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	<id>https://wiki.kolmafia.us/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.91.82.28</id>
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	<updated>2026-04-25T02:02:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:Equipment&amp;diff=2416</id>
		<title>Talk:Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:Equipment&amp;diff=2416"/>
		<updated>2008-03-30T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;69.91.82.28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ranged_weapon function does not seem to be available any more.&lt;/div&gt;</summary>
		<author><name>69.91.82.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Equipment&amp;diff=787</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Equipment&amp;diff=787"/>
		<updated>2008-03-30T23:29:22Z</updated>

		<summary type="html">&lt;p&gt;69.91.82.28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Part 3 - Equipment ==&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Time to get dressed!&amp;lt;/em&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean equip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Puts on the specified item in the &amp;amp;#8220;natural&amp;amp;#8221; slot.  For example, it won&amp;amp;#8217;t equip a weapon to the off-hand and it will only put a accessory into an empty slot.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean unequip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Takes off one of the specified item.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean equip_slot( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]], [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;br /&amp;gt;&lt;br /&gt;
boolean unequip_slot( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipment management that targets a specific slot.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;item equipped_item( [[%28ASHRM%29_Datatype_Constants#.24slot.5Bconstant.5D|slot sl]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the item currently equipped in the given slot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Sample&amp;lt;/em&amp;gt;:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean have_equipped( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tells you if the specified item is currently equipped (as it would not otherwise show up in item_amount()).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean can_equip( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tells you if you meet the requirements to equip the given item (regardless of whether you own it).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;string weapon_type( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns a string indicating the type of weapon which was passed as a parameter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;int weapon_hands( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tells you if a weapon will keep you from using your off-hand slot.  Even if a weapon is described as being 3-handed, this function will return 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Sample&amp;lt;/em&amp;gt;:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean ranged_weapon( [[%28ASHRM%29_Datatype_Constants#.24item.5Bconstant.5D|item it]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;Function no longer available.  Someone who knows better, please show a workaround here.&lt;br /&gt;
Tells you if a weapon&amp;amp;#8217;s chance of hitting the opponent is based on your Moxie instead of your Muscle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean have_familiar( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tells you if you have placed the specified familiar in your Terrarium (or have it equipped now).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean use_familiar( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Takes the specified familiar out of your Terrarium.  Use equip() and unequip() to manage your familiar&amp;amp;#8217;s gear.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;item familiar_equipment( [[%28ASHRM%29_Datatype_Constants#.24familiar.5Bconstant.5D|familiar pet]] )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the most common piece of equipment that is specially designed for the familiar&amp;amp;#8217;s type.  If you want to find out what item is being equipped by your familiar of a specific species, then you would need to take that familiar out of the Terrarium with equip_familiar() and then check equipped_item( $slot[ familiar ]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean have_outfit( string outfit_name )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lets you know if you could wear a specified outfit right now, either an in-game or a custom outfit.  A false result means either that you are missing one or more pieces of the outfit or that your stats are not high enough to equip all of the pieces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Sample&amp;lt;/em&amp;gt;:[[%28ASHRM%29_Code_Samples#Sample_1:_Seltzer|Seltzer]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;boolean outfit( string outfit_name )&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wears the specified outfit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Sample&amp;lt;/em&amp;gt;:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>69.91.82.28</name></author>
	</entry>
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