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	<id>https://wiki.kolmafia.us/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagiNinjA</id>
	<title>Kolmafia - User contributions [en]</title>
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	<updated>2026-04-25T00:24:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=114</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=114"/>
		<updated>2007-08-31T02:54:11Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: I don&amp;#039;t know how to revert. :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Welcome to the KoLmafia Wiki.&lt;br /&gt;
&lt;br /&gt;
Please pardon our dust while we remodel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Progress level: [[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:80%;margin-top: .7em;background-color:#F4DF3B;border:2px solid #8663A8&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td class=&amp;quot;box_tgen&amp;quot; style=&amp;quot;text-align:center;color:#000;font-size:90%;border:none;margin: 0;padding:.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Links:&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Your Character]] || [[Item Management]] || [[Equipment]] || [[Skills and Effects]] || [[Adventuring]] || [[In-combat functions for consult scripting]] || [[Miscellaneous]]  || [[String Handling Routines]] || [[Datatype Constants]] || [[Datatype Conversions]] || [[KoLmafia Properties]] || [[Code Samples]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
KoLMafia:&lt;br /&gt;
&lt;br /&gt;
[http://kolmafia.sourceforge.net Download KoLMafia]&lt;br /&gt;
&lt;br /&gt;
[http://kolmafia.sourceforge.net/manual.html KoLMafia Documentation]&lt;br /&gt;
&lt;br /&gt;
[http://kolmafia.sourceforge.net/scripting.html CLI Scripting Manual]&lt;br /&gt;
&lt;br /&gt;
[http://kolmafia.sourceforge.net/advanced.html ASH Scripting Manual]&lt;br /&gt;
&lt;br /&gt;
[http://kolmafia.sourceforge.net/combat.html Custom Combat Scripting Manual]&lt;br /&gt;
&lt;br /&gt;
[http://www.kolmafia.us The KoLMafia Script Repository]&lt;br /&gt;
&lt;br /&gt;
[http://forums.kingdomofloathing.com/viewtopic.php?t=19779 The KoLMafia thread on the KoL Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KoL:&lt;br /&gt;
&lt;br /&gt;
[http://www.kingdomofloathing.com/ The Kingdom of Loathing]&lt;br /&gt;
&lt;br /&gt;
[http://forums.kingdomofloathing.com/ KoL Forums]&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:ASH_Reference_Manual&amp;diff=1930</id>
		<title>Talk:ASH Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:ASH_Reference_Manual&amp;diff=1930"/>
		<updated>2007-05-20T03:42:44Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: SPAM IS DEAD - comment can be removed if wished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DIE! MAGININJA&#039;S HAND OF DEATH WILL OWN YOU! --[[User:MagiNinjA|MagiNinjA]] 22:42, 19 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2034</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2034"/>
		<updated>2007-05-10T23:24:11Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: tune up of my pretty page ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has ASH functions and constants related to familiars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;familiar my_familiar()&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the familiar you currently have equipped as &amp;lt;code&amp;gt;$familiar[familiar]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean have_familiar( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns true or false depending on if you have the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt; in your terrarium or equipped on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean equip_familiar( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns true or false depending on if the &amp;lt;code&amp;gt;equip_familiar&amp;lt;/code&amp;gt; succeeded in equipping the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt; as your current familiar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int familiar_weight( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the raw, unbuffed weight of the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int familiar_weight( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the difference between the unbuffed and buffed weights of your currently equipped familiar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean train_familiar( int nGoal, string sGoal )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Trains your currently-equipped familiar. sGoal can be either “base”, “buffed”, or “turns”, and nGoal is either the target weight or desired number of battles. Returns success value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;item familiar_equipment( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the item that is most common to &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt;. e.g. This function will return &amp;lt;code&amp;gt;$item[Meat detector]&amp;lt;/code&amp;gt; if pet is &amp;lt;code&amp;gt;$familiar[Leprechaun]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Datatype Conversions ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string familiar_to_string( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the string name of &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;familiar string_to_familiar( string str )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns &amp;lt;code&amp;gt;$familiar[str]&amp;lt;/code&amp;gt; from the string given.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int familiar_to_int ( familiar pet )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the KoL number of familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt; for raw URL building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;familiar int_to_familiar ( int nFamiliar )&#039;&#039;&#039;&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns &amp;lt;code&amp;gt;$familiar[pet]&amp;lt;/code&amp;gt; from the KoL number of the familiar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== $familiar[constant] ==&lt;br /&gt;
    * Angry Goat&lt;br /&gt;
    * Astral Badger&lt;br /&gt;
    * Attention-Deficit Demon&lt;br /&gt;
    * Baby Gravy Fairy&lt;br /&gt;
    * Baby Yeti&lt;br /&gt;
    * Barrrnacle&lt;br /&gt;
    * Blood-Faced Volleyball&lt;br /&gt;
    * Cheshire Bat&lt;br /&gt;
    * Clockwork Grapefruit&lt;br /&gt;
    * Cocoabo&lt;br /&gt;
    * Coffee Pixie&lt;br /&gt;
    * Comma Chameleon&lt;br /&gt;
    * Crimbo Elf&lt;br /&gt;
    * Cymbal-Playing Monkey&lt;br /&gt;
    * Doppelshifter&lt;br /&gt;
    * Emo Squid&lt;br /&gt;
    * Feather Boa Constrictor&lt;br /&gt;
    * Flaming Gravy Fairy&lt;br /&gt;
    * Frozen Gravy Fairy&lt;br /&gt;
    * Fuzzy Dice&lt;br /&gt;
    * Ghost Pickle on a Stick&lt;br /&gt;
    * Ghuol Whelp&lt;br /&gt;
    * Grue&lt;br /&gt;
    * Hand Turkey&lt;br /&gt;
    * Hanukkimbo Dreidl&lt;br /&gt;
    * Hovering Sombrero&lt;br /&gt;
    * Howling Balloon Monkey&lt;br /&gt;
    * Inflatable Dodecapede&lt;br /&gt;
    * Jill-O-Lantern&lt;br /&gt;
    * Killer Bee&lt;br /&gt;
