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	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8245</id>
		<title>Quest Tracking Preferences</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8245"/>
		<updated>2019-02-11T21:40:46Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: /* questG04Nemesis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Familiars==&lt;br /&gt;
===questF01Primordial===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF02Hyboria===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF03Future===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF04Elves===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF05Clancy===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Guild Quests==&lt;br /&gt;
===questG01Meatcar===&lt;br /&gt;
&lt;br /&gt;
===questG02Whitecastle===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG03Ego===&lt;br /&gt;
=started&lt;br /&gt;
===questG04Nemesis===&lt;br /&gt;
questG04Nemesis tracks the player&#039;s progress in the {{kolwiki|Me and My Nemesis|Nemesis quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the guild&lt;br /&gt;
*step1: The Unknown Your Class encountered?&lt;br /&gt;
*step2: The Unknown Your Class defeated&lt;br /&gt;
*step3: ?&lt;br /&gt;
*step4: epic weapon acquired&lt;br /&gt;
*step5: &amp;quot;fun&amp;quot; house opened&lt;br /&gt;
*step9: Have LEW&lt;br /&gt;
*step10: Talked to clan and opened the Dark Cave&lt;br /&gt;
*step11: Encountered the Dark Cave entrance at least once&lt;br /&gt;
*step12: Passed the Dark Cave entrance&lt;br /&gt;
*step15: Impassable rubble cleared and ready for final (?) showdown&lt;br /&gt;
*step16: Nemesis defeated and epic hat acquired&lt;br /&gt;
*step17: Returned to guild with epic hat&lt;br /&gt;
&lt;br /&gt;
===questG05Dark===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG06Delivery===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Items==&lt;br /&gt;
===questI01Scapegoat===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questI02Beat===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Council Quests==&lt;br /&gt;
===questL02Larva===&lt;br /&gt;
questL02Larva tracks the player&#039;s progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: mosquito larva acquired&lt;br /&gt;
*finished: mosquito larva returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL03Rat===&lt;br /&gt;
questL03Rat tracks the player&#039;s progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: spoke to Bart Ender in the Typical Tavern&lt;br /&gt;
*step2: turned off the Rat Faucet&lt;br /&gt;
*finished: told Bart about the Faucet&lt;br /&gt;
&lt;br /&gt;
===questL04Bat===&lt;br /&gt;
questL04Bat tracks the player&#039;s progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1-step3: demolished 1-3 walls in the Bat Hole&lt;br /&gt;
*step4: Boss Bat defeated&lt;br /&gt;
*finished: returned to the Council to report success&lt;br /&gt;
&lt;br /&gt;
===questL05Goblin===&lt;br /&gt;
questL05Goblin tracks the player&#039;s progress in the {{kolwiki|The_King_of_Cobb&#039;s_Knob_Quest|The King of Cobb&#039;s Knob quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Cobb&#039;s Knob map decrypted&lt;br /&gt;
*finished: Knob Goblin King defeated&lt;br /&gt;
&lt;br /&gt;
===questL06Friar===&lt;br /&gt;
questL06Friar tracks the player&#039;s progress in the {{kolwiki|Deep_Fat_Friars&#039;_Gate_Quest|Friars&#039; quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: details received from the Friars&lt;br /&gt;
*finished: cleansed the taint&lt;br /&gt;
&lt;br /&gt;
===questL07Cyrptic===&lt;br /&gt;
questL07Cyrptic tracks the player&#039;s progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*finished: Bonerdagon defeated&lt;br /&gt;
&lt;br /&gt;
===questL08Trapper===&lt;br /&gt;
&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: cheese and ore requested by the Trapper&lt;br /&gt;
* step2: cheese and ore returned to the Trapper&lt;br /&gt;
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)&lt;br /&gt;
* step4: fought at least one yeti&lt;br /&gt;
* step5: defeated the monster at the top of the Peak&lt;br /&gt;
* finished: returned the fur to the Trapper (quest complete)&lt;br /&gt;
&lt;br /&gt;
===questL09Topping===&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: bridge built&lt;br /&gt;
* step2: like, totally got the deets from the Highland Lord&lt;br /&gt;
* step3: lit all three signal fires&lt;br /&gt;
* finished: quest complete&lt;br /&gt;
&lt;br /&gt;
====booPeakProgress====&lt;br /&gt;
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 100&lt;br /&gt;
&lt;br /&gt;
====chasmBridgeProgress====&lt;br /&gt;
chasmBridgeProgress tracks the player&#039;s progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 30&lt;br /&gt;
&lt;br /&gt;
====oilPeakProgress====&lt;br /&gt;
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0.00 - 310.66&lt;br /&gt;
* 310.66: Pressure not yet reduced&lt;br /&gt;
* 0.00: Subquest completed&lt;br /&gt;
&lt;br /&gt;
====twinPeakProgress====&lt;br /&gt;
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
void comma(buffer b, string s) {&lt;br /&gt;
	if(length(b) &amp;gt; 0)&lt;br /&gt;
		b.append(&amp;quot;, &amp;quot;);&lt;br /&gt;
	b.append(s);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
boolean mysterious(int progress, int c) { &lt;br /&gt;
	return (progress &amp;amp; (1 &amp;lt;&amp;lt; c)) == 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string twinPeak() {&lt;br /&gt;
	int p = get_property(&amp;quot;twinPeakProgress&amp;quot;).to_int();&lt;br /&gt;
	buffer need;&lt;br /&gt;
	if(mysterious(p, 0)) need.comma(&amp;quot;4 Stench Resistance&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 1)) need.comma(&amp;quot;+50% Item Drop&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 2)) need.comma(&amp;quot;Jar of Oil&amp;quot;);&lt;br /&gt;
	// Only check for final if first three complete&lt;br /&gt;
	if(length(need) == 0) {&lt;br /&gt;
		if(mysterious(p, 3))&lt;br /&gt;
			return &amp;quot;Need +40% Initiative&amp;quot;;&lt;br /&gt;
		return &amp;quot;Twin Peak Completed&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
	return &amp;quot;Need &amp;quot; + need;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questL10Garbage===&lt;br /&gt;
&lt;br /&gt;
questL10Garbage tracks the player&#039;s progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step2: giant beanstalk grown&lt;br /&gt;
* step3 - step6: four Immateria acquired&lt;br /&gt;
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)&lt;br /&gt;
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open&lt;br /&gt;
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open&lt;br /&gt;
* step10: chore wheel turned&lt;br /&gt;
* finished: returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL11MacGuffin===&lt;br /&gt;
questL11MacGuffin tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Black Market located (blackForestProgress == 5)&lt;br /&gt;
*step2: retrieved your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: returned the MacGuffin to the Council&lt;br /&gt;
&lt;br /&gt;
====questL11Black====&lt;br /&gt;
questL11Black tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started:  quest received from the Council&lt;br /&gt;
*step1: spent at least one turn in the Black Forest&lt;br /&gt;
*step2: Black Market found&lt;br /&gt;
*step3: forged identification documents purchased&lt;br /&gt;
*finished: MacGuffin diary acquired&lt;br /&gt;
&lt;br /&gt;
=====blackForestProgress=====&lt;br /&gt;
blackForestProgress tracks the player&#039;s progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].&lt;br /&gt;
&lt;br /&gt;
*0: no progress in exploring the Forest&lt;br /&gt;
*1: blackberry bushes located&lt;br /&gt;
*2: black cottage located&lt;br /&gt;
*3: black mineshaft located&lt;br /&gt;
*4: black church located&lt;br /&gt;
*5: black market located&lt;br /&gt;
&lt;br /&gt;
====questL11Manor====&lt;br /&gt;
questL11Manor tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: Spookyraven Manor Cellar opened&lt;br /&gt;
*step2: recipe: mortar-dissolving solution read&lt;br /&gt;
*step3: Suspicious Masonry demolished&lt;br /&gt;
*finished: Lord Spookyraven defeated&lt;br /&gt;
&lt;br /&gt;
=====spookyravenRecipeUsed=====&lt;br /&gt;
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution&lt;br /&gt;
&lt;br /&gt;
*none: recipe not yet read&lt;br /&gt;
*with_glasses: recipe read with Lord Spookyraven&#039;s spectacles&lt;br /&gt;
*no_glasses: recipe read without the spectacles&lt;br /&gt;
&lt;br /&gt;
====questL11Desert====&lt;br /&gt;
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest started by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: discovered the Small Pyramid&lt;br /&gt;
&lt;br /&gt;
=====desertExploration=====&lt;br /&gt;
*0: haven&#039;t yet started exploring the Desert&lt;br /&gt;
*1-99: Desert exploration in progress&lt;br /&gt;
*100: Desert fully explored&lt;br /&gt;
&lt;br /&gt;
====questL11Pyramid====&lt;br /&gt;
questL11Pyramid tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: Ancient Buried Pyramid not yet discovered&lt;br /&gt;
* started: Ancient Buried Pyramid discovered&lt;br /&gt;
* step1: Middle Chamber opened&lt;br /&gt;
* step2: The Lower Chambers opened&lt;br /&gt;
* step3: Control Room opened&lt;br /&gt;
* finished: MacGuffin retrieved (quest complete)&lt;br /&gt;
&lt;br /&gt;
=====gnasirProgress=====&lt;br /&gt;
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir&#039;s quest}}. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
int gnasirProgress = get_property(&amp;quot;gnasirProgress&amp;quot;).to_int();&lt;br /&gt;
buffer gnasir;&lt;br /&gt;
if((gnasirProgress &amp;amp; 1) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a stone rose&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 2) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a can of black paint&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 4) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a killing jar&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 8) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a 15 worm-riding manual page&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 16) == 0)&lt;br /&gt;
	print(&amp;quot;You need to use a drum machine to ride the worm&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====questL11Ron====&lt;br /&gt;
Ron Copperhead&lt;br /&gt;
&lt;br /&gt;
=====zeppelinProtestors=====&lt;br /&gt;
Tracks protesters removed&lt;br /&gt;
&lt;br /&gt;
====questL11Shen====&lt;br /&gt;
Shen Copperhead&lt;br /&gt;
&lt;br /&gt;
====questL11Palindome====&lt;br /&gt;
questL11Palindome tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted:&lt;br /&gt;
* started: spent at least one turn Inside the Palindome&lt;br /&gt;
* step1: arranged the photos in Dr. Awkward&#039;s office&lt;br /&gt;
* step2: read 2 Love Me, Vol. 2&lt;br /&gt;
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)&lt;br /&gt;
* step4: cooked wet stunt nut stew&lt;br /&gt;
* step5: returned the stew to Mr. Alarm&lt;br /&gt;
* finished: defeated Dr. Awkward&lt;br /&gt;
&lt;br /&gt;
====questL11Worship====&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: (Hidden Temple opened?)&lt;br /&gt;
*step2: correct button pressed in the Temple&lt;br /&gt;
*step3: Hidden City uncovered&lt;br /&gt;
*step4: four stone triangles acquired&lt;br /&gt;
*finished: ancient amulet acquired from the Protector Spectre&lt;br /&gt;
&lt;br /&gt;
=====questL11Business=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Office Building opened&lt;br /&gt;
*finished: crackling stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenOfficeProgress======&lt;br /&gt;
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Office Building&lt;br /&gt;
* 1: Hidden Office Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Curses=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Apartment Building opened&lt;br /&gt;
*finished: moss-covered stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenApartmentProgress======&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Apartment Building&lt;br /&gt;
* 1: Hidden Apartment Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Doctor=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Hospital opened&lt;br /&gt;
*finished: dripping stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenHospitalProgress======&lt;br /&gt;
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Hospital&lt;br /&gt;
* 1: Hidden Hospital is open for adventuring, but haven&#039;t bowled.&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Spare=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Bowling Alley opened&lt;br /&gt;
*finished: scorched stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenBowlingAlleyProgress======&lt;br /&gt;
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Bowling Alley&lt;br /&gt;
* 1: Hidden Bowling Alley is open for adventuring&lt;br /&gt;
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress &lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====hiddenTavernUnlock=====&lt;br /&gt;
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* When the value is equal to your number of ascensions, the Tavern is unlocked&lt;br /&gt;
* When the value is any other number, the Tavern is locked&lt;br /&gt;
&lt;br /&gt;
===questL12War===&lt;br /&gt;
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received&lt;br /&gt;
* step1: War started&lt;br /&gt;
* finished: War ended; boss defeated (quest complete)&lt;br /&gt;
&lt;br /&gt;
====warProgress====&lt;br /&gt;
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:&lt;br /&gt;
*unstarted: We can still visit the small version of the Mysterious Island&lt;br /&gt;
*started: The war is in progress&lt;br /&gt;
*finished: The final boss or bosses were defeated&lt;br /&gt;
&lt;br /&gt;
====sideDefeated====&lt;br /&gt;
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. &lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
*neither&lt;br /&gt;
*hippies&lt;br /&gt;
*fratboys&lt;br /&gt;
*both&lt;br /&gt;
&lt;br /&gt;
===questL13Final===&lt;br /&gt;
Progress for the {{kolwiki|Naughty Sorceress Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received from the Council&lt;br /&gt;
*started: quest received; Registration Desk open (???)&lt;br /&gt;
*step1: spent at least one turn fighting competitors&lt;br /&gt;
*step2: competitors defeated&lt;br /&gt;
*step3: sash acquired&lt;br /&gt;
*step4: met Frank&lt;br /&gt;
*step5: Hedge Maze cleared&lt;br /&gt;
*step6: Tower Door locks unlocked&lt;br /&gt;
*step7: wall of skin defeated&lt;br /&gt;
*step8: wall of meat defeated&lt;br /&gt;
*step9: wall of bones defeated&lt;br /&gt;
*step10: antique mirror handled&lt;br /&gt;
*step11: shadow class defeated&lt;br /&gt;
*step12: Naughty Sorceress defeated&lt;br /&gt;
*step13: Council informed&lt;br /&gt;
*finished: prism smashed; King Ralph freed; Astral Gash accessible&lt;br /&gt;
&lt;br /&gt;
===questL13Warehouse===&lt;br /&gt;
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.&lt;br /&gt;
*unstarted&lt;br /&gt;
*started&lt;br /&gt;
*finished&lt;br /&gt;
