&gt;
# Define a category structure.  Do it now before too many pages get created.&lt;br /&gt;
&lt;br /&gt;
Like I said... I&#039;m here to help.  [[User_talk:Ksumoe|Comments]] &amp;lt;!--or below for that matter--&amp;gt; plox.  &amp;amp;#151;[[User:Ksumoe|ksumoe]] &amp;lt;sup&amp;gt;([[User_talk:Ksumoe|talk]] &amp;amp;#149; [[Special:Contributions/Ksumoe|contrib]])&amp;lt;/sup&amp;gt; 21:17, 13 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I added some links on the home page -- hope that helps users find more documentation... :) -Daychilde&lt;br /&gt;
&lt;br /&gt;
I corrected the Script Repository link to http://www.kolmafia.us from http://www.kolmafia.ua.  ;)  -Regnar&lt;br /&gt;
&lt;br /&gt;
== Links to Redirects? ==&lt;br /&gt;
&lt;br /&gt;
While I understand the need for redirect, why are we linking to redirect pages? Why not use &amp;lt;nowiki&amp;gt;[[Page Title|Displayed Text]]&amp;lt;/nowiki&amp;gt; links instead?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
Seriously, protect the front page. This is getting completely destroyed by spam [[User:80.189.248.109|80.189.248.109]] 12:05, 27 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is $wgSpamRegex set? If not it should be. If it is, it needs updating. Spam storming in like the flood! -divinewind420&lt;br /&gt;
&lt;br /&gt;
Articles on the subject&lt;br /&gt;
http://nothing.tmtm.com/archives/2571&lt;br /&gt;
http://wiki.evernex.com/index.php?title=Blocking_Spam_in_Mediawiki&lt;br /&gt;
-divinewind420&lt;/div&gt;</summary>
		<author><name>134.174.13.235</name></author>
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