    * Leprechaun&lt;br /&gt;
    * Levitating Potato&lt;br /&gt;
    * MagiMechTech MicroMechaMech&lt;br /&gt;
    * Mosquito&lt;br /&gt;
    * Ninja Pirate Zombie Robot&lt;br /&gt;
    * Personal Raincloud&lt;br /&gt;
    * Pet Rock&lt;br /&gt;
    * Pygmy Bugbear Shaman&lt;br /&gt;
    * Sabre-Toothed Lime&lt;br /&gt;
    * Sleazy Gravy Fairy&lt;br /&gt;
    * Snowy Owl&lt;br /&gt;
    * Spirit Hobo&lt;br /&gt;
    * Spooky Gravy Fairy&lt;br /&gt;
    * Spooky Pirate Skeleton&lt;br /&gt;
    * Stab Bat&lt;br /&gt;
    * Star Starfish&lt;br /&gt;
    * Stinky Gravy Fairy&lt;br /&gt;
    * Sweet Nutcracker&lt;br /&gt;
    * Teddy Bear&lt;br /&gt;
    * Temporal Riftlet&lt;br /&gt;
    * Whirling Maple Leaf&lt;br /&gt;
    * Wild Hare&lt;br /&gt;
    * Wind-up Chattering Teeth&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2033</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2033"/>
		<updated>2007-05-09T03:59:20Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: additions. still need to tune up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CURRENTLY A TEST PAGE...MY BAD IF NO ONE LIKES IT. :)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will contain ASH functions and constants for familiars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;familiar my_familiar()&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the familiar you currently have equipped as &amp;lt;code&amp;gt;$familiar[familiar]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;int familiar_weight( familiar pet )&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the raw, unbuffed weight of the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;int familiar_weight( familiar pet )&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the difference between the unbuffed and buffed weights of your currently equipped familiar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;boolean have_familiar( familiar pet )&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns true or false depending on if you have the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt; in your terrarium or equipped on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;boolean equip_familiar( familiar pet )&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns true or false depending on if the &amp;lt;code&amp;gt;equip_familiar&amp;lt;/code&amp;gt; succeeded in equipping the familiar &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt; as your current familiar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;item familiar_equipment( familiar pet )&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Returns the item that is most common to &amp;lt;code&amp;gt;pet&amp;lt;/code&amp;gt;. e.g. This function will return &amp;lt;code&amp;gt;$item[Meat detector]&amp;lt;/code&amp;gt; if pet is &amp;lt;code&amp;gt;$familiar[Leprechaun]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
boolean train_familiar( int nGoal, string sGoal ) &amp;lt;br /&amp;gt;&lt;br /&gt;
Trains your currently-equipped familiar. sGoal can be either “base”, “buffed”, or “turns”, and nGoal is either the target weight or desired number of battles.&lt;br /&gt;
&lt;br /&gt;
== Datatype Conversions ==&lt;br /&gt;
string familiar_to_string( familiar pet ) &amp;lt;br /&amp;gt;&lt;br /&gt;
familiar string_to_familiar( string str ) &amp;lt;br /&amp;gt;&lt;br /&gt;
int familiar_to_int ( familiar pet ) # used for building raw URLs &amp;lt;br /&amp;gt;&lt;br /&gt;
familiar int_to_familiar ( int nFamiliar ) # converts an ASH object into a KoL number? not what we&#039;re looking for, apparently. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== $familiar[constant] ==&lt;br /&gt;
    * Angry Goat&lt;br /&gt;
    * Astral Badger&lt;br /&gt;
    * Attention-Deficit Demon&lt;br /&gt;
    * Baby Gravy Fairy&lt;br /&gt;
    * Baby Yeti&lt;br /&gt;
    * Barrrnacle&lt;br /&gt;
    * Blood-Faced Volleyball&lt;br /&gt;
    * Cheshire Bat&lt;br /&gt;
    * Clockwork Grapefruit&lt;br /&gt;
    * Cocoabo&lt;br /&gt;
    * Coffee Pixie&lt;br /&gt;
    * Comma Chameleon&lt;br /&gt;
    * Crimbo Elf&lt;br /&gt;
    * Cymbal-Playing Monkey&lt;br /&gt;
    * Doppelshifter&lt;br /&gt;
    * Emo Squid&lt;br /&gt;
    * Feather Boa Constrictor&lt;br /&gt;
    * Flaming Gravy Fairy&lt;br /&gt;
    * Frozen Gravy Fairy&lt;br /&gt;
    * Fuzzy Dice&lt;br /&gt;
    * Ghost Pickle on a Stick&lt;br /&gt;
    * Ghuol Whelp&lt;br /&gt;
    * Grue&lt;br /&gt;
    * Hand Turkey&lt;br /&gt;
    * Hanukkimbo Dreidl&lt;br /&gt;
    * Hovering Sombrero&lt;br /&gt;
    * Howling Balloon Monkey&lt;br /&gt;
    * Inflatable Dodecapede&lt;br /&gt;
    * Jill-O-Lantern&lt;br /&gt;
    * Killer Bee&lt;br /&gt;
    * Leprechaun&lt;br /&gt;
    * Levitating Potato&lt;br /&gt;
    * MagiMechTech MicroMechaMech&lt;br /&gt;
    * Mosquito&lt;br /&gt;
    * Ninja Pirate Zombie Robot&lt;br /&gt;
    * Personal Raincloud&lt;br /&gt;
    * Pet Rock&lt;br /&gt;
    * Pygmy Bugbear Shaman&lt;br /&gt;
    * Sabre-Toothed Lime&lt;br /&gt;
    * Sleazy Gravy Fairy&lt;br /&gt;
    * Snowy Owl&lt;br /&gt;
    * Spirit Hobo&lt;br /&gt;
    * Spooky Gravy Fairy&lt;br /&gt;
    * Spooky Pirate Skeleton&lt;br /&gt;
    * Stab Bat&lt;br /&gt;
    * Star Starfish&lt;br /&gt;
    * Stinky Gravy Fairy&lt;br /&gt;
    * Sweet Nutcracker&lt;br /&gt;
    * Teddy Bear&lt;br /&gt;
    * Temporal Riftlet&lt;br /&gt;
    * Whirling Maple Leaf&lt;br /&gt;
    * Wild Hare&lt;br /&gt;
    * Wind-up Chattering Teeth&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2032</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Familiar&amp;diff=2032"/>
		<updated>2007-05-08T21:27:37Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: pilot type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CURRENTLY A TEST PAGE...MY BAD IF NO ONE LIKES IT. :)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will contain ASH functions and constants for familiars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;familiar my_familiar()&amp;lt;/code&amp;gt;&lt;br /&gt;
Returns the familiar you currently have equipped as &amp;lt;code&amp;gt;$familiar[familiar]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* add other functions&lt;br /&gt;
* datatypes for familiar&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=24</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=24"/>
		<updated>2007-05-08T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Welcome to the KoLmafia Wiki.&lt;br /&gt;
&lt;br /&gt;
Please pardon our dust while we remodel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Progress level: [[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:80%;margin-top: .7em;background-color:#F4DF3B;border:2px solid #8663A8&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td class=&amp;quot;box_tgen&amp;quot; style=&amp;quot;text-align:center;color:#000;font-size:90%;border:none;margin: 0;padding:.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Links:&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Your Character]] || [[Item Management]] || [[Equipment]] || [[Skills and Effects]] || [[Adventuring]] || [[In-combat functions for consult scripting]] || [[Miscellaneous]]  || [[String Handling Routines]] || [[Datatype Constants]] || [[Datatype Conversions]] || [[KoLmafia Properties]] || [[Code Samples]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information about ASH Scripting ==&lt;br /&gt;