Current progress in the warehouse is tracked in warehouseProgress.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
===questM01Untinker===&lt;br /&gt;
Returning the screwdriver to the Untinker.&lt;br /&gt;
&lt;br /&gt;
* unstarted&lt;br /&gt;
* step1: collected the rusty screwdriver&lt;br /&gt;
* finished: screwdriver returned&lt;br /&gt;
&lt;br /&gt;
===questM02Artist===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM03Bugbear===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM04Galaktic===&lt;br /&gt;
=started&lt;br /&gt;
===questM05Toot===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM06Gourd===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM07Hammer===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM08Baker===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM09Rocks===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM10Azazel===&lt;br /&gt;
questM10Azazel tracks the player&#039;s progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: received the quest, from Azazel or the stranger in Moaning Panda Square&lt;br /&gt;
*finished: returned Azazel&#039;s talismans to him&lt;br /&gt;
&lt;br /&gt;
===questM11Postal===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM12Pirate===&lt;br /&gt;
questM12Pirate tracks the player&#039;s progress in the {{kolwiki|Cap&#039;m Caronch Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Cap&#039;m Caronch&#039;s Map found&lt;br /&gt;
*step1: acquired Cap&#039;m Caronch&#039;s nasty booty from the booty crab&lt;br /&gt;
*step2: received the Orcish Frat House blueprints&lt;br /&gt;
*step3: retrieved Cap&#039;m Caronch&#039;s dentures from the Frat House&lt;br /&gt;
*step4: returned the dentures to the Cap&#039;m and accepted the beer pong challenge&lt;br /&gt;
*step5: won a game of beer pong&lt;br /&gt;
*step6: acquired pirate fledges&lt;br /&gt;
*finished: unlocked Belowdecks&lt;br /&gt;
&lt;br /&gt;
===questM13Escape===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM14Bounty===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM15Lol===&lt;br /&gt;
questM15Lol tracks the player&#039;s progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*finished:&lt;br /&gt;
&lt;br /&gt;
===questM16Temple===&lt;br /&gt;
Dakota Fanning&#039;s quest to find the Hidden Temple&lt;br /&gt;
&lt;br /&gt;
===questM17Babies===&lt;br /&gt;
Lady Spookyraven&#039;s Babies&lt;br /&gt;
&lt;br /&gt;
===questM18Swamp===&lt;br /&gt;
Marty and His Swamp Problems&lt;br /&gt;
&lt;br /&gt;
===questM19Hippy===&lt;br /&gt;
Hippy Give a Hippy a Boat...&lt;br /&gt;
&lt;br /&gt;
===questM20Necklace===&lt;br /&gt;
questM20Necklace tracks the player&#039;s progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven&#039;s necklace}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received&lt;br /&gt;
* started: quest received from the telegram&lt;br /&gt;
* step1: billiards room key found&lt;br /&gt;
* step2: (pool skill increased at least once?)*&lt;br /&gt;
* step3: library key found&lt;br /&gt;
* step4: necklace found&lt;br /&gt;
* finished: necklace returned to Lady Spookyraven (quest complete)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Needs spading.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questM21Dance===&lt;br /&gt;
questM21Dance tracks the player&#039;s progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven&#039;s_dance|Spookyraven Manor quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received, from Lady Spookyraven&#039;s ghostly telegram&lt;br /&gt;
*step1: spoken to Lady Spookyraven on the Second Floor&lt;br /&gt;
*step2: [apparently not used]&lt;br /&gt;
*step3: returned Lady Spookyraven&#039;s dancing things to her&lt;br /&gt;
*finished: danced with Lady Spookyraven in the Ballroom&lt;br /&gt;
&lt;br /&gt;
===questM22Shirt===&lt;br /&gt;
The Shirt Off His Lack of Back&lt;br /&gt;
&lt;br /&gt;
===questM23Meatsmith===&lt;br /&gt;
Helping Make Ends Meat&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Got a {{kolwiki|check to the Meatsmith}}.&lt;br /&gt;
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.&lt;br /&gt;
&lt;br /&gt;
===questM24Doc===&lt;br /&gt;
What&#039;s Up, Doc?&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Collected the Herbs and need to return them to Doc Galaktik&lt;br /&gt;
* finished&lt;br /&gt;
&lt;br /&gt;
==Sea Quests==&lt;br /&gt;
===questS01OldGuy===&lt;br /&gt;
=finished&lt;br /&gt;
===questS02Monkee===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
When Mom is rescued the Quest is completed &lt;br /&gt;
&lt;br /&gt;
=finished&lt;br /&gt;
&lt;br /&gt;
====merkinQuestPath====&lt;br /&gt;
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.&lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
* none: Player has not yet chosen a path&lt;br /&gt;
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred&lt;br /&gt;
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence&lt;br /&gt;
* done: Player has completed the Sea Monkees Quest&lt;br /&gt;
&lt;br /&gt;
====skateParkStatus====&lt;br /&gt;
skateParkStatus tracks the player&#039;s progress in the {{kolwiki|war for the Skate Park}}.&lt;br /&gt;
&lt;br /&gt;
*war: the war is ongoing&lt;br /&gt;
*ice: the roller skates have been chased out&lt;br /&gt;
*roller: the ice skates have been chased out&lt;br /&gt;
*peace: both sides have been chased out&lt;br /&gt;
&lt;br /&gt;
==Bug Bear Invasion Properties==&lt;br /&gt;
&lt;br /&gt;
===mothershipProgress===&lt;br /&gt;
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0-3&lt;br /&gt;
&lt;br /&gt;
===statusEngineering===&lt;br /&gt;
===statusGalley===&lt;br /&gt;
===statusMedbay===&lt;br /&gt;
===statusMorgue===&lt;br /&gt;
===statusNavigation===&lt;br /&gt;
===statusScienceLab===&lt;br /&gt;
===statusSonar===&lt;br /&gt;
===statusSpecialOps===&lt;br /&gt;
===statusWasteProcessing===&lt;br /&gt;
All of these work the same way. &lt;br /&gt;
*0-x (integers): insufficient bodata collected)&lt;br /&gt;
*open: all biodata collected and zone accessible&lt;br /&gt;
* unlocked: biodata collected but zone not yet accessible&lt;br /&gt;
* cleared: zone has been cleared&lt;br /&gt;
&lt;br /&gt;
==Quests from the Elemental Planes==&lt;br /&gt;
===Spring Break Beach===&lt;br /&gt;
The Elemental Plane of Sleaze&lt;br /&gt;
=====questESlMushStash=====&lt;br /&gt;
Jimmy&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlAudit=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlBacteria=====&lt;br /&gt;
Broden&#039;s Quest to collect bacteria from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlCheeseburger=====&lt;br /&gt;
Jimmy&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSprinkles=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlCocktail=====&lt;br /&gt;
Broden&#039;s Quest to collect sprinkles from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSalt=====&lt;br /&gt;
Jimmy&#039;s Quest to collect salt from the Sunken Yacht.&lt;br /&gt;
=====questESlFish=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect fish meat from the Sunken Yacht.&lt;br /&gt;
=====questESlDebt=====&lt;br /&gt;
Broden&#039;s Quest to collect broupons from the Sunken Yacht.&lt;br /&gt;
&lt;br /&gt;
===Conspiracy Island===&lt;br /&gt;
The Elemental Plane of Spooky&lt;br /&gt;
=====questESpOutOfOrder=====&lt;br /&gt;
Deep Dark Jungle - Out of Order&lt;br /&gt;
=====questESpJunglePun=====&lt;br /&gt;
Deep Dark Jungle - Pungle in the Jungle&lt;br /&gt;
=====questESpSmokes=====&lt;br /&gt;
Deep Dark Jungle - Everyone&#039;s Running Out of Smokes&lt;br /&gt;
=====questESpClipper=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - The Big Clipper&lt;br /&gt;
=====questESpSerum=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - Serum Sortie&lt;br /&gt;
=====questESpEVE=====&lt;br /&gt;
Secret Government Laboratory - Choking on the Rind&lt;br /&gt;
=====questESpFakeMedium=====&lt;br /&gt;
Secret Government Laboratory - Fake Medium at Large&lt;br /&gt;
=====questESpGore=====&lt;br /&gt;
Secret Government Laboratory - Gore Tipper&lt;br /&gt;
&lt;br /&gt;
{{PropertyNav}}&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8244</id>
		<title>Quest Tracking Preferences</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8244"/>
		<updated>2018-12-26T18:55:57Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: /* questG04Nemesis */ Fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Familiars==&lt;br /&gt;
===questF01Primordial===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF02Hyboria===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF03Future===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF04Elves===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF05Clancy===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Guild Quests==&lt;br /&gt;
===questG01Meatcar===&lt;br /&gt;
&lt;br /&gt;
===questG02Whitecastle===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG03Ego===&lt;br /&gt;
=started&lt;br /&gt;
===questG04Nemesis===&lt;br /&gt;
questG04Nemesis tracks the player&#039;s progress in the {{kolwiki|Me and My Nemesis|Nemesis quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the guild&lt;br /&gt;
*step1: The Unknown Your Class encountered?&lt;br /&gt;
*step2: The Unknown Your Class defeated&lt;br /&gt;
*step3: ?&lt;br /&gt;
*step4: epic weapon acquired&lt;br /&gt;
*step5: &amp;quot;fun&amp;quot; house opened&lt;br /&gt;
&lt;br /&gt;
===questG05Dark===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG06Delivery===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Items==&lt;br /&gt;
===questI01Scapegoat===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questI02Beat===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Council Quests==&lt;br /&gt;
===questL02Larva===&lt;br /&gt;
questL02Larva tracks the player&#039;s progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: mosquito larva acquired&lt;br /&gt;
*finished: mosquito larva returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL03Rat===&lt;br /&gt;
questL03Rat tracks the player&#039;s progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: spoke to Bart Ender in the Typical Tavern&lt;br /&gt;
*step2: turned off the Rat Faucet&lt;br /&gt;
*finished: told Bart about the Faucet&lt;br /&gt;
&lt;br /&gt;
===questL04Bat===&lt;br /&gt;
questL04Bat tracks the player&#039;s progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1-step3: demolished 1-3 walls in the Bat Hole&lt;br /&gt;
*step4: Boss Bat defeated&lt;br /&gt;
*finished: returned to the Council to report success&lt;br /&gt;
&lt;br /&gt;
===questL05Goblin===&lt;br /&gt;
questL05Goblin tracks the player&#039;s progress in the {{kolwiki|The_King_of_Cobb&#039;s_Knob_Quest|The King of Cobb&#039;s Knob quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Cobb&#039;s Knob map decrypted&lt;br /&gt;
*finished: Knob Goblin King defeated&lt;br /&gt;
&lt;br /&gt;
===questL06Friar===&lt;br /&gt;
questL06Friar tracks the player&#039;s progress in the {{kolwiki|Deep_Fat_Friars&#039;_Gate_Quest|Friars&#039; quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: details received from the Friars&lt;br /&gt;
*finished: cleansed the taint&lt;br /&gt;
&lt;br /&gt;
===questL07Cyrptic===&lt;br /&gt;
questL07Cyrptic tracks the player&#039;s progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*finished: Bonerdagon defeated&lt;br /&gt;
&lt;br /&gt;
===questL08Trapper===&lt;br /&gt;
&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: cheese and ore requested by the Trapper&lt;br /&gt;
* step2: cheese and ore returned to the Trapper&lt;br /&gt;
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)&lt;br /&gt;
* step4: fought at least one yeti&lt;br /&gt;
* step5: defeated the monster at the top of the Peak&lt;br /&gt;
* finished: returned the fur to the Trapper (quest complete)&lt;br /&gt;
&lt;br /&gt;
===questL09Topping===&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: bridge built&lt;br /&gt;
* step2: like, totally got the deets from the Highland Lord&lt;br /&gt;
* step3: lit all three signal fires&lt;br /&gt;
* finished: quest complete&lt;br /&gt;
&lt;br /&gt;
====booPeakProgress====&lt;br /&gt;
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 100&lt;br /&gt;
&lt;br /&gt;
====chasmBridgeProgress====&lt;br /&gt;
chasmBridgeProgress tracks the player&#039;s progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 30&lt;br /&gt;
&lt;br /&gt;
====oilPeakProgress====&lt;br /&gt;
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0.00 - 310.66&lt;br /&gt;
* 310.66: Pressure not yet reduced&lt;br /&gt;
* 0.00: Subquest completed&lt;br /&gt;
&lt;br /&gt;
====twinPeakProgress====&lt;br /&gt;
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
void comma(buffer b, string s) {&lt;br /&gt;
	if(length(b) &amp;gt; 0)&lt;br /&gt;
		b.append(&amp;quot;, &amp;quot;);&lt;br /&gt;
	b.append(s);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
boolean mysterious(int progress, int c) { &lt;br /&gt;
	return (progress &amp;amp; (1 &amp;lt;&amp;lt; c)) == 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string twinPeak() {&lt;br /&gt;
	int p = get_property(&amp;quot;twinPeakProgress&amp;quot;).to_int();&lt;br /&gt;
	buffer need;&lt;br /&gt;
	if(mysterious(p, 0)) need.comma(&amp;quot;4 Stench Resistance&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 1)) need.comma(&amp;quot;+50% Item Drop&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 2)) need.comma(&amp;quot;Jar of Oil&amp;quot;);&lt;br /&gt;
	// Only check for final if first three complete&lt;br /&gt;
	if(length(need) == 0) {&lt;br /&gt;
		if(mysterious(p, 3))&lt;br /&gt;
			return &amp;quot;Need +40% Initiative&amp;quot;;&lt;br /&gt;
		return &amp;quot;Twin Peak Completed&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
	return &amp;quot;Need &amp;quot; + need;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questL10Garbage===&lt;br /&gt;
&lt;br /&gt;
questL10Garbage tracks the player&#039;s progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step2: giant beanstalk grown&lt;br /&gt;
* step3 - step6: four Immateria acquired&lt;br /&gt;
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)&lt;br /&gt;
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open&lt;br /&gt;
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open&lt;br /&gt;
* step10: chore wheel turned&lt;br /&gt;
* finished: returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL11MacGuffin===&lt;br /&gt;
questL11MacGuffin tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Black Market located (blackForestProgress == 5)&lt;br /&gt;
*step2: retrieved your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: returned the MacGuffin to the Council&lt;br /&gt;
&lt;br /&gt;
====questL11Black====&lt;br /&gt;
questL11Black tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started:  quest received from the Council&lt;br /&gt;
*step1: spent at least one turn in the Black Forest&lt;br /&gt;
*step2: Black Market found&lt;br /&gt;
*step3: forged identification documents purchased&lt;br /&gt;
*finished: MacGuffin diary acquired&lt;br /&gt;
&lt;br /&gt;
=====blackForestProgress=====&lt;br /&gt;
