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	<id>https://wiki.kolmafia.us/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Datavortex</id>
	<title>Kolmafia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kolmafia.us/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Datavortex"/>
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	<updated>2026-04-25T01:55:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Basement&amp;diff=2856</id>
		<title>Basement</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Basement&amp;diff=2856"/>
		<updated>2010-03-10T20:26:56Z</updated>

		<summary type="html">&lt;p&gt;Datavortex: add script link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a challenge it knows it cannot pass.&lt;br /&gt;
&lt;br /&gt;
Mafia will:&lt;br /&gt;
&lt;br /&gt;
* Change outfits automatically.&lt;br /&gt;
* Change familiars automatically.&lt;br /&gt;
* Use elementform automatically in the relevent tests.&lt;br /&gt;
* Automatically fight monsters as normal.&lt;br /&gt;
&lt;br /&gt;
Mafia will not: &lt;br /&gt;
&lt;br /&gt;
* Use Dr. Lucifer to pass MP tests. &lt;br /&gt;
* Ever adventure if it is not 100% sure the test will be passed. &lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
&lt;br /&gt;
Mafia will change outfits automatically for you, switching to custom outfits called:&lt;br /&gt;
&lt;br /&gt;
* damage&lt;br /&gt;
* element&lt;br /&gt;
* gauntlet &lt;br /&gt;
* mpdrain&lt;br /&gt;
* moxie&lt;br /&gt;
* muscle&lt;br /&gt;
* mysticality&lt;br /&gt;
&lt;br /&gt;
If none of these outfits are present, mafia will simply attempt to pass the test with whatever you have on. &lt;br /&gt;
&lt;br /&gt;
===Familiars===&lt;br /&gt;
&lt;br /&gt;
If you have a parrot, then mafia will switch to it as well if you add &amp;quot; f=parrot&amp;quot; to the end of the outfit name. For these reasons, it&#039;s probably a good idea to have the outfits:&lt;br /&gt;
&lt;br /&gt;
* damage f=sandworm&lt;br /&gt;
* element f=parrot&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Mafia will fight monsters as if they were normal enemies. For this reason, it is probably best to set a very simple CCS, just using either an uncapped myst spell, or scaling item (love songs, divines, etc.).&lt;br /&gt;
&lt;br /&gt;
==Alternative Script==&lt;br /&gt;
See [http://kolmafia.us/showthread.php?3113-autoBasement.ash-Better-basement-automation this thread] for an alternative approach to basementing based upon mafia&#039;s maximizer and using items.&lt;/div&gt;</summary>
		<author><name>Datavortex</name></author>
	</entry>
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