&lt;br /&gt;
[[ASH Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howto:&#039;&#039;&#039;&amp;lt;Br/&amp;gt;&lt;br /&gt;
Use If to determine whether or not code gets executed: [[If]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Skills_and_Effects&amp;diff=2022</id>
		<title>Skills and Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Skills_and_Effects&amp;diff=2022"/>
		<updated>2007-05-08T21:17:24Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: correcting redirect; delete other one?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[(ASHRM) Skills and Effects]]&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1571</id>
		<title>In-combat Consulting</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1571"/>
		<updated>2007-05-08T21:16:20Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: made link neater&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string runaway()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string use_skill(  skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_item(  item tothrow )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_items(  item tothrow1,  item tothrow2 )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean use_skill( int count, skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. This function is handled differently when not in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
See [[Skills and Effects]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_attack_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_defense_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the element that the monster attacks with, or defends against accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_defense()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_hp()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the (current?) attack, defense, and hp of the monster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_miss()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_dodge()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns if you will normally miss, or will usually be missed in battle.&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1570</id>
		<title>In-combat Consulting</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1570"/>
		<updated>2007-05-08T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: fixing messups; like the edits? give me feedback on my talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string runaway()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string use_skill(  skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_item(  item tothrow )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_items(  item tothrow1,  item tothrow2 )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean use_skill( int count, skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. This function is handled differently when not in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
See [[%28ASHRM%29_Skills_and_Effects]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_attack_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_defense_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the element that the monster attacks with, or defends against accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_defense()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_hp()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the (current?) attack, defense, and hp of the monster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_miss()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_dodge()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns if you will normally miss, or will usually be missed in battle.&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1569</id>
		<title>In-combat Consulting</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=In-combat_Consulting&amp;diff=1569"/>
		<updated>2007-05-08T21:15:35Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string runaway()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;&#039;string use_skill(  skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_item(  item tothrow )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;string throw_items(  item tothrow1,  item tothrow2 )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean use_skill( int count, skill touse )&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. This function is handled differently when not in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
See [[%28ASHRM%29_Skills_and_Effects]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_attack_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;element monster_defense_element()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the element that the monster attacks with, or defends against accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_attack()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_defense()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;int monster_hp()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns the (current?) attack, defense, and hp of the monster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_miss()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;boolean will_usually_dodge()&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
returns if you will normally miss, or will usually be missed in battle.&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1935</id>
		<title>Talk:KoLmafia Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1935"/>
		<updated>2007-05-08T21:07:24Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: Talk:(ASHRM) KoLMafia Properties moved to Talk:(ASHRM) KoLmafia Properties: m is lowercase. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should be rewritten as it&#039;s outdated of course. :P Here are new choice adventures (listed by number).&lt;br /&gt;
&lt;br /&gt;
2. 	Denim Axes Examined&lt;br /&gt;
3. 	The Oracle Will See You Now&lt;br /&gt;
4. 	Finger-Lickin&#039;... Death.&lt;br /&gt;
5. 	Heart of Very, Very Dark Darkness&lt;br /&gt;
6. 	Darker Than Dark&lt;br /&gt;
7. 	How Depressing&lt;br /&gt;
8. 	On the Verge of a Dirge&lt;br /&gt;
9. 	Wheel in the Clouds in the Sky, Keep On Turning (G)&lt;br /&gt;
10. 	Wheel in the Clouds in the Sky, Keep On Turning (B)&lt;br /&gt;
11. 	Wheel in the Clouds in the Sky, Keep On Turning (D)&lt;br /&gt;
12. 	Wheel in the Clouds in the Sky, Keep On Turning (C)&lt;br /&gt;
14. 	A Bard Day&#039;s Night&lt;br /&gt;
15. 	Yeti Nother Hippy&lt;br /&gt;
16. 	Saint Beernard&lt;br /&gt;
17. 	Generic Teen Comedy Snowboarding Adventure&lt;br /&gt;
18. 	A Flat Miner&lt;br /&gt;
19. 	100% Legal&lt;br /&gt;
20. 	See You Next Fall&lt;br /&gt;
21. 	Under the Knife&lt;br /&gt;
22. 	The Arrrbitrator&lt;br /&gt;
23. 	Barrie Me at Sea&lt;br /&gt;