blackForestProgress tracks the player&#039;s progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].&lt;br /&gt;
&lt;br /&gt;
*0: no progress in exploring the Forest&lt;br /&gt;
*1: blackberry bushes located&lt;br /&gt;
*2: black cottage located&lt;br /&gt;
*3: black mineshaft located&lt;br /&gt;
*4: black church located&lt;br /&gt;
*5: black market located&lt;br /&gt;
&lt;br /&gt;
====questL11Manor====&lt;br /&gt;
questL11Manor tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: Spookyraven Manor Cellar opened&lt;br /&gt;
*step2: recipe: mortar-dissolving solution read&lt;br /&gt;
*step3: Suspicious Masonry demolished&lt;br /&gt;
*finished: Lord Spookyraven defeated&lt;br /&gt;
&lt;br /&gt;
=====spookyravenRecipeUsed=====&lt;br /&gt;
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution&lt;br /&gt;
&lt;br /&gt;
*none: recipe not yet read&lt;br /&gt;
*with_glasses: recipe read with Lord Spookyraven&#039;s spectacles&lt;br /&gt;
*no_glasses: recipe read without the spectacles&lt;br /&gt;
&lt;br /&gt;
====questL11Desert====&lt;br /&gt;
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest started by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: discovered the Small Pyramid&lt;br /&gt;
&lt;br /&gt;
=====desertExploration=====&lt;br /&gt;
*0: haven&#039;t yet started exploring the Desert&lt;br /&gt;
*1-99: Desert exploration in progress&lt;br /&gt;
*100: Desert fully explored&lt;br /&gt;
&lt;br /&gt;
====questL11Pyramid====&lt;br /&gt;
questL11Pyramid tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: Ancient Buried Pyramid not yet discovered&lt;br /&gt;
* started: Ancient Buried Pyramid discovered&lt;br /&gt;
* step1: Middle Chamber opened&lt;br /&gt;
* step2: The Lower Chambers opened&lt;br /&gt;
* step3: Control Room opened&lt;br /&gt;
* finished: MacGuffin retrieved (quest complete)&lt;br /&gt;
&lt;br /&gt;
=====gnasirProgress=====&lt;br /&gt;
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir&#039;s quest}}. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
int gnasirProgress = get_property(&amp;quot;gnasirProgress&amp;quot;).to_int();&lt;br /&gt;
buffer gnasir;&lt;br /&gt;
if((gnasirProgress &amp;amp; 1) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a stone rose&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 2) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a can of black paint&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 4) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a killing jar&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 8) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a 15 worm-riding manual page&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 16) == 0)&lt;br /&gt;
	print(&amp;quot;You need to use a drum machine to ride the worm&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====questL11Ron====&lt;br /&gt;
Ron Copperhead&lt;br /&gt;
&lt;br /&gt;
=====zeppelinProtestors=====&lt;br /&gt;
Tracks protesters removed&lt;br /&gt;
&lt;br /&gt;
====questL11Shen====&lt;br /&gt;
Shen Copperhead&lt;br /&gt;
&lt;br /&gt;
====questL11Palindome====&lt;br /&gt;
questL11Palindome tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted:&lt;br /&gt;
* started: spent at least one turn Inside the Palindome&lt;br /&gt;
* step1: arranged the photos in Dr. Awkward&#039;s office&lt;br /&gt;
* step2: read 2 Love Me, Vol. 2&lt;br /&gt;
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)&lt;br /&gt;
* step4: cooked wet stunt nut stew&lt;br /&gt;
* step5: returned the stew to Mr. Alarm&lt;br /&gt;
* finished: defeated Dr. Awkward&lt;br /&gt;
&lt;br /&gt;
====questL11Worship====&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: (Hidden Temple opened?)&lt;br /&gt;
*step2: correct button pressed in the Temple&lt;br /&gt;
*step3: Hidden City uncovered&lt;br /&gt;
*step4: four stone triangles acquired&lt;br /&gt;
*finished: ancient amulet acquired from the Protector Spectre&lt;br /&gt;
&lt;br /&gt;
=====questL11Business=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Office Building opened&lt;br /&gt;
*finished: crackling stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenOfficeProgress======&lt;br /&gt;
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Office Building&lt;br /&gt;
* 1: Hidden Office Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Curses=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Apartment Building opened&lt;br /&gt;
*finished: moss-covered stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenApartmentProgress======&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Apartment Building&lt;br /&gt;
* 1: Hidden Apartment Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Doctor=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Hospital opened&lt;br /&gt;
*finished: dripping stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenHospitalProgress======&lt;br /&gt;
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Hospital&lt;br /&gt;
* 1: Hidden Hospital is open for adventuring, but haven&#039;t bowled.&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Spare=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Bowling Alley opened&lt;br /&gt;
*finished: scorched stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenBowlingAlleyProgress======&lt;br /&gt;
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Bowling Alley&lt;br /&gt;
* 1: Hidden Bowling Alley is open for adventuring&lt;br /&gt;
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress &lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====hiddenTavernUnlock=====&lt;br /&gt;
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* When the value is equal to your number of ascensions, the Tavern is unlocked&lt;br /&gt;
* When the value is any other number, the Tavern is locked&lt;br /&gt;
&lt;br /&gt;
===questL12War===&lt;br /&gt;
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received&lt;br /&gt;
* step1: War started&lt;br /&gt;
* finished: War ended; boss defeated (quest complete)&lt;br /&gt;
&lt;br /&gt;
====warProgress====&lt;br /&gt;
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:&lt;br /&gt;
*unstarted: We can still visit the small version of the Mysterious Island&lt;br /&gt;
*started: The war is in progress&lt;br /&gt;
*finished: The final boss or bosses were defeated&lt;br /&gt;
&lt;br /&gt;
====sideDefeated====&lt;br /&gt;
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. &lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
*neither&lt;br /&gt;
*hippies&lt;br /&gt;
*fratboys&lt;br /&gt;
*both&lt;br /&gt;
&lt;br /&gt;
===questL13Final===&lt;br /&gt;
Progress for the {{kolwiki|Naughty Sorceress Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received from the Council&lt;br /&gt;
*started: quest received; Registration Desk open (???)&lt;br /&gt;
*step1: spent at least one turn fighting competitors&lt;br /&gt;
*step2: competitors defeated&lt;br /&gt;
*step3: sash acquired&lt;br /&gt;
*step4: met Frank&lt;br /&gt;
*step5: Hedge Maze cleared&lt;br /&gt;
*step6: Tower Door locks unlocked&lt;br /&gt;
*step7: wall of skin defeated&lt;br /&gt;
*step8: wall of meat defeated&lt;br /&gt;
*step9: wall of bones defeated&lt;br /&gt;
*step10: antique mirror handled&lt;br /&gt;
*step11: shadow class defeated&lt;br /&gt;
*step12: Naughty Sorceress defeated&lt;br /&gt;
*step13: Council informed&lt;br /&gt;
*finished: prism smashed; King Ralph freed; Astral Gash accessible&lt;br /&gt;
&lt;br /&gt;
===questL13Warehouse===&lt;br /&gt;
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.&lt;br /&gt;
*unstarted&lt;br /&gt;
*started&lt;br /&gt;
*finished&lt;br /&gt;
Current progress in the warehouse is tracked in warehouseProgress.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
===questM01Untinker===&lt;br /&gt;
Returning the screwdriver to the Untinker.&lt;br /&gt;
&lt;br /&gt;
* unstarted&lt;br /&gt;
* step1: collected the rusty screwdriver&lt;br /&gt;
* finished: screwdriver returned&lt;br /&gt;
&lt;br /&gt;
===questM02Artist===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM03Bugbear===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM04Galaktic===&lt;br /&gt;
=started&lt;br /&gt;
===questM05Toot===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM06Gourd===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM07Hammer===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM08Baker===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM09Rocks===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM10Azazel===&lt;br /&gt;
questM10Azazel tracks the player&#039;s progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: received the quest, from Azazel or the stranger in Moaning Panda Square&lt;br /&gt;
*finished: returned Azazel&#039;s talismans to him&lt;br /&gt;
&lt;br /&gt;
===questM11Postal===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM12Pirate===&lt;br /&gt;
questM12Pirate tracks the player&#039;s progress in the {{kolwiki|Cap&#039;m Caronch Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Cap&#039;m Caronch&#039;s Map found&lt;br /&gt;
*step1: acquired Cap&#039;m Caronch&#039;s nasty booty from the booty crab&lt;br /&gt;
*step2: received the Orcish Frat House blueprints&lt;br /&gt;
*step3: retrieved Cap&#039;m Caronch&#039;s dentures from the Frat House&lt;br /&gt;
*step4: returned the dentures to the Cap&#039;m and accepted the beer pong challenge&lt;br /&gt;
*step5: won a game of beer pong&lt;br /&gt;
*step6: acquired pirate fledges&lt;br /&gt;
*finished: unlocked Belowdecks&lt;br /&gt;
&lt;br /&gt;
===questM13Escape===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM14Bounty===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM15Lol===&lt;br /&gt;
questM15Lol tracks the player&#039;s progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*finished:&lt;br /&gt;
&lt;br /&gt;
===questM16Temple===&lt;br /&gt;
Dakota Fanning&#039;s quest to find the Hidden Temple&lt;br /&gt;
&lt;br /&gt;
===questM17Babies===&lt;br /&gt;
Lady Spookyraven&#039;s Babies&lt;br /&gt;
&lt;br /&gt;
===questM18Swamp===&lt;br /&gt;
Marty and His Swamp Problems&lt;br /&gt;
&lt;br /&gt;
===questM19Hippy===&lt;br /&gt;
Hippy Give a Hippy a Boat...&lt;br /&gt;
&lt;br /&gt;
===questM20Necklace===&lt;br /&gt;
questM20Necklace tracks the player&#039;s progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven&#039;s necklace}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received&lt;br /&gt;
* started: quest received from the telegram&lt;br /&gt;
* step1: billiards room key found&lt;br /&gt;
* step2: (pool skill increased at least once?)*&lt;br /&gt;
* step3: library key found&lt;br /&gt;
* step4: necklace found&lt;br /&gt;
* finished: necklace returned to Lady Spookyraven (quest complete)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Needs spading.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questM21Dance===&lt;br /&gt;
questM21Dance tracks the player&#039;s progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven&#039;s_dance|Spookyraven Manor quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received, from Lady Spookyraven&#039;s ghostly telegram&lt;br /&gt;
*step1: spoken to Lady Spookyraven on the Second Floor&lt;br /&gt;
*step2: [apparently not used]&lt;br /&gt;
*step3: returned Lady Spookyraven&#039;s dancing things to her&lt;br /&gt;
*finished: danced with Lady Spookyraven in the Ballroom&lt;br /&gt;
&lt;br /&gt;
===questM22Shirt===&lt;br /&gt;
The Shirt Off His Lack of Back&lt;br /&gt;
&lt;br /&gt;
===questM23Meatsmith===&lt;br /&gt;
Helping Make Ends Meat&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Got a {{kolwiki|check to the Meatsmith}}.&lt;br /&gt;
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.&lt;br /&gt;
&lt;br /&gt;
===questM24Doc===&lt;br /&gt;
What&#039;s Up, Doc?&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Collected the Herbs and need to return them to Doc Galaktik&lt;br /&gt;
* finished&lt;br /&gt;
&lt;br /&gt;
==Sea Quests==&lt;br /&gt;
===questS01OldGuy===&lt;br /&gt;
=finished&lt;br /&gt;
===questS02Monkee===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
When Mom is rescued the Quest is completed &lt;br /&gt;
&lt;br /&gt;
=finished&lt;br /&gt;
&lt;br /&gt;
====merkinQuestPath====&lt;br /&gt;
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.&lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
* none: Player has not yet chosen a path&lt;br /&gt;
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred&lt;br /&gt;
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence&lt;br /&gt;
* done: Player has completed the Sea Monkees Quest&lt;br /&gt;
&lt;br /&gt;
====skateParkStatus====&lt;br /&gt;
skateParkStatus tracks the player&#039;s progress in the {{kolwiki|war for the Skate Park}}.&lt;br /&gt;
&lt;br /&gt;
*war: the war is ongoing&lt;br /&gt;
*ice: the roller skates have been chased out&lt;br /&gt;
*roller: the ice skates have been chased out&lt;br /&gt;
*peace: both sides have been chased out&lt;br /&gt;
&lt;br /&gt;
==Bug Bear Invasion Properties==&lt;br /&gt;
&lt;br /&gt;
===mothershipProgress===&lt;br /&gt;
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0-3&lt;br /&gt;
&lt;br /&gt;
===statusEngineering===&lt;br /&gt;
===statusGalley===&lt;br /&gt;
===statusMedbay===&lt;br /&gt;
===statusMorgue===&lt;br /&gt;
===statusNavigation===&lt;br /&gt;
===statusScienceLab===&lt;br /&gt;
===statusSonar===&lt;br /&gt;
===statusSpecialOps===&lt;br /&gt;
===statusWasteProcessing===&lt;br /&gt;
All of these work the same way. &lt;br /&gt;
*0-x (integers): insufficient bodata collected)&lt;br /&gt;
*open: all biodata collected and zone accessible&lt;br /&gt;
* unlocked: biodata collected but zone not yet accessible&lt;br /&gt;
* cleared: zone has been cleared&lt;br /&gt;
&lt;br /&gt;
==Quests from the Elemental Planes==&lt;br /&gt;
===Spring Break Beach===&lt;br /&gt;
The Elemental Plane of Sleaze&lt;br /&gt;
=====questESlMushStash=====&lt;br /&gt;
Jimmy&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlAudit=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlBacteria=====&lt;br /&gt;
Broden&#039;s Quest to collect bacteria from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlCheeseburger=====&lt;br /&gt;
Jimmy&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSprinkles=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlCocktail=====&lt;br /&gt;
Broden&#039;s Quest to collect sprinkles from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSalt=====&lt;br /&gt;
Jimmy&#039;s Quest to collect salt from the Sunken Yacht.&lt;br /&gt;
=====questESlFish=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect fish meat from the Sunken Yacht.&lt;br /&gt;
=====questESlDebt=====&lt;br /&gt;
Broden&#039;s Quest to collect broupons from the Sunken Yacht.&lt;br /&gt;
&lt;br /&gt;
===Conspiracy Island===&lt;br /&gt;
The Elemental Plane of Spooky&lt;br /&gt;
=====questESpOutOfOrder=====&lt;br /&gt;
Deep Dark Jungle - Out of Order&lt;br /&gt;
=====questESpJunglePun=====&lt;br /&gt;
Deep Dark Jungle - Pungle in the Jungle&lt;br /&gt;
=====questESpSmokes=====&lt;br /&gt;
Deep Dark Jungle - Everyone&#039;s Running Out of Smokes&lt;br /&gt;