24. 	Amatearrr Night&lt;br /&gt;
25. 	Ouch! You bump into a door!&lt;br /&gt;
26. 	A Three-Tined Fork&lt;br /&gt;
27. 	Footprints&lt;br /&gt;
28. 	A Pair of Craters&lt;br /&gt;
29. 	The Road Less Visible&lt;br /&gt;
40. 	The Effervescent Fray&lt;br /&gt;
41. 	Smells Like Team Spirit&lt;br /&gt;
42. 	What is it Good For?&lt;br /&gt;
45. 	Maps and Legends&lt;br /&gt;
46. 	An Interesting Choice&lt;br /&gt;
47. 	Have a Heart&lt;br /&gt;
48. 	Violet Fog&lt;br /&gt;
49. 	Violet Fog (Man on Bicycle)&lt;br /&gt;
50. 	Violet Fog (Pleasant-Faced Man)&lt;br /&gt;
51. 	Violet Fog (Man on Cornflake)&lt;br /&gt;
52. 	Violet Fog (Giant Chessboard)&lt;br /&gt;
53. 	Violet Fog (Improbable Mustache)&lt;br /&gt;
54. 	Violet Fog (Fog of Birds)&lt;br /&gt;
55. 	Violet Fog (Intense-Looking Man)&lt;br /&gt;
56. 	Violet Fog (Boat on River)&lt;br /&gt;
57. 	Violet Fog (Man in Sunglasses)&lt;br /&gt;
58. 	Violet Fog (Huge Caterpillar)&lt;br /&gt;
59. 	Violet Fog (Man in Bowler)&lt;br /&gt;
60. 	Violet Fog (Dance Number)&lt;br /&gt;
61. 	Violet Fog (Huge Mountain)&lt;br /&gt;
62. 	The Big Scary Place (Headgear)&lt;br /&gt;
63. 	The Big Scary Place (Weapon)&lt;br /&gt;
64. 	The Big Scary Place (Garment)&lt;br /&gt;
65. 	The Prince of Wishful Thinking (Body)&lt;br /&gt;
66. 	The Prince of Wishful Thinking (Wisdom)&lt;br /&gt;
67. 	The Prince of Wishful Thinking (Charm)&lt;br /&gt;
68. 	She&#039;s So Unusual (Alcohol)&lt;br /&gt;
69. 	She&#039;s So Unusual (Food)&lt;br /&gt;
70. 	She&#039;s So Unusual (Herbs or Medicines)&lt;br /&gt;
71. 	A Journey to the Center of Your Mind&lt;br /&gt;
72. 	Lording Over The Flies&lt;br /&gt;
73. 	Don&#039;t Fence Me In&lt;br /&gt;
74. 	The Only Thing About Him is the Way That He Walks&lt;br /&gt;
75. 	Rapido!&lt;br /&gt;
76. 	Junction in the Trunction&lt;br /&gt;
77. 	Minnesota Incorporeals&lt;br /&gt;
78. 	Broken&lt;br /&gt;
79. 	A Hustle Here, a Hustle There&lt;br /&gt;
80. 	Take a Look, it&#039;s in a Book! (Rise)&lt;br /&gt;
81. 	Take a Look, it&#039;s in a Book! (Fall)&lt;br /&gt;
82. 	One Nightstand (White)&lt;br /&gt;
83. 	One Nightstand (Mahogany)&lt;br /&gt;
84. 	One Nightstand (Ornate)&lt;br /&gt;
85. 	One Nightstand (Wooden)&lt;br /&gt;
86. 	History is Fun! (The Rise of the House of Spookyraven)&lt;br /&gt;
87. 	History is Fun! (The Fall of the House of Spookyraven)&lt;br /&gt;
88. 	Naughty, Naughty...&lt;br /&gt;
89. 	Out in the Garden&lt;br /&gt;
90. 	Curtains&lt;br /&gt;
91. 	Louvre It or Leave It&lt;br /&gt;
92. 	Louvre It or Leave It (Relativity Start)&lt;br /&gt;
93. 	Louvre It or Leave It (Relativity 1)&lt;br /&gt;
94. 	Louvre It or Leave It (Relativity 2)&lt;br /&gt;
95. 	Louvre It or Leave It (Relativity 3)&lt;br /&gt;
96. 	Louvre It or Leave It (Piet Mondrian)&lt;br /&gt;
97. 	Louvre It or Leave It (The_Scream)&lt;br /&gt;
98. 	Louvre It or Leave It (The Birth of Venus)&lt;br /&gt;
99. 	Louvre It or Leave It (The Creation of Adam)&lt;br /&gt;
100. 	Louvre It or Leave It (The Death of Socrates)&lt;br /&gt;
101. 	Louvre It or Leave It (Nighthawks)&lt;br /&gt;
102. 	Louvre It or Leave It (Sunday Afternoon on the Island of La Grande Jatte)&lt;br /&gt;
103. 	Louvre It or Leave It (The Last Supper)&lt;br /&gt;
104. 	Louvre It or Leave It (The Persistence of Memory)&lt;br /&gt;
105. 	Having a Medicine Ball&lt;br /&gt;
106. 	Strung-Up Quartet&lt;br /&gt;
107. 	Bad Medicine is What You Need&lt;br /&gt;
108. 	Aww, Craps&lt;br /&gt;
109. 	Dumpster Diving&lt;br /&gt;
110. 	The Entertainer&lt;br /&gt;
111. 	Malice in Chains&lt;br /&gt;
112. 	Please, Hammer&lt;br /&gt;
113. 	Knob Goblin BBQ&lt;br /&gt;
114. 	The Baker&#039;s Dilemma&lt;br /&gt;
115. 	Oh No, Hobo&lt;br /&gt;
116. 	The Singing Tree (Rustling)&lt;br /&gt;
117. 	Trespasser&lt;br /&gt;
118. 	When Rocks Attack&lt;br /&gt;
119. 	Check It Out Now&lt;br /&gt;
120. 	Ennui is Wasted on the Young&lt;br /&gt;
121. 	Next Sunday, A.D.&lt;br /&gt;
126. 	Sun at Noon, Tan Us&lt;br /&gt;
127. 	No sir, away! A papaya war is on!&lt;br /&gt;
&lt;br /&gt;
I also recommend putting links to KoLwiki on those choice adventures. --[[User:MagiNinjA|MagiNinjA]] 18:30, 4 May 2007 (CDT) ------ EDIT: hit the edit button to see a NEAT list. I&#039;m still a n00b so I don&#039;t know how to work this, but the list SHOULD look like a real list if you&#039;re editing it. I don&#039;t feel like adding line breaks here. :) --[[User:MagiNinjA|MagiNinjA]] 18:31, 4 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=KoLmafia_Properties&amp;diff=1201</id>
		<title>KoLmafia Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=KoLmafia_Properties&amp;diff=1201"/>
		<updated>2007-05-08T21:07:24Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: (ASHRM) KoLMafia Properties moved to (ASHRM) KoLmafia Properties: m is lowercase. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;		&amp;lt;h2&amp;gt;Part 8 - KoLmafia properties&amp;lt;/h2&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;entrytext&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Well, whadda ya know?&amp;lt;/em&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to affecting gameplay directly through ASH functions and CLI commands, scripters also have the ability to control certain core behaviors of KoLmafia through direct modification of the preferences file.  In addition, scripters can also create variables that will survive across sessions.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To see all of the pre-defined variables that exist, look in the &amp;amp;#8220;data&amp;amp;#8221; subfolder wherever you keep the KoLmafia executable and open up any of the .kcs files named for your characters.  This guide will not attempt to describe all of the variables that are there: many are uninteresting from the player&amp;amp;#8217;s point of view and others are too unwieldy to be properly set at the moment.  Of those that are interesting and accessable, the functionality can be divided into three main sections:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Edit: I believe the preferences are now stored in the &amp;quot;settings&amp;quot; folder, rather than the &amp;quot;data&amp;quot; folder, and are named &amp;quot;prefs_character_name.txt&amp;quot;.  Anyone more knowledgable than I care to confirm?  --[[User:HallowedWeasel|HallowedWeasel]] 15:59, 27 February 2007 (CST) &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Choice Adventures&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;These settings control all of the non-combat adventures that give you a choice of outcomes.  In the GUI, you can view and set these options in the Choices tab of the Preferences window, but you can also more-or-less directly access the values from ASH.  This is slightly unorthodox behavior, given that the GUI doesn&amp;amp;#8217;t get notified that the true value has been updated and so your Choices page could be out of synch, but needs must when the Devil drives, eh?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As I said before, setting these values may be more-or-less direct, which turns out to be true in a literal sense.  Of the two sections on the Choices tab, the lower set is &amp;amp;#8220;more&amp;amp;#8221; direct.  These line up as follows:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;TABLE BORDER=1 CELLPADDING=4&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TH&amp;gt;Property Name&amp;lt;/TH&amp;gt;&amp;lt;TH&amp;gt;Preferences Tab Name&amp;lt;/TH&amp;gt;&amp;lt;TH&amp;gt;KoL Adventure Name&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TH&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure2&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Palindome&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Denim Axes Examined&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure3&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Teleportitis&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Oracle Will See You Now&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure4&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;South of the Border&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Finger-Lickin&amp;amp;#8217; &amp;amp;#8230; Death&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure5&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Heart of Very, Very Dark Darkness&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure7&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;How Depressing&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure8&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Gravy Barrow 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;On the Verge of a Dirge&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure15&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Yeti Nother Hippy&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure16&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Saint Beernard&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure17&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;eXtreme Slope 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Generic Teen Comedy&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure18&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;A Flat Miner&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure19&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;100% Legal&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure20&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Itznotyerzitz Mine 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;See You Next Fall&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure21&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Sleazy Back Alley&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Under the Knife&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure22&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Arrrbitrator&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure23&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Barrie Me at Sea&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure24&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Pirate&amp;amp;#8217;s Cove 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Amatearrr Night&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure25&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Dungeon of Doom&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Ouch!  You bump into a door!&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure40&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Effervescent Fray&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure41&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Smells Like Team Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure42&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Cola Wars 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;What is it Good For?&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure45&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Maps and Legends&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure46&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;An Interesting Choice&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure47&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Spooky Forest 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Have a Heart&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure73&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 1&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Don&amp;amp;#8217;t Fence Me In&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure74&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 2&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;The Only Thing About Him&amp;amp;#8230;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;choiceAdventure75&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Whitey&amp;amp;#8217;s Grove 3&amp;lt;/TD&amp;gt;&amp;lt;TD ALIGN=LEFT&amp;gt;Rapido!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&amp;lt;/TABLE&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Changing the settings for these adventures is as easy as an ASH function like set_property(&amp;amp;#8221;choiceAdventure40&amp;amp;#8243;, &amp;amp;#8220;2&amp;amp;#8243;) or the CLI command &amp;amp;#8220;set choiceAdventure46=3&amp;amp;#8243;.  To be candid, I can never figure out the correct numeric value by any amount of cleverness, so what I do is to log in to KoLmafia, use the Preferences Window to set the value to what I want, quit KoLmafia, and then check my character&amp;amp;#8217;s .kcs file to see the value that was set for the appropriate key.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;By contrast, there is limited support for setting the adventures in the upper set, as these are compound settings.  The two that are most affected are Castle Wheel, which controls all of choiceAdventure9 through choiceAdventure12, and which corpse you want to loot in the Spooky Forest, which covers choiceAdventure26 through choiceAdventure29.  Again, your best bet is to set these two adventures to the choice you want and then check your data file to see which specific settings correspond to the high-level decision.  So far as I know, there is no way to use scripts to specify your choices for the Astral Trip.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Other KoLmafia-based preferences&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This is going to be a limited survey of the more interesting of the settings that you can control.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;battleAction&amp;lt;/b&amp;gt; - This specifies the strategy that you will use in battle.  The sorts of values that you might select here are &amp;amp;#8220;attack&amp;amp;#8221; for normal attacking, &amp;amp;#8220;custom&amp;amp;#8221; to use the Custom Combat Scripts, &amp;amp;#8220;item dictionary&amp;amp;#8221; when you&amp;amp;#8217;re adventuring in the Valley beyond Orc Chasm, or &amp;amp;#8220;skill thrust smack&amp;amp;#8221; to use TS during the entire battle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;hpAutoRecovery&amp;lt;/b&amp;gt; - This is a float value that specifies the percentage of your HP at which the autohealer kicks in.  