=====questESpClipper=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - The Big Clipper&lt;br /&gt;
=====questESpSerum=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - Serum Sortie&lt;br /&gt;
=====questESpEVE=====&lt;br /&gt;
Secret Government Laboratory - Choking on the Rind&lt;br /&gt;
=====questESpFakeMedium=====&lt;br /&gt;
Secret Government Laboratory - Fake Medium at Large&lt;br /&gt;
=====questESpGore=====&lt;br /&gt;
Secret Government Laboratory - Gore Tipper&lt;br /&gt;
&lt;br /&gt;
{{PropertyNav}}&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8243</id>
		<title>Quest Tracking Preferences</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8243"/>
		<updated>2017-05-24T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: /* questG04Nemesis */ some quest steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Familiars==&lt;br /&gt;
===questF01Primordial===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF02Hyboria===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF03Future===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF04Elves===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF05Clancy===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Guild Quests==&lt;br /&gt;
===questG01Meatcar===&lt;br /&gt;
&lt;br /&gt;
===questG02Whitecastle===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG03Ego===&lt;br /&gt;
=started&lt;br /&gt;
===questG04Nemesis===&lt;br /&gt;
questG04Nemesis tracks the player&#039;s progress in the {{kolwiki|Me and y Nemesis|Nemesis quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the guild&lt;br /&gt;
*step1: The Unknown Your Class encountered?&lt;br /&gt;
*step2: The Unknown Your Class defeated&lt;br /&gt;
*step3: ?&lt;br /&gt;
*step4: epic weapon acquired&lt;br /&gt;
*step5: &amp;quot;fun&amp;quot; house opened&lt;br /&gt;
&lt;br /&gt;
===questG05Dark===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG06Delivery===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Items==&lt;br /&gt;
===questI01Scapegoat===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questI02Beat===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Council Quests==&lt;br /&gt;
===questL02Larva===&lt;br /&gt;
questL02Larva tracks the player&#039;s progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: mosquito larva acquired&lt;br /&gt;
*finished: mosquito larva returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL03Rat===&lt;br /&gt;
questL03Rat tracks the player&#039;s progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: spoke to Bart Ender in the Typical Tavern&lt;br /&gt;
*step2: turned off the Rat Faucet&lt;br /&gt;
*finished: told Bart about the Faucet&lt;br /&gt;
&lt;br /&gt;
===questL04Bat===&lt;br /&gt;
questL04Bat tracks the player&#039;s progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1-step3: demolished 1-3 walls in the Bat Hole&lt;br /&gt;
*step4: Boss Bat defeated&lt;br /&gt;
*finished: returned to the Council to report success&lt;br /&gt;
&lt;br /&gt;
===questL05Goblin===&lt;br /&gt;
questL05Goblin tracks the player&#039;s progress in the {{kolwiki|The_King_of_Cobb&#039;s_Knob_Quest|The King of Cobb&#039;s Knob quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Cobb&#039;s Knob map decrypted&lt;br /&gt;
*finished: Knob Goblin King defeated&lt;br /&gt;
&lt;br /&gt;
===questL06Friar===&lt;br /&gt;
questL06Friar tracks the player&#039;s progress in the {{kolwiki|Deep_Fat_Friars&#039;_Gate_Quest|Friars&#039; quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: details received from the Friars&lt;br /&gt;
*finished: cleansed the taint&lt;br /&gt;
&lt;br /&gt;
===questL07Cyrptic===&lt;br /&gt;
questL07Cyrptic tracks the player&#039;s progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*finished: Bonerdagon defeated&lt;br /&gt;
&lt;br /&gt;
===questL08Trapper===&lt;br /&gt;
&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: cheese and ore requested by the Trapper&lt;br /&gt;
* step2: cheese and ore returned to the Trapper&lt;br /&gt;
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)&lt;br /&gt;
* step4: fought at least one yeti&lt;br /&gt;
* step5: defeated the monster at the top of the Peak&lt;br /&gt;
* finished: returned the fur to the Trapper (quest complete)&lt;br /&gt;
&lt;br /&gt;
===questL09Topping===&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: bridge built&lt;br /&gt;
* step2: like, totally got the deets from the Highland Lord&lt;br /&gt;
* step3: lit all three signal fires&lt;br /&gt;
* finished: quest complete&lt;br /&gt;
&lt;br /&gt;
====booPeakProgress====&lt;br /&gt;
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 100&lt;br /&gt;
&lt;br /&gt;
====chasmBridgeProgress====&lt;br /&gt;
chasmBridgeProgress tracks the player&#039;s progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 30&lt;br /&gt;
&lt;br /&gt;
====oilPeakProgress====&lt;br /&gt;
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0.00 - 310.66&lt;br /&gt;
* 310.66: Pressure not yet reduced&lt;br /&gt;
* 0.00: Subquest completed&lt;br /&gt;
&lt;br /&gt;
====twinPeakProgress====&lt;br /&gt;
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
void comma(buffer b, string s) {&lt;br /&gt;
	if(length(b) &amp;gt; 0)&lt;br /&gt;
		b.append(&amp;quot;, &amp;quot;);&lt;br /&gt;
	b.append(s);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
boolean mysterious(int progress, int c) { &lt;br /&gt;
	return (progress &amp;amp; (1 &amp;lt;&amp;lt; c)) == 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string twinPeak() {&lt;br /&gt;
	int p = get_property(&amp;quot;twinPeakProgress&amp;quot;).to_int();&lt;br /&gt;
	buffer need;&lt;br /&gt;
	if(mysterious(p, 0)) need.comma(&amp;quot;4 Stench Resistance&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 1)) need.comma(&amp;quot;+50% Item Drop&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 2)) need.comma(&amp;quot;Jar of Oil&amp;quot;);&lt;br /&gt;
	// Only check for final if first three complete&lt;br /&gt;
	if(length(need) == 0) {&lt;br /&gt;
		if(mysterious(p, 3))&lt;br /&gt;
			return &amp;quot;Need +40% Initiative&amp;quot;;&lt;br /&gt;
		return &amp;quot;Twin Peak Completed&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
	return &amp;quot;Need &amp;quot; + need;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questL10Garbage===&lt;br /&gt;
&lt;br /&gt;
questL10Garbage tracks the player&#039;s progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step2: giant beanstalk grown&lt;br /&gt;
* step3 - step6: four Immateria acquired&lt;br /&gt;
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)&lt;br /&gt;
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open&lt;br /&gt;
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open&lt;br /&gt;
* step10: chore wheel turned&lt;br /&gt;
* finished: returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL11MacGuffin===&lt;br /&gt;
questL11MacGuffin tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Black Market located (blackForestProgress == 5)&lt;br /&gt;
*step2: retrieved your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: returned the MacGuffin to the Council&lt;br /&gt;
&lt;br /&gt;
====questL11Black====&lt;br /&gt;
questL11Black tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started:  quest received from the Council&lt;br /&gt;
*step1: spent at least one turn in the Black Forest&lt;br /&gt;
*step2: Black Market found&lt;br /&gt;
*step3: forged identification documents purchased&lt;br /&gt;
*finished: MacGuffin diary acquired&lt;br /&gt;
&lt;br /&gt;
=====blackForestProgress=====&lt;br /&gt;
blackForestProgress tracks the player&#039;s progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].&lt;br /&gt;
&lt;br /&gt;
*0: no progress in exploring the Forest&lt;br /&gt;
*1: blackberry bushes located&lt;br /&gt;
*2: black cottage located&lt;br /&gt;
*3: black mineshaft located&lt;br /&gt;
*4: black church located&lt;br /&gt;
*5: black market located&lt;br /&gt;
&lt;br /&gt;
====questL11Manor====&lt;br /&gt;
questL11Manor tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: Spookyraven Manor Cellar opened&lt;br /&gt;
*step2: recipe: mortar-dissolving solution read&lt;br /&gt;
*step3: Suspicious Masonry demolished&lt;br /&gt;
*finished: Lord Spookyraven defeated&lt;br /&gt;
&lt;br /&gt;
=====spookyravenRecipeUsed=====&lt;br /&gt;
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution&lt;br /&gt;
&lt;br /&gt;
*none: recipe not yet read&lt;br /&gt;
*with_glasses: recipe read with Lord Spookyraven&#039;s spectacles&lt;br /&gt;
*no_glasses: recipe read without the spectacles&lt;br /&gt;
&lt;br /&gt;
====questL11Desert====&lt;br /&gt;
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest started by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: discovered the Small Pyramid&lt;br /&gt;
&lt;br /&gt;
=====desertExploration=====&lt;br /&gt;
*0: haven&#039;t yet started exploring the Desert&lt;br /&gt;
*1-99: Desert exploration in progress&lt;br /&gt;
*100: Desert fully explored&lt;br /&gt;
&lt;br /&gt;
====questL11Pyramid====&lt;br /&gt;
questL11Pyramid tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: Ancient Buried Pyramid not yet discovered&lt;br /&gt;
* started: Ancient Buried Pyramid discovered&lt;br /&gt;
* step1: Middle Chamber opened&lt;br /&gt;
* step2: The Lower Chambers opened&lt;br /&gt;
* step3: Control Room opened&lt;br /&gt;
* finished: MacGuffin retrieved (quest complete)&lt;br /&gt;
&lt;br /&gt;
=====gnasirProgress=====&lt;br /&gt;
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir&#039;s quest}}. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
int gnasirProgress = get_property(&amp;quot;gnasirProgress&amp;quot;).to_int();&lt;br /&gt;
buffer gnasir;&lt;br /&gt;
if((gnasirProgress &amp;amp; 1) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a stone rose&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 2) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a can of black paint&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 4) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a killing jar&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 8) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a 15 worm-riding manual page&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 16) == 0)&lt;br /&gt;
	print(&amp;quot;You need to use a drum machine to ride the worm&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====questL11Ron====&lt;br /&gt;
Ron Copperhead&lt;br /&gt;
&lt;br /&gt;
=====zeppelinProtestors=====&lt;br /&gt;
Tracks protesters removed&lt;br /&gt;
&lt;br /&gt;
====questL11Shen====&lt;br /&gt;
Shen Copperhead&lt;br /&gt;
&lt;br /&gt;
====questL11Palindome====&lt;br /&gt;
questL11Palindome tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted:&lt;br /&gt;
* started: spent at least one turn Inside the Palindome&lt;br /&gt;
* step1: arranged the photos in Dr. Awkward&#039;s office&lt;br /&gt;
* step2: read 2 Love Me, Vol. 2&lt;br /&gt;
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)&lt;br /&gt;
* step4: cooked wet stunt nut stew&lt;br /&gt;
* step5: returned the stew to Mr. Alarm&lt;br /&gt;
* finished: defeated Dr. Awkward&lt;br /&gt;
&lt;br /&gt;
====questL11Worship====&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: (Hidden Temple opened?)&lt;br /&gt;
*step2: correct button pressed in the Temple&lt;br /&gt;
*step3: Hidden City uncovered&lt;br /&gt;
*step4: four stone triangles acquired&lt;br /&gt;
*finished: ancient amulet acquired from the Protector Spectre&lt;br /&gt;
&lt;br /&gt;
=====questL11Business=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Office Building opened&lt;br /&gt;
*finished: crackling stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenOfficeProgress======&lt;br /&gt;
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Office Building&lt;br /&gt;
* 1: Hidden Office Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Curses=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Apartment Building opened&lt;br /&gt;
*finished: moss-covered stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenApartmentProgress======&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Apartment Building&lt;br /&gt;
* 1: Hidden Apartment Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Doctor=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Hospital opened&lt;br /&gt;
*finished: dripping stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenHospitalProgress======&lt;br /&gt;
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Hospital&lt;br /&gt;
* 1: Hidden Hospital is open for adventuring, but haven&#039;t bowled.&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Spare=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Bowling Alley opened&lt;br /&gt;
*finished: scorched stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenBowlingAlleyProgress======&lt;br /&gt;
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Bowling Alley&lt;br /&gt;
* 1: Hidden Bowling Alley is open for adventuring&lt;br /&gt;
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress &lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====hiddenTavernUnlock=====&lt;br /&gt;
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* When the value is equal to your number of ascensions, the Tavern is unlocked&lt;br /&gt;
* When the value is any other number, the Tavern is locked&lt;br /&gt;
&lt;br /&gt;
===questL12War===&lt;br /&gt;
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received&lt;br /&gt;
* step1: War started&lt;br /&gt;
* finished: War ended; boss defeated (quest complete)&lt;br /&gt;
&lt;br /&gt;
====warProgress====&lt;br /&gt;
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:&lt;br /&gt;
*unstarted: We can still visit the small version of the Mysterious Island&lt;br /&gt;
*started: The war is in progress&lt;br /&gt;
*finished: The final boss or bosses were defeated&lt;br /&gt;
&lt;br /&gt;
====sideDefeated====&lt;br /&gt;
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. &lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
*neither&lt;br /&gt;
*hippies&lt;br /&gt;
*fratboys&lt;br /&gt;
*both&lt;br /&gt;
&lt;br /&gt;
===questL13Final===&lt;br /&gt;
Progress for the {{kolwiki|Naughty Sorceress Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received from the Council&lt;br /&gt;
*started: quest received; Registration Desk open (???)&lt;br /&gt;
*step1: spent at least one turn fighting competitors&lt;br /&gt;
*step2: competitors defeated&lt;br /&gt;
*step3: sash acquired&lt;br /&gt;
*step4: met Frank&lt;br /&gt;
*step5: Hedge Maze cleared&lt;br /&gt;
*step6: Tower Door locks unlocked&lt;br /&gt;
*step7: wall of skin defeated&lt;br /&gt;
*step8: wall of meat defeated&lt;br /&gt;
*step9: wall of bones defeated&lt;br /&gt;
*step10: antique mirror handled&lt;br /&gt;
*step11: shadow class defeated&lt;br /&gt;
*step12: Naughty Sorceress defeated&lt;br /&gt;
*step13: Council informed&lt;br /&gt;
*finished: prism smashed; King Ralph freed; Astral Gash accessible&lt;br /&gt;
&lt;br /&gt;
===questL13Warehouse===&lt;br /&gt;
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.&lt;br /&gt;
*unstarted&lt;br /&gt;
*started&lt;br /&gt;