I haven&amp;amp;#8217;t tried it, but I think you&amp;amp;#8217;d be generally unhappy if you set it to something other than a multiple of 0.1.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;hpAutoRecoveryTarget&amp;lt;/b&amp;gt; - A companion to the above, this is the target that the autohealer will aspire to achieve.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As before, feel free to peruse the .kcs file to see all of the values.  The names aren&amp;amp;#8217;t very subtle, so you should be able to guess what they&amp;amp;#8217;re all for.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;User-defined variables&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to setting the variables that KoLmafia predefines, you can also create any others to cover any information you wish.  As you do so, keep in mind that while you can clear a variable&amp;amp;#8217;s value to the null string, there is currently no way to delete a key (aside from editing the .kcs file in the text processor of your choice and deleting the line that contains the key).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Item_Management&amp;diff=4176</id>
		<title>Item Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Item_Management&amp;diff=4176"/>
		<updated>2007-05-08T21:01:37Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: redid redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[(ASHRM) Item Management]]&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Your_Character&amp;diff=1951</id>
		<title>Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Your_Character&amp;diff=1951"/>
		<updated>2007-05-08T21:01:04Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: redoing redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[(ASHRM) Your Character]]&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:ASH_Reference_Manual&amp;diff=1928</id>
		<title>Talk:ASH Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:ASH_Reference_Manual&amp;diff=1928"/>
		<updated>2007-05-05T06:52:46Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: vandalism removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1934</id>
		<title>Talk:KoLmafia Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1934"/>
		<updated>2007-05-04T23:31:29Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should be rewritten as it&#039;s outdated of course. :P Here are new choice adventures (listed by number).&lt;br /&gt;
&lt;br /&gt;
2. 	Denim Axes Examined&lt;br /&gt;
3. 	The Oracle Will See You Now&lt;br /&gt;
4. 	Finger-Lickin&#039;... Death.&lt;br /&gt;
5. 	Heart of Very, Very Dark Darkness&lt;br /&gt;
6. 	Darker Than Dark&lt;br /&gt;
7. 	How Depressing&lt;br /&gt;
8. 	On the Verge of a Dirge&lt;br /&gt;
9. 	Wheel in the Clouds in the Sky, Keep On Turning (G)&lt;br /&gt;
10. 	Wheel in the Clouds in the Sky, Keep On Turning (B)&lt;br /&gt;
11. 	Wheel in the Clouds in the Sky, Keep On Turning (D)&lt;br /&gt;
12. 	Wheel in the Clouds in the Sky, Keep On Turning (C)&lt;br /&gt;
14. 	A Bard Day&#039;s Night&lt;br /&gt;
15. 	Yeti Nother Hippy&lt;br /&gt;
16. 	Saint Beernard&lt;br /&gt;
17. 	Generic Teen Comedy Snowboarding Adventure&lt;br /&gt;
18. 	A Flat Miner&lt;br /&gt;
19. 	100% Legal&lt;br /&gt;
20. 	See You Next Fall&lt;br /&gt;
21. 	Under the Knife&lt;br /&gt;
22. 	The Arrrbitrator&lt;br /&gt;
23. 	Barrie Me at Sea&lt;br /&gt;
24. 	Amatearrr Night&lt;br /&gt;
25. 	Ouch! You bump into a door!&lt;br /&gt;
26. 	A Three-Tined Fork&lt;br /&gt;
27. 	Footprints&lt;br /&gt;
28. 	A Pair of Craters&lt;br /&gt;
29. 	The Road Less Visible&lt;br /&gt;
40. 	The Effervescent Fray&lt;br /&gt;
41. 	Smells Like Team Spirit&lt;br /&gt;
42. 	What is it Good For?&lt;br /&gt;
45. 	Maps and Legends&lt;br /&gt;
46. 	An Interesting Choice&lt;br /&gt;
47. 	Have a Heart&lt;br /&gt;
48. 	Violet Fog&lt;br /&gt;
49. 	Violet Fog (Man on Bicycle)&lt;br /&gt;
50. 	Violet Fog (Pleasant-Faced Man)&lt;br /&gt;
51. 	Violet Fog (Man on Cornflake)&lt;br /&gt;
52. 	Violet Fog (Giant Chessboard)&lt;br /&gt;
53. 	Violet Fog (Improbable Mustache)&lt;br /&gt;
54. 	Violet Fog (Fog of Birds)&lt;br /&gt;
55. 	Violet Fog (Intense-Looking Man)&lt;br /&gt;
56. 	Violet Fog (Boat on River)&lt;br /&gt;
57. 	Violet Fog (Man in Sunglasses)&lt;br /&gt;
58. 	Violet Fog (Huge Caterpillar)&lt;br /&gt;
59. 	Violet Fog (Man in Bowler)&lt;br /&gt;
60. 	Violet Fog (Dance Number)&lt;br /&gt;
61. 	Violet Fog (Huge Mountain)&lt;br /&gt;
62. 	The Big Scary Place (Headgear)&lt;br /&gt;
63. 	The Big Scary Place (Weapon)&lt;br /&gt;
64. 	The Big Scary Place (Garment)&lt;br /&gt;
65. 	The Prince of Wishful Thinking (Body)&lt;br /&gt;
66. 	The Prince of Wishful Thinking (Wisdom)&lt;br /&gt;
67. 	The Prince of Wishful Thinking (Charm)&lt;br /&gt;
68. 	She&#039;s So Unusual (Alcohol)&lt;br /&gt;
69. 	She&#039;s So Unusual (Food)&lt;br /&gt;
70. 	She&#039;s So Unusual (Herbs or Medicines)&lt;br /&gt;
71. 	A Journey to the Center of Your Mind&lt;br /&gt;
72. 	Lording Over The Flies&lt;br /&gt;
73. 	Don&#039;t Fence Me In&lt;br /&gt;
74. 	The Only Thing About Him is the Way That He Walks&lt;br /&gt;
75. 	Rapido!&lt;br /&gt;
76. 	Junction in the Trunction&lt;br /&gt;
77. 	Minnesota Incorporeals&lt;br /&gt;
78. 	Broken&lt;br /&gt;
79. 	A Hustle Here, a Hustle There&lt;br /&gt;
80. 	Take a Look, it&#039;s in a Book! (Rise)&lt;br /&gt;
81. 	Take a Look, it&#039;s in a Book! (Fall)&lt;br /&gt;
82. 	One Nightstand (White)&lt;br /&gt;
83. 	One Nightstand (Mahogany)&lt;br /&gt;
84. 	One Nightstand (Ornate)&lt;br /&gt;
85. 	One Nightstand (Wooden)&lt;br /&gt;
86. 	History is Fun! (The Rise of the House of Spookyraven)&lt;br /&gt;
87. 	History is Fun! (The Fall of the House of Spookyraven)&lt;br /&gt;
88. 	Naughty, Naughty...&lt;br /&gt;
89. 	Out in the Garden&lt;br /&gt;
90. 	Curtains&lt;br /&gt;
91. 	Louvre It or Leave It&lt;br /&gt;
92. 	Louvre It or Leave It (Relativity Start)&lt;br /&gt;
93. 	Louvre It or Leave It (Relativity 1)&lt;br /&gt;
94. 	Louvre It or Leave It (Relativity 2)&lt;br /&gt;
95. 	Louvre It or Leave It (Relativity 3)&lt;br /&gt;
96. 	Louvre It or Leave It (Piet Mondrian)&lt;br /&gt;
97. 	Louvre It or Leave It (The_Scream)&lt;br /&gt;
98. 	Louvre It or Leave It (The Birth of Venus)&lt;br /&gt;
99. 	Louvre It or Leave It (The Creation of Adam)&lt;br /&gt;
100. 	Louvre It or Leave It (The Death of Socrates)&lt;br /&gt;
101. 	Louvre It or Leave It (Nighthawks)&lt;br /&gt;
102. 	Louvre It or Leave It (Sunday Afternoon on the Island of La Grande Jatte)&lt;br /&gt;
103. 	Louvre It or Leave It (The Last Supper)&lt;br /&gt;
104. 	Louvre It or Leave It (The Persistence of Memory)&lt;br /&gt;
105. 	Having a Medicine Ball&lt;br /&gt;
106. 	Strung-Up Quartet&lt;br /&gt;
107. 	Bad Medicine is What You Need&lt;br /&gt;
108. 	Aww, Craps&lt;br /&gt;
109. 	Dumpster Diving&lt;br /&gt;
110. 	The Entertainer&lt;br /&gt;
111. 	Malice in Chains&lt;br /&gt;
112. 	Please, Hammer&lt;br /&gt;
113. 	Knob Goblin BBQ&lt;br /&gt;
114. 	The Baker&#039;s Dilemma&lt;br /&gt;
115. 	Oh No, Hobo&lt;br /&gt;
116. 	The Singing Tree (Rustling)&lt;br /&gt;
117. 	Trespasser&lt;br /&gt;
118. 	When Rocks Attack&lt;br /&gt;