*finished&lt;br /&gt;
Current progress in the warehouse is tracked in warehouseProgress.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
===questM01Untinker===&lt;br /&gt;
Returning the screwdriver to the Untinker.&lt;br /&gt;
&lt;br /&gt;
* unstarted&lt;br /&gt;
* step1: collected the rusty screwdriver&lt;br /&gt;
* finished: screwdriver returned&lt;br /&gt;
&lt;br /&gt;
===questM02Artist===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM03Bugbear===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM04Galaktic===&lt;br /&gt;
=started&lt;br /&gt;
===questM05Toot===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM06Gourd===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM07Hammer===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM08Baker===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM09Rocks===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM10Azazel===&lt;br /&gt;
questM10Azazel tracks the player&#039;s progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: received the quest, from Azazel or the stranger in Moaning Panda Square&lt;br /&gt;
*finished: returned Azazel&#039;s talismans to him&lt;br /&gt;
&lt;br /&gt;
===questM11Postal===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM12Pirate===&lt;br /&gt;
questM12Pirate tracks the player&#039;s progress in the {{kolwiki|Cap&#039;m Caronch Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Cap&#039;m Caronch&#039;s Map found&lt;br /&gt;
*step1: acquired Cap&#039;m Caronch&#039;s nasty booty from the booty crab&lt;br /&gt;
*step2: received the Orcish Frat House blueprints&lt;br /&gt;
*step3: retrieved Cap&#039;m Caronch&#039;s dentures from the Frat House&lt;br /&gt;
*step4: returned the dentures to the Cap&#039;m and accepted the beer pong challenge&lt;br /&gt;
*step5: won a game of beer pong&lt;br /&gt;
*step6: acquired pirate fledges&lt;br /&gt;
*finished: unlocked Belowdecks&lt;br /&gt;
&lt;br /&gt;
===questM13Escape===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM14Bounty===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM15Lol===&lt;br /&gt;
questM15Lol tracks the player&#039;s progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*finished:&lt;br /&gt;
&lt;br /&gt;
===questM16Temple===&lt;br /&gt;
Dakota Fanning&#039;s quest to find the Hidden Temple&lt;br /&gt;
&lt;br /&gt;
===questM17Babies===&lt;br /&gt;
Lady Spookyraven&#039;s Babies&lt;br /&gt;
&lt;br /&gt;
===questM18Swamp===&lt;br /&gt;
Marty and His Swamp Problems&lt;br /&gt;
&lt;br /&gt;
===questM19Hippy===&lt;br /&gt;
Hippy Give a Hippy a Boat...&lt;br /&gt;
&lt;br /&gt;
===questM20Necklace===&lt;br /&gt;
questM20Necklace tracks the player&#039;s progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven&#039;s necklace}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received&lt;br /&gt;
* started: quest received from the telegram&lt;br /&gt;
* step1: billiards room key found&lt;br /&gt;
* step2: (pool skill increased at least once?)*&lt;br /&gt;
* step3: library key found&lt;br /&gt;
* step4: necklace found&lt;br /&gt;
* finished: necklace returned to Lady Spookyraven (quest complete)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Needs spading.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questM21Dance===&lt;br /&gt;
questM21Dance tracks the player&#039;s progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven&#039;s_dance|Spookyraven Manor quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received, from Lady Spookyraven&#039;s ghostly telegram&lt;br /&gt;
*step1: spoken to Lady Spookyraven on the Second Floor&lt;br /&gt;
*step2: [apparently not used]&lt;br /&gt;
*step3: returned Lady Spookyraven&#039;s dancing things to her&lt;br /&gt;
*finished: danced with Lady Spookyraven in the Ballroom&lt;br /&gt;
&lt;br /&gt;
===questM22Shirt===&lt;br /&gt;
The Shirt Off His Lack of Back&lt;br /&gt;
&lt;br /&gt;
===questM23Meatsmith===&lt;br /&gt;
Helping Make Ends Meat&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Got a {{kolwiki|check to the Meatsmith}}.&lt;br /&gt;
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.&lt;br /&gt;
&lt;br /&gt;
===questM24Doc===&lt;br /&gt;
What&#039;s Up, Doc?&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Collected the Herbs and need to return them to Doc Galaktik&lt;br /&gt;
* finished&lt;br /&gt;
&lt;br /&gt;
==Sea Quests==&lt;br /&gt;
===questS01OldGuy===&lt;br /&gt;
=finished&lt;br /&gt;
===questS02Monkee===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
When Mom is rescued the Quest is completed &lt;br /&gt;
&lt;br /&gt;
=finished&lt;br /&gt;
&lt;br /&gt;
====merkinQuestPath====&lt;br /&gt;
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.&lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
* none: Player has not yet chosen a path&lt;br /&gt;
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred&lt;br /&gt;
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence&lt;br /&gt;
* done: Player has completed the Sea Monkees Quest&lt;br /&gt;
&lt;br /&gt;
====skateParkStatus====&lt;br /&gt;
skateParkStatus tracks the player&#039;s progress in the {{kolwiki|war for the Skate Park}}.&lt;br /&gt;
&lt;br /&gt;
*war: the war is ongoing&lt;br /&gt;
*ice: the roller skates have been chased out&lt;br /&gt;
*roller: the ice skates have been chased out&lt;br /&gt;
*peace: both sides have been chased out&lt;br /&gt;
&lt;br /&gt;
==Bug Bear Invasion Properties==&lt;br /&gt;
&lt;br /&gt;
===mothershipProgress===&lt;br /&gt;
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0-3&lt;br /&gt;
&lt;br /&gt;
===statusEngineering===&lt;br /&gt;
===statusGalley===&lt;br /&gt;
===statusMedbay===&lt;br /&gt;
===statusMorgue===&lt;br /&gt;
===statusNavigation===&lt;br /&gt;
===statusScienceLab===&lt;br /&gt;
===statusSonar===&lt;br /&gt;
===statusSpecialOps===&lt;br /&gt;
===statusWasteProcessing===&lt;br /&gt;
All of these work the same way. &lt;br /&gt;
*0-x (integers): insufficient bodata collected)&lt;br /&gt;
*open: all biodata collected and zone accessible&lt;br /&gt;
* unlocked: biodata collected but zone not yet accessible&lt;br /&gt;
* cleared: zone has been cleared&lt;br /&gt;
&lt;br /&gt;
==Quests from the Elemental Planes==&lt;br /&gt;
===Spring Break Beach===&lt;br /&gt;
The Elemental Plane of Sleaze&lt;br /&gt;
=====questESlMushStash=====&lt;br /&gt;
Jimmy&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlAudit=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlBacteria=====&lt;br /&gt;
Broden&#039;s Quest to collect bacteria from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlCheeseburger=====&lt;br /&gt;
Jimmy&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSprinkles=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlCocktail=====&lt;br /&gt;
Broden&#039;s Quest to collect sprinkles from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSalt=====&lt;br /&gt;
Jimmy&#039;s Quest to collect salt from the Sunken Yacht.&lt;br /&gt;
=====questESlFish=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect fish meat from the Sunken Yacht.&lt;br /&gt;
=====questESlDebt=====&lt;br /&gt;
Broden&#039;s Quest to collect broupons from the Sunken Yacht.&lt;br /&gt;
&lt;br /&gt;
===Conspiracy Island===&lt;br /&gt;
The Elemental Plane of Spooky&lt;br /&gt;
=====questESpOutOfOrder=====&lt;br /&gt;
Deep Dark Jungle - Out of Order&lt;br /&gt;
=====questESpJunglePun=====&lt;br /&gt;
Deep Dark Jungle - Pungle in the Jungle&lt;br /&gt;
=====questESpSmokes=====&lt;br /&gt;
Deep Dark Jungle - Everyone&#039;s Running Out of Smokes&lt;br /&gt;
=====questESpClipper=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - The Big Clipper&lt;br /&gt;
=====questESpSerum=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - Serum Sortie&lt;br /&gt;
=====questESpEVE=====&lt;br /&gt;
Secret Government Laboratory - Choking on the Rind&lt;br /&gt;
=====questESpFakeMedium=====&lt;br /&gt;
Secret Government Laboratory - Fake Medium at Large&lt;br /&gt;
=====questESpGore=====&lt;br /&gt;
Secret Government Laboratory - Gore Tipper&lt;br /&gt;
&lt;br /&gt;
{{PropertyNav}}&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8239</id>
		<title>Quest Tracking Preferences</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Quest_Tracking_Preferences&amp;diff=8239"/>
		<updated>2016-09-12T22:49:57Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: /* questM01Untinker */  quest steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Familiars==&lt;br /&gt;
===questF01Primordial===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF02Hyboria===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF03Future===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF04Elves===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questF05Clancy===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Guild Quests==&lt;br /&gt;
===questG01Meatcar===&lt;br /&gt;
&lt;br /&gt;
===questG02Whitecastle===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG03Ego===&lt;br /&gt;
=started&lt;br /&gt;
===questG04Nemesis===&lt;br /&gt;
=started&lt;br /&gt;
===questG05Dark===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questG06Delivery===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Quests Granted by Items==&lt;br /&gt;
===questI01Scapegoat===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questI02Beat===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
==Council Quests==&lt;br /&gt;
===questL02Larva===&lt;br /&gt;
questL02Larva tracks the player&#039;s progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: mosquito larva acquired&lt;br /&gt;
*finished: mosquito larva returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL03Rat===&lt;br /&gt;
questL03Rat tracks the player&#039;s progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: spoke to Bart Ender in the Typical Tavern&lt;br /&gt;
*step2: turned off the Rat Faucet&lt;br /&gt;
*finished: told Bart about the Faucet&lt;br /&gt;
&lt;br /&gt;
===questL04Bat===&lt;br /&gt;
questL04Bat tracks the player&#039;s progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1-step3: demolished 1-3 walls in the Bat Hole&lt;br /&gt;
*step4: Boss Bat defeated&lt;br /&gt;
*finished: returned to the Council to report success&lt;br /&gt;
&lt;br /&gt;
===questL05Goblin===&lt;br /&gt;
questL05Goblin tracks the player&#039;s progress in the {{kolwiki|The_King_of_Cobb&#039;s_Knob_Quest|The King of Cobb&#039;s Knob quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Cobb&#039;s Knob map decrypted&lt;br /&gt;
*finished: Knob Goblin King defeated&lt;br /&gt;
&lt;br /&gt;
===questL06Friar===&lt;br /&gt;
questL06Friar tracks the player&#039;s progress in the {{kolwiki|Deep_Fat_Friars&#039;_Gate_Quest|Friars&#039; quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: details received from the Friars&lt;br /&gt;
*finished: cleansed the taint&lt;br /&gt;
&lt;br /&gt;
===questL07Cyrptic===&lt;br /&gt;
questL07Cyrptic tracks the player&#039;s progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*finished: Bonerdagon defeated&lt;br /&gt;
&lt;br /&gt;
===questL08Trapper===&lt;br /&gt;
&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: cheese and ore requested by the Trapper&lt;br /&gt;
* step2: cheese and ore returned to the Trapper&lt;br /&gt;
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)&lt;br /&gt;
* step4: fought at least one yeti&lt;br /&gt;
* step5: defeated the monster at the top of the Peak&lt;br /&gt;
* finished: returned the fur to the Trapper (quest complete)&lt;br /&gt;
&lt;br /&gt;
===questL09Topping===&lt;br /&gt;
questL08Trapper tracks the player&#039;s progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step1: bridge built&lt;br /&gt;
* step2: like, totally got the deets from the Highland Lord&lt;br /&gt;
* finished: quest complete&lt;br /&gt;
&lt;br /&gt;
====booPeakProgress====&lt;br /&gt;
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 100&lt;br /&gt;
&lt;br /&gt;
====chasmBridgeProgress====&lt;br /&gt;
chasmBridgeProgress tracks the player&#039;s progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 30&lt;br /&gt;
&lt;br /&gt;
====oilPeakProgress====&lt;br /&gt;
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0.00 - 310.66&lt;br /&gt;
* 310.66: Pressure not yet reduced&lt;br /&gt;
* 0.00: Subquest completed&lt;br /&gt;
&lt;br /&gt;
====twinPeakProgress====&lt;br /&gt;
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
void comma(buffer b, string s) {&lt;br /&gt;
	if(length(b) &amp;gt; 0)&lt;br /&gt;
		b.append(&amp;quot;, &amp;quot;);&lt;br /&gt;
	b.append(s);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
boolean mysterious(int progress, int c) { &lt;br /&gt;
	return (progress &amp;amp; (1 &amp;lt;&amp;lt; c)) == 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string twinPeak() {&lt;br /&gt;
	int p = get_property(&amp;quot;twinPeakProgress&amp;quot;).to_int();&lt;br /&gt;
	buffer need;&lt;br /&gt;
	if(mysterious(p, 0)) need.comma(&amp;quot;4 Stench Resistance&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 1)) need.comma(&amp;quot;+50% Item Drop&amp;quot;);&lt;br /&gt;
	if(mysterious(p, 2)) need.comma(&amp;quot;Jar of Oil&amp;quot;);&lt;br /&gt;
	// Only check for final if first three complete&lt;br /&gt;
	if(length(need) == 0) {&lt;br /&gt;
		if(mysterious(p, 3))&lt;br /&gt;
			return &amp;quot;Need +40% Initiative&amp;quot;;&lt;br /&gt;
		return &amp;quot;Twin Peak Completed&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
	return &amp;quot;Need &amp;quot; + need;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questL10Garbage===&lt;br /&gt;
&lt;br /&gt;
questL10Garbage tracks the player&#039;s progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received from the Council&lt;br /&gt;
* step2: giant beanstalk grown&lt;br /&gt;
* step3 - step6: four Immateria acquired&lt;br /&gt;
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)&lt;br /&gt;
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open&lt;br /&gt;
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open&lt;br /&gt;
* step10: chore wheel turned&lt;br /&gt;
* finished: returned to the Council&lt;br /&gt;
&lt;br /&gt;
===questL11MacGuffin===&lt;br /&gt;
questL11MacGuffin tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received from the Council&lt;br /&gt;
*step1: Black Market located (blackForestProgress == 5)&lt;br /&gt;
*step2: retrieved your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: returned the MacGuffin to the Council&lt;br /&gt;
&lt;br /&gt;
====questL11Black====&lt;br /&gt;
questL11Black tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started:  quest received from the Council&lt;br /&gt;
*step1: spent at least one turn in the Black Forest&lt;br /&gt;
*step2: Black Market found&lt;br /&gt;
*step3: forged identification documents purchased&lt;br /&gt;
*finished: MacGuffin diary acquired&lt;br /&gt;
&lt;br /&gt;
=====blackForestProgress=====&lt;br /&gt;
blackForestProgress tracks the player&#039;s progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].&lt;br /&gt;
&lt;br /&gt;
*0: no progress in exploring the Forest&lt;br /&gt;
*1: blackberry bushes located&lt;br /&gt;