119. 	Check It Out Now&lt;br /&gt;
120. 	Ennui is Wasted on the Young&lt;br /&gt;
121. 	Next Sunday, A.D.&lt;br /&gt;
126. 	Sun at Noon, Tan Us&lt;br /&gt;
127. 	No sir, away! A papaya war is on!&lt;br /&gt;
&lt;br /&gt;
I also recommend putting links to KoLwiki on those choice adventures. --[[User:MagiNinjA|MagiNinjA]] 18:30, 4 May 2007 (CDT) ------ EDIT: hit the edit button to see a NEAT list. I&#039;m still a n00b so I don&#039;t know how to work this, but the list SHOULD look like a real list if you&#039;re editing it. I don&#039;t feel like adding line breaks here. :) --[[User:MagiNinjA|MagiNinjA]] 18:31, 4 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1933</id>
		<title>Talk:KoLmafia Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:KoLmafia_Properties&amp;diff=1933"/>
		<updated>2007-05-04T23:30:14Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: Some info for it to be updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should be rewritten as it&#039;s outdated of course. :P Here are new choice adventures (listed by number).&lt;br /&gt;
&lt;br /&gt;
2. 	Denim Axes Examined&lt;br /&gt;
3. 	The Oracle Will See You Now&lt;br /&gt;
4. 	Finger-Lickin&#039;... Death.&lt;br /&gt;
5. 	Heart of Very, Very Dark Darkness&lt;br /&gt;
6. 	Darker Than Dark&lt;br /&gt;
7. 	How Depressing&lt;br /&gt;
8. 	On the Verge of a Dirge&lt;br /&gt;
9. 	Wheel in the Clouds in the Sky, Keep On Turning (G)&lt;br /&gt;
10. 	Wheel in the Clouds in the Sky, Keep On Turning (B)&lt;br /&gt;
11. 	Wheel in the Clouds in the Sky, Keep On Turning (D)&lt;br /&gt;
12. 	Wheel in the Clouds in the Sky, Keep On Turning (C)&lt;br /&gt;
14. 	A Bard Day&#039;s Night&lt;br /&gt;
15. 	Yeti Nother Hippy&lt;br /&gt;
16. 	Saint Beernard&lt;br /&gt;
17. 	Generic Teen Comedy Snowboarding Adventure&lt;br /&gt;
18. 	A Flat Miner&lt;br /&gt;
19. 	100% Legal&lt;br /&gt;
20. 	See You Next Fall&lt;br /&gt;
21. 	Under the Knife&lt;br /&gt;
22. 	The Arrrbitrator&lt;br /&gt;
23. 	Barrie Me at Sea&lt;br /&gt;
24. 	Amatearrr Night&lt;br /&gt;
25. 	Ouch! You bump into a door!&lt;br /&gt;
26. 	A Three-Tined Fork&lt;br /&gt;
27. 	Footprints&lt;br /&gt;
28. 	A Pair of Craters&lt;br /&gt;
29. 	The Road Less Visible&lt;br /&gt;
40. 	The Effervescent Fray&lt;br /&gt;
41. 	Smells Like Team Spirit&lt;br /&gt;
42. 	What is it Good For?&lt;br /&gt;
45. 	Maps and Legends&lt;br /&gt;
46. 	An Interesting Choice&lt;br /&gt;
47. 	Have a Heart&lt;br /&gt;
48. 	Violet Fog&lt;br /&gt;
49. 	Violet Fog (Man on Bicycle)&lt;br /&gt;
50. 	Violet Fog (Pleasant-Faced Man)&lt;br /&gt;
51. 	Violet Fog (Man on Cornflake)&lt;br /&gt;
52. 	Violet Fog (Giant Chessboard)&lt;br /&gt;
53. 	Violet Fog (Improbable Mustache)&lt;br /&gt;
54. 	Violet Fog (Fog of Birds)&lt;br /&gt;
55. 	Violet Fog (Intense-Looking Man)&lt;br /&gt;
56. 	Violet Fog (Boat on River)&lt;br /&gt;
57. 	Violet Fog (Man in Sunglasses)&lt;br /&gt;
58. 	Violet Fog (Huge Caterpillar)&lt;br /&gt;
59. 	Violet Fog (Man in Bowler)&lt;br /&gt;
60. 	Violet Fog (Dance Number)&lt;br /&gt;
61. 	Violet Fog (Huge Mountain)&lt;br /&gt;
62. 	The Big Scary Place (Headgear)&lt;br /&gt;
63. 	The Big Scary Place (Weapon)&lt;br /&gt;
64. 	The Big Scary Place (Garment)&lt;br /&gt;
65. 	The Prince of Wishful Thinking (Body)&lt;br /&gt;
66. 	The Prince of Wishful Thinking (Wisdom)&lt;br /&gt;
67. 	The Prince of Wishful Thinking (Charm)&lt;br /&gt;
68. 	She&#039;s So Unusual (Alcohol)&lt;br /&gt;
69. 	She&#039;s So Unusual (Food)&lt;br /&gt;
70. 	She&#039;s So Unusual (Herbs or Medicines)&lt;br /&gt;
71. 	A Journey to the Center of Your Mind&lt;br /&gt;
72. 	Lording Over The Flies&lt;br /&gt;
73. 	Don&#039;t Fence Me In&lt;br /&gt;
74. 	The Only Thing About Him is the Way That He Walks&lt;br /&gt;
75. 	Rapido!&lt;br /&gt;
76. 	Junction in the Trunction&lt;br /&gt;
77. 	Minnesota Incorporeals&lt;br /&gt;
78. 	Broken&lt;br /&gt;
79. 	A Hustle Here, a Hustle There&lt;br /&gt;
80. 	Take a Look, it&#039;s in a Book! (Rise)&lt;br /&gt;
81. 	Take a Look, it&#039;s in a Book! (Fall)&lt;br /&gt;
82. 	One Nightstand (White)&lt;br /&gt;
83. 	One Nightstand (Mahogany)&lt;br /&gt;
84. 	One Nightstand (Ornate)&lt;br /&gt;
85. 	One Nightstand (Wooden)&lt;br /&gt;
86. 	History is Fun! (The Rise of the House of Spookyraven)&lt;br /&gt;
87. 	History is Fun! (The Fall of the House of Spookyraven)&lt;br /&gt;
88. 	Naughty, Naughty...&lt;br /&gt;
89. 	Out in the Garden&lt;br /&gt;
90. 	Curtains&lt;br /&gt;
91. 	Louvre It or Leave It&lt;br /&gt;
92. 	Louvre It or Leave It (Relativity Start)&lt;br /&gt;
93. 	Louvre It or Leave It (Relativity 1)&lt;br /&gt;
94. 	Louvre It or Leave It (Relativity 2)&lt;br /&gt;
95. 	Louvre It or Leave It (Relativity 3)&lt;br /&gt;
96. 	Louvre It or Leave It (Piet Mondrian)&lt;br /&gt;
97. 	Louvre It or Leave It (The_Scream)&lt;br /&gt;
98. 	Louvre It or Leave It (The Birth of Venus)&lt;br /&gt;
99. 	Louvre It or Leave It (The Creation of Adam)&lt;br /&gt;
100. 	Louvre It or Leave It (The Death of Socrates)&lt;br /&gt;
101. 	Louvre It or Leave It (Nighthawks)&lt;br /&gt;
102. 	Louvre It or Leave It (Sunday Afternoon on the Island of La Grande Jatte)&lt;br /&gt;
103. 	Louvre It or Leave It (The Last Supper)&lt;br /&gt;
104. 	Louvre It or Leave It (The Persistence of Memory)&lt;br /&gt;
105. 	Having a Medicine Ball&lt;br /&gt;
106. 	Strung-Up Quartet&lt;br /&gt;
107. 	Bad Medicine is What You Need&lt;br /&gt;
108. 	Aww, Craps&lt;br /&gt;
109. 	Dumpster Diving&lt;br /&gt;
110. 	The Entertainer&lt;br /&gt;
111. 	Malice in Chains&lt;br /&gt;
112. 	Please, Hammer&lt;br /&gt;
113. 	Knob Goblin BBQ&lt;br /&gt;
114. 	The Baker&#039;s Dilemma&lt;br /&gt;
115. 	Oh No, Hobo&lt;br /&gt;
116. 	The Singing Tree (Rustling)&lt;br /&gt;
117. 	Trespasser&lt;br /&gt;
118. 	When Rocks Attack&lt;br /&gt;
119. 	Check It Out Now&lt;br /&gt;
120. 	Ennui is Wasted on the Young&lt;br /&gt;
121. 	Next Sunday, A.D.&lt;br /&gt;
126. 	Sun at Noon, Tan Us&lt;br /&gt;
127. 	No sir, away! A papaya war is on!&lt;br /&gt;
&lt;br /&gt;
I also recommend putting links to KoLwiki on those choice adventures. --[[User:MagiNinjA|MagiNinjA]] 18:30, 4 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=21</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=21"/>
		<updated>2007-05-04T23:27:35Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: whoops. we&amp;#039;re gonna need some pages moved to give this a slight facelift.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Welcome to the KoLmafia Wiki.&lt;br /&gt;
&lt;br /&gt;
Please pardon our dust while we remodel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Progress level: [[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:80%;margin-top: .7em;background-color:#F4DF3B;border:2px solid #8663A8&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td class=&amp;quot;box_tgen&amp;quot; style=&amp;quot;text-align:center;color:#000;font-size:90%;border:none;margin: 0;padding:.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Links:&#039;&#039;&#039; &amp;lt;br&amp;gt; [[(ASHRM) Your Character]] || [[(ASHRM) Item Management]] || [[(ASHRM) Equipment]] || [[(ASHRM) Skills and Effects]] || [[(ASHRM) Adventuring]] || [[(ASHRM) In-combat functions for consult scripting]] || [[(ASHRM) Miscellaneous]]  || [[(ASHRM) String Handling Routines]] || [[(ASHRM) Datatype Constants]] || [[(ASHRM) Datatype Conversions]] || [[(ASHRM) KoLMafia Properties]] || [[(ASHRM) Code Samples]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information about ASH Scripting ==&lt;br /&gt;