*2: black cottage located&lt;br /&gt;
*3: black mineshaft located&lt;br /&gt;
*4: black church located&lt;br /&gt;
*5: black market located&lt;br /&gt;
&lt;br /&gt;
====questL11Manor====&lt;br /&gt;
questL11Manor tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: Spookyraven Manor Cellar opened&lt;br /&gt;
*step2: recipe: mortar-dissolving solution read&lt;br /&gt;
*step3: Suspicious Masonry demolished&lt;br /&gt;
*finished: Lord Spookyraven defeated&lt;br /&gt;
&lt;br /&gt;
=====spookyravenRecipeUsed=====&lt;br /&gt;
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution&lt;br /&gt;
&lt;br /&gt;
*none: recipe not yet read&lt;br /&gt;
*with_glasses: recipe read with Lord Spookyraven&#039;s spectacles&lt;br /&gt;
*no_glasses: recipe read without the spectacles&lt;br /&gt;
&lt;br /&gt;
====questL11Desert====&lt;br /&gt;
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father&#039;s journal.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest started by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*finished: discovered the Small Pyramid&lt;br /&gt;
&lt;br /&gt;
=====desertExploration=====&lt;br /&gt;
*0: haven&#039;t yet started exploring the Desert&lt;br /&gt;
*1-99: Desert exploration in progress&lt;br /&gt;
*100: Desert fully explored&lt;br /&gt;
&lt;br /&gt;
====questL11Pyramid====&lt;br /&gt;
questL11Pyramid tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: Ancient Buried Pyramid not yet discovered&lt;br /&gt;
* started: Ancient Buried Pyramid discovered&lt;br /&gt;
* step1: Middle Chamber opened&lt;br /&gt;
* step2: The Lower Chambers opened&lt;br /&gt;
* step3: Control Room opened&lt;br /&gt;
* finished: MacGuffin retrieved (quest complete)&lt;br /&gt;
&lt;br /&gt;
=====gnasirProgress=====&lt;br /&gt;
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir&#039;s quest}}. You can parse this with bitwise operators. Here&#039;s some code that demonstrates how to use it.&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
int gnasirProgress = get_property(&amp;quot;gnasirProgress&amp;quot;).to_int();&lt;br /&gt;
buffer gnasir;&lt;br /&gt;
if((gnasirProgress &amp;amp; 1) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a stone rose&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 2) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a can of black paint&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 4) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a killing jar&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 8) == 0)&lt;br /&gt;
	print(&amp;quot;Gnasir wants a 15 worm-riding manual page&amp;quot;);&lt;br /&gt;
if((gnasirProgress &amp;amp; 16) == 0)&lt;br /&gt;
	print(&amp;quot;You need to use a drum machine to ride the worm&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====questL11Ron====&lt;br /&gt;
Ron Copperhead&lt;br /&gt;
&lt;br /&gt;
=====zeppelinProtestors=====&lt;br /&gt;
Tracks protesters removed&lt;br /&gt;
&lt;br /&gt;
====questL11Shen====&lt;br /&gt;
Shen Copperhead&lt;br /&gt;
&lt;br /&gt;
====questL11Palindome====&lt;br /&gt;
questL11Palindome tracks the player&#039;s progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted:&lt;br /&gt;
* started: spent at least one turn Inside the Palindome&lt;br /&gt;
* step1: arranged the photos in Dr. Awkward&#039;s office&lt;br /&gt;
* step2: read 2 Love Me, Vol. 2&lt;br /&gt;
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)&lt;br /&gt;
* step4: cooked wet stunt nut stew&lt;br /&gt;
* step5: returned the stew to Mr. Alarm&lt;br /&gt;
* finished: defeated Dr. Awkward&lt;br /&gt;
&lt;br /&gt;
====questL11Worship====&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: quest received, by reading your father&#039;s MacGuffin diary&lt;br /&gt;
*step1: (Hidden Temple opened?)&lt;br /&gt;
*step2: correct button pressed in the Temple&lt;br /&gt;
*step3: Hidden City uncovered&lt;br /&gt;
*step4: four stone triangles acquired&lt;br /&gt;
*finished: ancient amulet acquired from the Protector Spectre&lt;br /&gt;
&lt;br /&gt;
=====questL11Business=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Office Building opened&lt;br /&gt;
*finished: crackling stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenOfficeProgress======&lt;br /&gt;
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Office Building&lt;br /&gt;
* 1: Hidden Office Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Curses=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Apartment Building opened&lt;br /&gt;
*finished: moss-covered stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenApartmentProgress======&lt;br /&gt;
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0, 1, 6 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Apartment Building&lt;br /&gt;
* 1: Hidden Apartment Building is open for adventuring&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Doctor=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Hospital opened&lt;br /&gt;
*finished: dripping stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenHospitalProgress======&lt;br /&gt;
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0 - 8&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Hospital&lt;br /&gt;
* 1: Hidden Hospital is open for adventuring, but haven&#039;t bowled.&lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====questL11Spare=====&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Hidden Bowling Alley opened&lt;br /&gt;
*finished: scorched stone sphere acquired&lt;br /&gt;
&lt;br /&gt;
======hiddenBowlingAlleyProgress======&lt;br /&gt;
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* 0: Haven&#039;t opened the Hidden Bowling Alley&lt;br /&gt;
* 1: Hidden Bowling Alley is open for adventuring&lt;br /&gt;
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress &lt;br /&gt;
* 6: Encountered the Protector Spirit&lt;br /&gt;
* 7: Found the stone sphere&lt;br /&gt;
* 8: Placed the stone sphere in the relevant overgrown shrine&lt;br /&gt;
&lt;br /&gt;
=====hiddenTavernUnlock=====&lt;br /&gt;
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.&lt;br /&gt;
&lt;br /&gt;
* When the value is equal to your number of ascensions, the Tavern is unlocked&lt;br /&gt;
* When the value is any other number, the Tavern is locked&lt;br /&gt;
&lt;br /&gt;
===questL12War===&lt;br /&gt;
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received from the Council&lt;br /&gt;
* started: quest received&lt;br /&gt;
* step1: War started&lt;br /&gt;
* finished: War ended; boss defeated (quest complete)&lt;br /&gt;
&lt;br /&gt;
====warProgress====&lt;br /&gt;
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:&lt;br /&gt;
*unstarted: We can still visit the small version of the Mysterious Island&lt;br /&gt;
*started: The war is in progress&lt;br /&gt;
*finished: The final boss or bosses were defeated&lt;br /&gt;
&lt;br /&gt;
====sideDefeated====&lt;br /&gt;
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. &lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
*neither&lt;br /&gt;
*hippies&lt;br /&gt;
*fratboys&lt;br /&gt;
*both&lt;br /&gt;
&lt;br /&gt;
===questL13Final===&lt;br /&gt;
Progress for the {{kolwiki|Naughty Sorceress Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted - Lair is closed&lt;br /&gt;
*started - Contest booth is available&lt;br /&gt;
*step1 - Coronation ceremony&lt;br /&gt;
*step2 - Hedge maze&lt;br /&gt;
*step3 - Tower door&lt;br /&gt;
*step4 - Wall of skin&lt;br /&gt;
*step5 - Wall of meat&lt;br /&gt;
*step6 - Wall of bone&lt;br /&gt;
*step7 - Mirror&lt;br /&gt;
*step8 - Your Shadow&lt;br /&gt;
*step9 - Naughty Sorceress&lt;br /&gt;
*step10 - Prism awaits breaking&lt;br /&gt;
*finished - Gash is available&lt;br /&gt;
&lt;br /&gt;
===questL13Warehouse===&lt;br /&gt;
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.&lt;br /&gt;
*unstarted&lt;br /&gt;
*started&lt;br /&gt;
*finished&lt;br /&gt;
Current progress in the warehouse is tracked in warehouseProgress.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Quests==&lt;br /&gt;
===questM01Untinker===&lt;br /&gt;
Returning the screwdriver to the Untinker.&lt;br /&gt;
&lt;br /&gt;
* unstarted&lt;br /&gt;
* step1: collected the rusty screwdriver&lt;br /&gt;
* finished: screwdriver returned&lt;br /&gt;
&lt;br /&gt;
===questM02Artist===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM03Bugbear===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM04Galaktic===&lt;br /&gt;
=started&lt;br /&gt;
===questM05Toot===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM06Gourd===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM07Hammer===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM08Baker===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM09Rocks===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM10Azazel===&lt;br /&gt;
questM10Azazel tracks the player&#039;s progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted: quest not yet received&lt;br /&gt;
*started: received the quest, from Azazel or the stranger in Moaning Panda Square&lt;br /&gt;
*finished: returned Azazel&#039;s talismans to him&lt;br /&gt;
&lt;br /&gt;
===questM11Postal===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM12Pirate===&lt;br /&gt;
questM12Pirate tracks the player&#039;s progress in the {{kolwiki|Cap&#039;m Caronch Quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: Cap&#039;m Caronch&#039;s Map found&lt;br /&gt;
*step1: acquired Cap&#039;m Caronch&#039;s nasty booty from the booty crab&lt;br /&gt;
*step2: received the Orcish Frat House blueprints&lt;br /&gt;
*step3: retrieved Cap&#039;m Caronch&#039;s dentures from the Frat House&lt;br /&gt;
*step4: returned the dentures to the Cap&#039;m and accepted the beer pong challenge&lt;br /&gt;
*step5: won a game of beer pong&lt;br /&gt;
*step6: acquired pirate fledges&lt;br /&gt;
*finished: unlocked Belowdecks&lt;br /&gt;
&lt;br /&gt;
===questM13Escape===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM14Bounty===&lt;br /&gt;
=unstarted&lt;br /&gt;
===questM15Lol===&lt;br /&gt;
questM15Lol tracks the player&#039;s progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*finished:&lt;br /&gt;
&lt;br /&gt;
===questM16Temple===&lt;br /&gt;
Dakota Fanning&#039;s quest to find the Hidden Temple&lt;br /&gt;
&lt;br /&gt;
===questM17Babies===&lt;br /&gt;
Lady Spookyraven&#039;s Babies&lt;br /&gt;
&lt;br /&gt;
===questM18Swamp===&lt;br /&gt;
Marty and His Swamp Problems&lt;br /&gt;
&lt;br /&gt;
===questM19Hippy===&lt;br /&gt;
Hippy Give a Hippy a Boat...&lt;br /&gt;
&lt;br /&gt;
===questM20Necklace===&lt;br /&gt;
questM20Necklace tracks the player&#039;s progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven&#039;s necklace}}.&lt;br /&gt;
&lt;br /&gt;
* unstarted: quest not yet received&lt;br /&gt;
* started: quest received from the telegram&lt;br /&gt;
* step1: billiards room key found&lt;br /&gt;
* step2: (pool skill increased at least once?)*&lt;br /&gt;
* step3: library key found&lt;br /&gt;
* step4: necklace found&lt;br /&gt;
* finished: necklace returned to Lady Spookyraven (quest complete)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Needs spading.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===questM21Dance===&lt;br /&gt;
questM21Dance tracks the player&#039;s progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven&#039;s_dance|Spookyraven Manor quest}}.&lt;br /&gt;
&lt;br /&gt;
*unstarted:&lt;br /&gt;
*started: quest received, from Lady Spookyraven&#039;s ghostly telegram&lt;br /&gt;
*step1: spoken to Lady Spookyraven on the Second Floor&lt;br /&gt;
*step2: [apparently not used]&lt;br /&gt;
*step3: returned Lady Spookyraven&#039;s dancing things to her&lt;br /&gt;
*finished: danced with Lady Spookyraven in the Ballroom&lt;br /&gt;
&lt;br /&gt;
===questM22Shirt===&lt;br /&gt;
The Shirt Off His Lack of Back&lt;br /&gt;
&lt;br /&gt;
===questM23Meatsmith===&lt;br /&gt;
Helping Make Ends Meat&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Got a {{kolwiki|check to the Meatsmith}}.&lt;br /&gt;
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.&lt;br /&gt;
&lt;br /&gt;
===questM24Doc===&lt;br /&gt;
What&#039;s Up, Doc?&lt;br /&gt;
* unstarted&lt;br /&gt;
* started&lt;br /&gt;
* step1 - Collected the Herbs and need to return them to Doc Galaktik&lt;br /&gt;
* finished&lt;br /&gt;
&lt;br /&gt;
==Sea Quests==&lt;br /&gt;
===questS01OldGuy===&lt;br /&gt;
=finished&lt;br /&gt;
===questS02Monkee===&lt;br /&gt;
=unstarted&lt;br /&gt;
&lt;br /&gt;
When Mom is rescued the Quest is completed &lt;br /&gt;
&lt;br /&gt;
=finished&lt;br /&gt;
&lt;br /&gt;
====merkinQuestPath====&lt;br /&gt;
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.&lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
* none: Player has not yet chosen a path&lt;br /&gt;
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred&lt;br /&gt;
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence&lt;br /&gt;
* done: Player has completed the Sea Monkees Quest&lt;br /&gt;
&lt;br /&gt;
====skateParkStatus====&lt;br /&gt;
skateParkStatus tracks the player&#039;s progress in the {{kolwiki|war for the Skate Park}}.&lt;br /&gt;
&lt;br /&gt;
*war: the war is ongoing&lt;br /&gt;
*ice: the roller skates have been chased out&lt;br /&gt;
*roller: the ice skates have been chased out&lt;br /&gt;
*peace: both sides have been chased out&lt;br /&gt;
&lt;br /&gt;
==Bug Bear Invasion Properties==&lt;br /&gt;
&lt;br /&gt;
===mothershipProgress===&lt;br /&gt;
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.&lt;br /&gt;
&lt;br /&gt;
Possible values: 0-3&lt;br /&gt;
&lt;br /&gt;
===statusEngineering===&lt;br /&gt;
===statusGalley===&lt;br /&gt;
===statusMedbay===&lt;br /&gt;
===statusMorgue===&lt;br /&gt;
===statusNavigation===&lt;br /&gt;
===statusScienceLab===&lt;br /&gt;
===statusSonar===&lt;br /&gt;
===statusSpecialOps===&lt;br /&gt;
===statusWasteProcessing===&lt;br /&gt;
All of these work the same way. &lt;br /&gt;
*0-x (integers): insufficient bodata collected)&lt;br /&gt;
*open: all biodata collected and zone accessible&lt;br /&gt;
* unlocked: biodata collected but zone not yet accessible&lt;br /&gt;
* cleared: zone has been cleared&lt;br /&gt;
&lt;br /&gt;
==Quests from the Elemental Planes==&lt;br /&gt;
===Spring Break Beach===&lt;br /&gt;
The Elemental Plane of Sleaze&lt;br /&gt;
=====questESlMushStash=====&lt;br /&gt;
Jimmy&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlAudit=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect receipts from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlBacteria=====&lt;br /&gt;
Broden&#039;s Quest to collect bacteria from the Fun-Guy Mansion.&lt;br /&gt;
=====questESlCheeseburger=====&lt;br /&gt;
Jimmy&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSprinkles=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect ingredients from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlCocktail=====&lt;br /&gt;
Broden&#039;s Quest to collect sprinkles from the Sloppy Seconds Diner.&lt;br /&gt;
=====questESlSalt=====&lt;br /&gt;
Jimmy&#039;s Quest to collect salt from the Sunken Yacht.&lt;br /&gt;
=====questESlFish=====&lt;br /&gt;
Taco Dan&#039;s Quest to collect fish meat from the Sunken Yacht.&lt;br /&gt;
=====questESlDebt=====&lt;br /&gt;
Broden&#039;s Quest to collect broupons from the Sunken Yacht.&lt;br /&gt;
&lt;br /&gt;
===Conspiracy Island===&lt;br /&gt;
The Elemental Plane of Spooky&lt;br /&gt;
=====questESpOutOfOrder=====&lt;br /&gt;
Deep Dark Jungle - Out of Order&lt;br /&gt;
=====questESpJunglePun=====&lt;br /&gt;
Deep Dark Jungle - Pungle in the Jungle&lt;br /&gt;
=====questESpSmokes=====&lt;br /&gt;
Deep Dark Jungle - Everyone&#039;s Running Out of Smokes&lt;br /&gt;
=====questESpClipper=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - The Big Clipper&lt;br /&gt;
=====questESpSerum=====&lt;br /&gt;
Mansion of Dr. Weirdeaux - Serum Sortie&lt;br /&gt;
=====questESpEVE=====&lt;br /&gt;
Secret Government Laboratory - Choking on the Rind&lt;br /&gt;
=====questESpFakeMedium=====&lt;br /&gt;
Secret Government Laboratory - Fake Medium at Large&lt;br /&gt;
=====questESpGore=====&lt;br /&gt;
Secret Government Laboratory - Gore Tipper&lt;br /&gt;
&lt;br /&gt;
{{PropertyNav}}&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Data_Types&amp;diff=6806</id>
		<title>Data Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Data_Types&amp;diff=6806"/>
		<updated>2016-07-22T00:12:52Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: /* slot */ Add slots relating to cowboy boots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Primitive Datatypes==&lt;br /&gt;
&lt;br /&gt;
===void===&lt;br /&gt;
Can be thought of better as the absence of a datatype. No value can be assigned to &#039;&#039;&#039;void&#039;&#039;&#039; nor can a value be returned from a function of datatype &#039;&#039;&#039;void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===boolean===&lt;br /&gt;
A boolean value is either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039;. By default, a boolean variable is set to false.&lt;br /&gt;
&lt;br /&gt;
===int===&lt;br /&gt;
&lt;br /&gt;
A whole number (short for &amp;quot;integer&amp;quot;), either positive or negative (or 0).  The int used by KoLmafia is a 32-bit signed int, meaning it has a maximum value of 2,147,483,647 and a minimum value of -2,147,483,648. The default value of a integer variable is 0.&lt;br /&gt;
&lt;br /&gt;
Be careful when doing math with integers! As with some other strongly-typed languages, numbers are converted to integers at every step of the operation when only integer types are used. For example:&lt;br /&gt;
{{&lt;br /&gt;
CodeSample|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
int a = 1;&lt;br /&gt;
int b = 2;&lt;br /&gt;
print( a / b * 2 );&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
Will give the output &amp;quot;0,&amp;quot; not &amp;quot;1&amp;quot; as you may expect. Changing either variable to a float type will &amp;quot;correct&amp;quot; this.&lt;br /&gt;
&lt;br /&gt;
===float===&lt;br /&gt;
&lt;br /&gt;
The float data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. [http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#4.2.3]&lt;br /&gt;
&lt;br /&gt;
When assigning to a variable of type float, one should be careful to always enter numbers in decimal form, as unwanted behavior can result from supplying a value that KoLmafia may interpret as an int type without the decimal point.&lt;br /&gt;
&lt;br /&gt;
Note that float is not infinitely precise; it intrinsically rounds off after a certain point. This loss of accuracy is for the sake of storage, but beware of the possibility of small errors compounding from multiple float types.&lt;br /&gt;
{{&lt;br /&gt;
CodeSample|&lt;br /&gt;
description=For instance, try the following code as an example of how rather long post-decimal portions are handled:|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
float f;&lt;br /&gt;
f = 4.9999999;&lt;br /&gt;
print( f );&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
The default value of a &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; variable is 0.0.&lt;br /&gt;
&lt;br /&gt;
===string===&lt;br /&gt;
&lt;br /&gt;
A group of characters including, but not limited to: lowercase letters, uppercase characters, numbers, and various control characters. When assigning a value to a string, always enclose the desired value in either single or double quotes (note you must use the same quote type on both ends of the string assignment). If you need to include the same character inside of the string itself, you will need to escape it first with a backslash.{{CodeSample|&lt;br /&gt;
description=For example:|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
string s = &amp;quot;This is my \&amp;quot;friend\&amp;quot; Pete.&amp;quot;;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;|&lt;br /&gt;
moreinfo=&lt;br /&gt;
Will result in the following being stored to s:&lt;br /&gt;
&amp;lt;pre&amp;gt;This is my &amp;quot;friend&amp;quot; Pete&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
The default value of a string is an empty string, or literally &amp;lt;code&amp;gt;&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===buffer===&lt;br /&gt;
&lt;br /&gt;
Similar to a string, but more efficient in certain operations, including concatenation and passing as function arguments. For the most part, you can interchange references to strings and buffers. However, you should test all such actions first, as a few functions require a specific datatype to be supplied as a parameter. (Most notably, those listed under [[String Handling Routines#Regular Expressions|Regular Expressions]].)&lt;br /&gt;
&lt;br /&gt;
==Special Datatypes==&lt;br /&gt;
&lt;br /&gt;
Several datatypes are included in KoLmafia to represent common categories within the KoL universe.&lt;br /&gt;
&lt;br /&gt;
Note that while variables of these types are declared in the same way as for Primitive Datatypes; assigning and referencing them is done differently.&lt;br /&gt;
{{CodeSample|&lt;br /&gt;
description=For example, to declare an item datatype and assign it a value, you would use the following line of code:|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
item it = $item[ broken skull ];&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
The default values of any variable of one of the following types is &amp;lt;code&amp;gt;$&#039;&#039;type&#039;&#039;[ none ]&amp;lt;/code&amp;gt;. For example, the default value of a &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; variable is &amp;lt;code&amp;gt;$item[ none ]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===bounty===&lt;br /&gt;
&lt;br /&gt;
These are the non-items that the bounty hunter asks you to retrieve from monsters around the kingdom. There are quite a lot of them (42 in total) so I won&#039;t list them all here. You can find more about bounties at the {{kolwiki|The Bounty Hunter Hunter&#039;s Shack}}.&lt;br /&gt;
&lt;br /&gt;
===class===&lt;br /&gt;
&lt;br /&gt;
Besides $class[ none ], there are six possible values for this datatype:&lt;br /&gt;
&lt;br /&gt;
* Seal Clubber&lt;br /&gt;
* Turtle Tamer&lt;br /&gt;
* Pastamancer&lt;br /&gt;
* Sauceror&lt;br /&gt;
* Disco Bandit&lt;br /&gt;
* Accordion Thief &lt;br /&gt;
&lt;br /&gt;
===coinmaster===&lt;br /&gt;
All shops that deal with currency other than meat. Known values include:&lt;br /&gt;
&lt;br /&gt;
* {{kolwiki|The Bounty Hunter Hunter&#039;s Shack|Bounty Hunter Hunter}}&lt;br /&gt;
* {{kolwiki|Mr. Store}}&lt;br /&gt;
* {{kolwiki|Hermit}}&lt;br /&gt;
* {{kolwiki|The Shore, Inc. Gift Shop}}&lt;br /&gt;
* {{kolwiki|The Trapper&#039;s Cabin|The Trapper}}&lt;br /&gt;
* {{kolwiki|A Vending Machine|Vending Machine}}&lt;br /&gt;
* {{kolwiki|The Swagger Shop}}&lt;br /&gt;
* {{kolwiki|The Hippy Camp (Wartime)|Dimemaster}}&lt;br /&gt;
* {{kolwiki|The Orcish Frat House|Quartersmaster}}&lt;br /&gt;
* {{kolwiki|BURT|Bugbear Token}}&lt;br /&gt;
* {{kolwiki|Freshwater Fishbonery}}&lt;br /&gt;
* {{kolwiki|Big Brother}}&lt;br /&gt;
* {{kolwiki|The Terrified Eagle Inn}}&lt;br /&gt;
* {{kolwiki|Ticket Redemption Counter|Arcade Ticket Counter}}&lt;br /&gt;
* {{kolwiki|Cashier|Game Shoppe}}&lt;br /&gt;
* {{kolwiki|Cashier|Game Shoppe Snacks}}&lt;br /&gt;
* {{kolwiki|The Isotope Smithery|Isotope Smithery}}&lt;br /&gt;
* {{kolwiki|Dollhawker&#039;s Emporium}}&lt;br /&gt;
* {{kolwiki|The Lunar Lunch-o-Mat|Lunar Lunch-o-Mat}}&lt;br /&gt;
* {{kolwiki|Paul&#039;s Boutique}}&lt;br /&gt;
* {{kolwiki|The Frozen Brogurt Stand}}&lt;br /&gt;
* {{kolwiki|Buff Jimmy&#039;s Souvenir Shop}}&lt;br /&gt;
* {{kolwiki|Taco Dan&#039;s Taco Stand}}&lt;br /&gt;
* {{kolwiki|You&#039;re the Fudge Wizard Now, Dog|Fudge Wand}}&lt;br /&gt;
* {{kolwiki|The Neandermall}}&lt;br /&gt;
* {{kolwiki|Legitimate Shoe Repair, Inc.}}&lt;br /&gt;
* {{kolwiki|warbear black box|Warbear Black Box}}&lt;br /&gt;
* {{kolwiki|The Dinsey Company Store}}&lt;br /&gt;
&lt;br /&gt;
===effect===&lt;br /&gt;
&lt;br /&gt;
Any effect you can be under in KoL, whether from items, skills, or what-have-you, is valid for this datatype.&lt;br /&gt;
&lt;br /&gt;
The full range, besides $effect[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Effects}} page for more information.&lt;br /&gt;
&lt;br /&gt;
===element===&lt;br /&gt;
&lt;br /&gt;
Besides $element[ none ], there are seven possible values for this datatype. (Note that &amp;quot;Bad Spelling&amp;quot; is not considered a true element.)&lt;br /&gt;
Also note that these names are case-sensitive (referencing $element[ Spooky ] will generate an error).&lt;br /&gt;
&lt;br /&gt;
* cold&lt;br /&gt;
* hot&lt;br /&gt;
* sleaze&lt;br /&gt;
* spooky&lt;br /&gt;
* stench&lt;br /&gt;
* slime&lt;br /&gt;
* supercold&lt;br /&gt;
&lt;br /&gt;
===familiar===&lt;br /&gt;
&lt;br /&gt;
Any familiar available in KoL is valid for this datatype.&lt;br /&gt;
&lt;br /&gt;
The full range, besides $familiar[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Familiars}} page for more information.&lt;br /&gt;
&lt;br /&gt;
===item===&lt;br /&gt;
&lt;br /&gt;
Any item in all of KoL is valid for this datatype. Note that unlike most special datatypes, item references can make use of the item ID number.&lt;br /&gt;
{{CodeSample|&lt;br /&gt;
description=For example, you could assign the item plexiglass pants as follows:|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
item it = $item[ 1234 ];&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
The full range, besides $item[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Items}} page for more information.&lt;br /&gt;
&lt;br /&gt;
===location===&lt;br /&gt;
&lt;br /&gt;
Any location one can adventure at in KoL is valid for this datatype.&lt;br /&gt;
&lt;br /&gt;
The full range, besides $location[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Locations}} page for more information.&lt;br /&gt;
&lt;br /&gt;
===monster===&lt;br /&gt;
&lt;br /&gt;
Any monster you can encounter in KoL is valid for this datatype.&lt;br /&gt;
&lt;br /&gt;
The full range, besides $monster[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Monster Compendium}} page for more information.&lt;br /&gt;
&lt;br /&gt;
The monster data type has the following fields, which can be accessed with $monster[].field, or in some cases, by an accessor function:&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1px&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- | style=&amp;quot;background-color: #F2F2F2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Field Type &amp;amp; Name&lt;br /&gt;
!  ASH Accessor Function / Notes&lt;br /&gt;
|-&lt;br /&gt;
| int id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int base_hp&lt;br /&gt;
| {{f|monster_hp}} (includes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int base_attack&lt;br /&gt;
| {{f|monster_attack}} (includes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int base_defense&lt;br /&gt;
| {{f|monster_defense}} (includes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int raw_hp&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int raw_attack&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int raw_defense&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int base_initiative&lt;br /&gt;
| {{f|monster_initiative}} (includes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int raw_initiative&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| element attack_element&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| element defense_element&lt;br /&gt;
| {{f|monster_element}}&lt;br /&gt;
|-&lt;br /&gt;
| int physical_resistance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| int min_meat&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| int max_meat&lt;br /&gt;
| (excludes modifiers)&lt;br /&gt;
|-&lt;br /&gt;
| float base_mainstat_exp&lt;br /&gt;
| (includes bonus stats from +ML, but not from +stat effects)&lt;br /&gt;
|-&lt;br /&gt;
| float base_mainstat_exp&lt;br /&gt;
| (includes bonus stats from +ML, but not from +stat effects)&lt;br /&gt;
|-&lt;br /&gt;
| phylum phylum&lt;br /&gt;
| {{f|monster_phylum}}&lt;br /&gt;
|-&lt;br /&gt;
| effect poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| boolean boss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| string image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| aggregate boolean [string] images&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| string attributes&lt;br /&gt;
| A compilation of attack, defense, initiative, element, meat drop, and phylum&lt;br /&gt;
|-&lt;br /&gt;
| aggregate boolean [string] random_attributes&lt;br /&gt;
| The monster&#039;s random modifiers - like those generated in the One Crazy Random Summer path&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===phylum===&lt;br /&gt;
&lt;br /&gt;
Each monster has a {{kolwiki|Phylum}}. Besides $phylum[none], the possible values for this datatype are:&lt;br /&gt;
&lt;br /&gt;
* beast&lt;br /&gt;
* bug&lt;br /&gt;
* constellation&lt;br /&gt;
* construct&lt;br /&gt;
* demon&lt;br /&gt;
* dude&lt;br /&gt;
* elemental&lt;br /&gt;
* elf&lt;br /&gt;
* fish&lt;br /&gt;
* goblin&lt;br /&gt;
* hippy&lt;br /&gt;
* hobo&lt;br /&gt;
* humanoid&lt;br /&gt;
* horror&lt;br /&gt;
* mer-kin&lt;br /&gt;
* orc&lt;br /&gt;
* penguin&lt;br /&gt;
* pirate&lt;br /&gt;
* plant&lt;br /&gt;
* slime&lt;br /&gt;
* undead&lt;br /&gt;
* weird&lt;br /&gt;
&lt;br /&gt;
===servant===&lt;br /&gt;
Servants are unique to the {{kolwiki|Actually Ed the Undying}} path and located {{kolwiki|The Servants&#039; Quarters}}, replacing familiars.&lt;br /&gt;
&lt;br /&gt;
* Assassin&lt;br /&gt;
* Belly-Dancer&lt;br /&gt;
* Bodyguard&lt;br /&gt;
* Cat&lt;br /&gt;
* Maid&lt;br /&gt;
* Priest&lt;br /&gt;
* Scribe&lt;br /&gt;
&lt;br /&gt;
===skill===&lt;br /&gt;
Any skill you can have in KoL (whether permable or not, granted by items, etc.) is valid for this datatype.&lt;br /&gt;
&lt;br /&gt;
The full range, besides $skill[ none ], is too much to list and keep up with here: please see the Wiki {{kolwiki|Skills}} page for more information.&lt;br /&gt;
&lt;br /&gt;
===slot===&lt;br /&gt;
&lt;br /&gt;
Besides $slot[ none ], there are 16 possible values for this datatype.&lt;br /&gt;
&lt;br /&gt;
* hat&lt;br /&gt;
* back&lt;br /&gt;
* weapon&lt;br /&gt;
* off-hand&lt;br /&gt;