&lt;br /&gt;
[[ASH Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howto:&#039;&#039;&#039;&amp;lt;Br/&amp;gt;&lt;br /&gt;
Use If to determine whether or not code gets executed: [[If]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=20</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Main_Page&amp;diff=20"/>
		<updated>2007-05-04T23:24:35Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: took off the (ASHRM) tags that were previously there for aesthetics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Welcome to the KoLMafia Wiki.&lt;br /&gt;
&lt;br /&gt;
Please pardon our dust while we remodel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Progress level: [[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:80%;margin-top: .7em;background-color:#F4DF3B;border:2px solid #8663A8&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td class=&amp;quot;box_tgen&amp;quot; style=&amp;quot;text-align:center;color:#000;font-size:90%;border:none;margin: 0;padding:.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Links:&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Your Character]] || [[Item Management]] || [[Equipment]] || [[Skills and Effects]] || [[Adventuring]] || [[In-combat functions for consult scripting]] || [[Miscellaneous]]  || [[String Handling Routines]] || [[Datatype Constants]] || [[Datatype Conversions]] || [[KoLmafia Properties]] || [[Code Samples]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information about ASH Scripting ==&lt;br /&gt;
&lt;br /&gt;
[[ASH Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howto:&#039;&#039;&#039;&amp;lt;Br/&amp;gt;&lt;br /&gt;
Use If to determine whether or not code gets executed: [[If]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=User:MagiNinjA&amp;diff=1925</id>
		<title>User:MagiNinjA</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=User:MagiNinjA&amp;diff=1925"/>
		<updated>2007-04-11T05:37:52Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: an introduction to who i am on kol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi peoples!&lt;br /&gt;
&lt;br /&gt;
Not much to say...a lot more stuff is on my [http://kol.coldfront.net/thekolwiki/index.php/User:MagiNinjA kolwiki page]. Besides being a hardcore junkie (and a horrible one for daycount at that), I attempt to manage this wiki AND the kolwiki, and I CAN write ASH scripts.&lt;br /&gt;
&lt;br /&gt;
We can talk some...ehh...meat...if you need one. ;)&lt;br /&gt;
&lt;br /&gt;
Commission prices are basically based on your satisfaction, given that you aren&#039;t insane.&lt;br /&gt;
&lt;br /&gt;
If you wish for one, or simply to contact for whatever reasons besides malicious intent, you can give a drop on [[User_talk:MagiNinjA|this page]] or [http://kol.coldfront.net/thekolwiki/index.php/User:MagiNinjA the talk page on my kolwiki user page]. I can also be contacted by AIM (ReMiXedD) and by email (magininja at gmail dot com).&lt;br /&gt;
&lt;br /&gt;
Thanks for reading and enjoy!&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Talk:Main_Page&amp;diff=637</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Talk:Main_Page&amp;diff=637"/>
		<updated>2007-03-29T05:35:28Z</updated>

		<summary type="html">&lt;p&gt;MagiNinjA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Save these links for now:&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
21895299452399151244860&lt;br /&gt;
&lt;br /&gt;
== Wiki layout... ==&lt;br /&gt;
&lt;br /&gt;
We really should consider exactly how to lay out the wiki... We should probably see how others (especially the KoL wiki) do it and take inspiration... :)&lt;br /&gt;
&lt;br /&gt;
Also, I&#039;m thinking we should eventually have a page for each function, to make searching the wiki more valuable... :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Daychilde|Daychilde]] 23:00, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I agree with your idea about one-page-per-function.&lt;br /&gt;
&lt;br /&gt;
Also I think every* function&#039;s documentation should show a real-world example of use.  The links to example scripts are a good start in this direction, but some code to read right on the function page would be nice.  (*Yes, even the &amp;quot;you are not cool enough to use this&amp;quot; undocumented stuff.)&lt;br /&gt;
&lt;br /&gt;
A master ASH function list page would be helpful.  When trying to Find a keyword in browser to see if KM implements a given functionality, it&#039;s a minor PITA to have to click into each categorized page and search them all individually.&lt;br /&gt;
&lt;br /&gt;
Also welcome would be some kind of icon, color, or other indicator for newly-added functions.  Master list sorted/sortable by implementation version/date if possible.&lt;br /&gt;
&lt;br /&gt;
Also, on the subject of general layout/UI improvements (since you asked):  for the main page, I prefer a high-level bulleted-listy index/ToC, kinda like the ToCs on the current sourceforge manual pages.  Personally, I find this more useful than the increasingly popular &amp;quot;widgety-portaly-stocks-news-and-weather&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
Redundancy should be removed wherever possible -- e.g. (ASHRM) in front of every link.  I understand if prefixes of that sort are there to assist in organizing the underlying database, but if not, I think they are totally unnecessary and a distraction -- that is, provided the containing page is appropriately identified with a nice big &amp;quot;ASH Reference Manual&amp;quot; heading at the top, breadcrumbs, etc.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll quit before I arrive at a frenzy of usability fanaticism the likes of which would make J. Nielsen repent like a dirty sinner.  (Got work to do, actually.  Now maybe if there was a &amp;quot;job opportunities&amp;quot; section.......)&lt;br /&gt;
&lt;br /&gt;
--[[User:somebody who sincerely appreciates not having to register/login and probably wouldn&#039;t participate elsewise]] 12:35, 30 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On the other hand, speed-bumping idiot apammers may be worth it.  I could go on for ages about how offensive I find that kind of griefing (If you think life isn&#039;t a game, you&#039;re doing it wrong)--[[User:Metraxis|Metraxis]] 11:27, 18 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Updating? ==&lt;br /&gt;
Let&#039;s get started, guys. Soon enough, I&#039;ll have a list of all the functions, which I think should go in a wiki page to (as someone above said) search and link. Also, is there a way to do monospacing with code? --[[User:MagiNinjA|MagiNinjA]] 00:35, 29 March 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>MagiNinjA</name></author>
	</entry>
</feed>