* shirt&lt;br /&gt;
* pants&lt;br /&gt;
* acc1&lt;br /&gt;
* acc2&lt;br /&gt;
* acc3&lt;br /&gt;
* familiar&lt;br /&gt;
* sticker1&lt;br /&gt;
* sticker2&lt;br /&gt;
* sticker3&lt;br /&gt;
* fakehand&lt;br /&gt;
* bootspur&lt;br /&gt;
* bootskin&lt;br /&gt;
&lt;br /&gt;
===stat===&lt;br /&gt;
&lt;br /&gt;
Besides $stat[ none ], there are six possible values for this datatype (the last three are for referencing sub-stats).&lt;br /&gt;
&lt;br /&gt;
* muscle&lt;br /&gt;
* mysticality&lt;br /&gt;
* moxie&lt;br /&gt;
* submuscle&lt;br /&gt;
* submysticality&lt;br /&gt;
* submoxie&lt;br /&gt;
&lt;br /&gt;
===thrall===&lt;br /&gt;
&lt;br /&gt;
Pastamancers have the ability to summon {{kolwiki|Pasta Thralls}}. &lt;br /&gt;
&lt;br /&gt;
* Angel Hair Wisp&lt;br /&gt;
* Elbow Macaroni&lt;br /&gt;
* Lasagmbie&lt;br /&gt;
* Penne Dreadful&lt;br /&gt;
* Spaghetti Elemental&lt;br /&gt;
* Spice Ghost&lt;br /&gt;
* Vampieroghi&lt;br /&gt;
* Vermincelli&lt;br /&gt;
&lt;br /&gt;
==aggregate==&lt;br /&gt;
&lt;br /&gt;
An aggregate is a complex datatype composed of two or more primitive or special datatypes. For more information, see [[Data Structures]].&lt;br /&gt;
&lt;br /&gt;
==record==&lt;br /&gt;
&lt;br /&gt;
Records are user-defined datatypes that hold as many sub-datatypes as desired. For more information, see the page for [[Data Structures]].&lt;br /&gt;
&lt;br /&gt;
==Plural Typed Constants==&lt;br /&gt;
&lt;br /&gt;
(see http://kolmafia.us/showthread.php?p=15592, from which this section is reproduced)&lt;br /&gt;
&lt;br /&gt;
Plural typed constants allow you to easily do something with a list of specified objects, without having to replicate code or laboriously build up an array of the objects so that you can iterate over it. Here&#039;s a quick example:&lt;br /&gt;
{{CodeSample|code=&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
foreach weapon in $items[star sword, star staff, star crossbow] {&lt;br /&gt;
   if (available_amount(weapon) &amp;gt; 0) {&lt;br /&gt;
      equip(weapon);&lt;br /&gt;
      break;&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
The syntax is basically the same as the existing typed constant feature, but with an &amp;quot;s&amp;quot; or &amp;quot;es&amp;quot; after the type name. (The &amp;quot;es&amp;quot; case is there so that you can properly pluralize &amp;quot;class&amp;quot;.) The text between the square brackets is interpreted as a comma-separated list of elements, each of which is converted to the specified type as if it were an individual constant. More details:&lt;br /&gt;
* The list can span multiple lines.&lt;br /&gt;
* Whitespace before or after elements is ignored.&lt;br /&gt;
* Completely empty elements are ignored (so that you can leave a comma at the end of the list).&lt;br /&gt;
* You can include a comma or closing square bracket in an element by writing it as &amp;quot;\,&amp;quot; or &amp;quot;\]&amp;quot;.&lt;br /&gt;
* All the other escape sequences allowed in strings are possible, such as &amp;quot;\n&amp;quot; (newline), &amp;quot;\t&amp;quot; (tab), and &amp;quot;\uXXXX&amp;quot; (Unicode character value). To put an actual backslash in an element, you have to write it as &amp;quot;\\&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The value generated by a plural constant is of type boolean[type], with the keys being the specified elements, and the boolean value always being true - although you won&#039;t normally do anything with the boolean, you&#039;d use a foreach loop to iterate over the keys. You can assign a plural constant to a variable declared as that type, but note that the value differs from a normal map in three important respects:&lt;br /&gt;
* Since the expression that generates it is syntactically a constant, the value has to be immutable. If you were allowed to change it in any way, those changes would appear in every future use of the same constant.&lt;br /&gt;
* There can be multiple instances of the same key - $ints[1,1,2,3,5,8] is perfectly valid, and will result in the value 1 appearing twice in a foreach loop.&lt;br /&gt;
* The keys will appear in the order you wrote them, rather than being sorted alphanumerically as maps usually do.&lt;br /&gt;
&lt;br /&gt;
In addition to being used in a foreach loop, plural constants also efficiently support membership testing via the &#039;contains&#039; operator. Here&#039;s another example:&lt;br /&gt;
{{CodeSample|code=&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
for hour from 1 to 12 {&lt;br /&gt;
   print(&amp;quot;It&#039;s &amp;quot; + hour + &amp;quot; o&#039;clock.&amp;quot;);&lt;br /&gt;
   if ($ints[10, 2, 4] contains hour) {&lt;br /&gt;
      print(&amp;quot;Time to drink a Dr Pepper!&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
(Yes, that example could just as easily have been done with a switch statement.)&lt;br /&gt;
&lt;br /&gt;
Iterating over an empty list is rather pointless, so plural constants with no elements are given a different meaning: they represent every value of the specified type, where this is practical. (The &#039;none&#039; value, if defined for a given type, is omitted.) The biggest benefit here is $items[], which lets you loop over every defined item, more efficiently than you could otherwise write in a script (since the list is generated once per session and then cached), and without having to hard-code a maximum item ID number in your script. Example:&lt;br /&gt;
{{CodeSample|code=&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
foreach it in $items[] {&lt;br /&gt;
   if (autosell_price(it) == 42) print(it);&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
Enumeration of all possible values works with the following types:&lt;br /&gt;
* $booleans[] - false and true.&lt;br /&gt;
* $items[]&lt;br /&gt;
* $locations[]&lt;br /&gt;
* $classes[]&lt;br /&gt;
* $stats[] - Muscle, Mysticality, Moxie: the substat values are omitted.&lt;br /&gt;
* $skills[]&lt;br /&gt;
* $effects[]&lt;br /&gt;
* $familiars[]&lt;br /&gt;
* $slots[] - includes sticker slots and fake hands, which you might not want to consider as normal slots.&lt;br /&gt;
* $monsters[]&lt;br /&gt;
* $elements[] - includes slime now, and possibly other not-quite-elements like cute in the future.&lt;br /&gt;
&lt;br /&gt;
The remaining types that can be used in plural constants require an explicit list of elements, since there are too many possible values:&lt;br /&gt;
* $ints[] - you don&#039;t have enough RAM to store a list with 4 billion elements.&lt;br /&gt;
* $floats[] - ditto.&lt;br /&gt;
* $strings[] - nobody has that much RAM.&lt;br /&gt;
&lt;br /&gt;
==Custom==&lt;br /&gt;
&lt;br /&gt;
===matcher===&lt;br /&gt;
&lt;br /&gt;
A matcher isn&#039;t really a datatype so much as it&#039;s a class, but it is included here for reference, as it is used much as datatypes are in ASH. It can only be declared through the function {{f|create_matcher}}, using two strings. One is the string to find matches in, the other a regular expression to test against. For more information on using a matcher, see [[Regular Expressions]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Buy&amp;diff=4174</id>
		<title>Buy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Buy&amp;diff=4174"/>
		<updated>2016-07-15T00:03:06Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: minor bug in example code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
#vardefine:name|buy}}{{&lt;br /&gt;
#vardefine:return_type|boolean}}{{&lt;br /&gt;
&lt;br /&gt;
FunctionPage|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
&lt;br /&gt;
function1={{Function|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
aggregate={{#var:aggregate}}|&lt;br /&gt;
return_type={{#var:return_type}}|&lt;br /&gt;
return_also={{#var:return_also}}|&lt;br /&gt;
parameter1={{Param|int|qty}}|&lt;br /&gt;
parameter2={{Param|item|it}}|&lt;br /&gt;
}}|&lt;br /&gt;
&lt;br /&gt;
function2={{Function|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
aggregate={{#var:aggregate}}|&lt;br /&gt;
return_type=boolean|&lt;br /&gt;
return_also={{#var:return_also}}|&lt;br /&gt;
parameter1={{Param|coinmaster|master}}|&lt;br /&gt;
parameter2={{Param|int|qty}}|&lt;br /&gt;
parameter3={{Param|item|it}}|&lt;br /&gt;
}}|&lt;br /&gt;
&lt;br /&gt;
function3={{Function|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
aggregate={{#var:aggregate}}|&lt;br /&gt;
return_type=int|&lt;br /&gt;
return_also={{#var:return_also}}|&lt;br /&gt;
parameter1={{Param|int|qty}}|&lt;br /&gt;
parameter2={{Param|item|it}}|&lt;br /&gt;
parameter3={{Param|int|price}}|&lt;br /&gt;
p1desc={{pspan|qty}} is the number to purchase|&lt;br /&gt;
p2desc={{pspan|it}} is the item to purchase|&lt;br /&gt;
p3desc={{pspan|price}} is the (optional) maximum price to spend per item|&lt;br /&gt;
p4desc={{pspan|master}} is the coinmaster to purchase from|&lt;br /&gt;
}}|&lt;br /&gt;
&lt;br /&gt;
function_description=Attempts to purchase {{pspan|qty}} amount of item {{pspan|it}}. (Will not buy using meat from storage; use buy_using_storage() instead.) If {{pspan|qty}} is less than 1, the function will return true without purchasing anything. If the optional maximum {{pspan|price}} is specified, it returns the integer amount of items purchased; otherwise it returns true if the purchase succeeded and false if it did not. If a {{pspan|price}} less than 1 is passed, the function will always buy {{pspan|qty}}, regardless of price. Without the optional {{pspan|price}} parameter, first preference is given to NPC stores when attempting purchases, after which it will attempt to use the mall.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The versions that return a boolean value determine success depending on whether your inventory of the desired item went up by the amount you tried to buy.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If a {{pspan|coinmaster}} is listed, it will attempt to purchase from the coinmaster using the correct alternate currency. Otherwise it will be purchased from an NPC store or mall using meat.|&lt;br /&gt;
&lt;br /&gt;
code1={{CodeSample|&lt;br /&gt;
title=Code Sample|&lt;br /&gt;
description=Buy a broken skull.|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
buy(1 , $item[broken skull]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{CodeSample|&lt;br /&gt;
description=This expands upon purchasing from a coinmaster to show many related functions.|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
boolean buy_coinmaster(int qty, item it) {&lt;br /&gt;
   coinmaster master = it.seller;&lt;br /&gt;
   if(master == $coinmaster[none]) {&lt;br /&gt;
      print(&amp;quot;You do not need a coinmaster to purchase that&amp;quot;, &amp;quot;red&amp;quot;);&lt;br /&gt;
      return false;&lt;br /&gt;
   }&lt;br /&gt;
   if(!is_accessible(master)) {&lt;br /&gt;
      print(inaccessible_reason(master), &amp;quot;red&amp;quot;);&lt;br /&gt;
      return false;&lt;br /&gt;
   }&lt;br /&gt;
   int coins = master.available_tokens;&lt;br /&gt;
   int price = sell_price(master, it);&lt;br /&gt;
   if(price &amp;gt; coins) {&lt;br /&gt;
      print(&amp;quot;You only have &amp;quot;+coins+&amp;quot; &amp;quot;+master.token+&amp;quot;, but it costs &amp;quot;+price+&amp;quot; &amp;quot;+master.token, &amp;quot;red&amp;quot;);&lt;br /&gt;
      return false;&lt;br /&gt;
   }&lt;br /&gt;
   return buy(master, qty, it);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}|&lt;br /&gt;
&lt;br /&gt;
see_also={{SeeAlso|sell|buy_price|buy_using_storage}}|&lt;br /&gt;
cli_equiv=The CLI commands &amp;quot;buy&amp;quot; and &amp;quot;acquire&amp;quot; work similarly.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Management]]&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Get_chateau&amp;diff=8470</id>
		<title>Get chateau</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Get_chateau&amp;diff=8470"/>
		<updated>2016-07-08T22:08:55Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: very minor cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
#vardefine:name|get_chateau}}{{&lt;br /&gt;
#vardefine:return_type|int [item]}}{{&lt;br /&gt;
#vardefine:aggregate|yes}}{{&lt;br /&gt;
&lt;br /&gt;
FunctionPage|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
&lt;br /&gt;
function1={{Function|&lt;br /&gt;
name={{#var:name}}|&lt;br /&gt;
aggregate={{#var:aggregate}}|&lt;br /&gt;
return_type={{#var:return_type}}|&lt;br /&gt;
return_also={{#var:return_also}}|&lt;br /&gt;
}}|&lt;br /&gt;
&lt;br /&gt;
function_description=Returns a map of your chateau items as integers, keyed by item names.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Most values will be 1 to represent the item exists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Not all items will be included, players must purchase at least one item for each spot to appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your painting is accessed separately with its own properties.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|&lt;br /&gt;
&lt;br /&gt;
code1={{CodeSample|&lt;br /&gt;
title=Code Sample|&lt;br /&gt;
description=The following checks if Chateau Mantegna is available and then prints the contents and painting status.|&lt;br /&gt;
code=&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
  if(to_boolean(get_property(&amp;quot;chateauAvailable&amp;quot;)))&lt;br /&gt;
  {&lt;br /&gt;
    int [item] chateau = get_chateau();&lt;br /&gt;
    foreach furniture in chateau&lt;br /&gt;
    {&lt;br /&gt;
      print(furniture + &amp;quot; &amp;quot; + chateau[furniture]);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    string painting = get_property(&amp;quot;chateauMonster&amp;quot;);&lt;br /&gt;
    string fought = get_property(&amp;quot;_chateauMonsterFought&amp;quot;);&lt;br /&gt;
    print(painting + &amp;quot; &amp;quot; + fought);&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;}}|&lt;br /&gt;
&lt;br /&gt;
see_also={{SeeAlso|get_campground}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Management]]&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Template_talk:Flink&amp;diff=6011</id>
		<title>Template talk:Flink</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Template_talk:Flink&amp;diff=6011"/>
		<updated>2016-07-06T22:35:32Z</updated>

		<summary type="html">&lt;p&gt;Degrassi knowles: Would love to add a &amp;amp;nbsp to functions with parameters to make the lists look nicer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ugh, sorry &#039;bout all the edits. This template was putting an extra space between return type &amp;amp; function name, SOMETIMES. Took a bit off fiddling to track down...--[[User:StDoodle|StDoodle (#1059825)]] 16:17, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
... But currently the template seems to remove spaces between the return type and the function name sometimes. Specifically, if there are parameters. I&#039;d be happy to try to fix, but the page is protected. --[[User:Degrassi knowles|Degrassi knowles]] ([[User talk:Degrassi knowles|talk]]) 18:35, 6 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Degrassi knowles</name></author>
	</entry>
</feed>