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	<id>https://wiki.kolmafia.us/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MapleMario</id>
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	<updated>2026-04-24T21:14:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2828</id>
		<title>Cli execute</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2828"/>
		<updated>2009-05-09T22:47:28Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[boolean]] cli_execute( [[string]] command )&#039;&#039;&#039;&lt;br /&gt;
Executes the given command as a CLI command, rather than ASH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// snippet from my aftercore.ash script&lt;br /&gt;
    cli_execute(&amp;quot;outfit &amp;quot;+consumption_outfit);&lt;br /&gt;
    &lt;br /&gt;
    if (use_milk_of_mag) cli_execute(&amp;quot;use milk of magnesium&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    foreach i in food_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;eat &amp;quot;+food_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    foreach i in booze_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;drink &amp;quot;+booze_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    foreach i in spleen_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;use &amp;quot;+spleen_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    if (switch_ode_polka)&lt;br /&gt;
    {&lt;br /&gt;
      cli_execute(&amp;quot;uneffect ode to booze&amp;quot;);&lt;br /&gt;
      cli_execute(&amp;quot;nuns&amp;quot;);&lt;br /&gt;
      cli_execute(&amp;quot;cast 35 polka of plenty&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2827</id>
		<title>Cli execute</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2827"/>
		<updated>2009-05-09T22:37:22Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[boolean]] cli_execute( [[string]] command )&#039;&#039;&#039;&lt;br /&gt;
Executes the given command as a CLI command, rather than ASH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
// snippet from my aftercore.ash script&lt;br /&gt;
    cli_execute(&amp;quot;outfit &amp;quot;+consumption_outfit);&lt;br /&gt;
    &lt;br /&gt;
    if (use_milk_of_mag) cli_execute(&amp;quot;use milk of magnesium&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    foreach i in food_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;eat &amp;quot;+food_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    foreach i in booze_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;drink &amp;quot;+booze_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    foreach i in spleen_items&lt;br /&gt;
    {&lt;br /&gt;
    &lt;br /&gt;
      cli_execute(&amp;quot;use &amp;quot;+spleen_items[i]);&lt;br /&gt;
    &lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    if (switch_ode_polka)&lt;br /&gt;
    {&lt;br /&gt;
      cli_execute(&amp;quot;uneffect ode to booze&amp;quot;);&lt;br /&gt;
      cli_execute(&amp;quot;nuns&amp;quot;);&lt;br /&gt;
      cli_execute(&amp;quot;cast 35 polka of plenty&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2826</id>
		<title>Cli execute</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Cli_execute&amp;diff=2826"/>
		<updated>2009-05-09T22:35:49Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;boolean cli_execute(string command)&amp;#039;&amp;#039;&amp;#039; Executes the given command as a CLI command, rather than ASH.  &amp;lt;code&amp;gt; # snippet from my aftercore.ash script 		cli_execute(&amp;quot;outfit &amp;quot;+consu...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[boolean]] cli_execute([[string]] command)&#039;&#039;&#039;&lt;br /&gt;
Executes the given command as a CLI command, rather than ASH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
# snippet from my aftercore.ash script&lt;br /&gt;
		cli_execute(&amp;quot;outfit &amp;quot;+consumption_outfit);&lt;br /&gt;
		&lt;br /&gt;
		if (use_milk_of_mag) cli_execute(&amp;quot;use milk of magnesium&amp;quot;);&lt;br /&gt;
		&lt;br /&gt;
		foreach i in food_items&lt;br /&gt;
		{&lt;br /&gt;
		&lt;br /&gt;
			cli_execute(&amp;quot;eat &amp;quot;+food_items[i]);&lt;br /&gt;
		&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		foreach i in booze_items&lt;br /&gt;
		{&lt;br /&gt;
		&lt;br /&gt;
			cli_execute(&amp;quot;drink &amp;quot;+booze_items[i]);&lt;br /&gt;
		&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		foreach i in spleen_items&lt;br /&gt;
		{&lt;br /&gt;
		&lt;br /&gt;
			cli_execute(&amp;quot;use &amp;quot;+spleen_items[i]);&lt;br /&gt;
		&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
		if (switch_ode_polka)&lt;br /&gt;
		{&lt;br /&gt;
			cli_execute(&amp;quot;uneffect ode to booze&amp;quot;);&lt;br /&gt;
			cli_execute(&amp;quot;nuns&amp;quot;);&lt;br /&gt;
			cli_execute(&amp;quot;cast 35 polka of plenty&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Import&amp;diff=2817</id>
		<title>Import</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Import&amp;diff=2817"/>
		<updated>2009-05-09T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;import &amp;lt;filename&amp;gt;&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Import&amp;#039;&amp;#039;&amp;#039; is a command that is used to import (hence the name) an entire file&amp;#039;s contents into the file in which &amp;#039;&amp;#039;&amp;#039;import&amp;#039;&amp;#039;&amp;#039; is called.  &amp;lt;p&amp;gt;Example: &amp;lt;pre&amp;gt;#...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;import &amp;lt;filename&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Import&#039;&#039;&#039; is a command that is used to import (hence the name) an entire file&#039;s contents into the file in which &#039;&#039;&#039;import&#039;&#039;&#039; is called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;# snippet from my aftercore.ash file&lt;br /&gt;
import &amp;lt;aftercore_config.ash&amp;gt; // import the configuration file (loaded with variables) into the script&lt;br /&gt;
import &amp;lt;aftercore_bounty.ash&amp;gt; // import bounty functionality (loaded with functions) into the script&lt;br /&gt;
&lt;br /&gt;
int first_meat = my_meat();&lt;br /&gt;
int first_advs = my_adventures();&lt;br /&gt;
boolean using_upcs_curr = false;&lt;br /&gt;
&lt;br /&gt;
# ...&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=User_confirm&amp;diff=2803</id>
		<title>User confirm</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=User_confirm&amp;diff=2803"/>
		<updated>2009-05-09T22:26:21Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;boolean user_confirm( string message )&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;Opens a confirm dialog with the passed message; returns true if user selects Yes, false if No is pressed.  &amp;lt;p&amp;gt;Example: &amp;lt;pre&amp;gt;# fai...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[boolean]] user_confirm( [[string]] message )&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Opens a confirm dialog with the passed message; returns true if user selects Yes, false if No is pressed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;# fairly simple function to check if your bounty is one that gives good meat&lt;br /&gt;
# if so, it makes sure that you want to farm meat and not stats.&lt;br /&gt;
void equip_best_outfit(location bounty_area, string stat_outfit, string farming_outfit)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  if (bounty_area == $location[Giant&#039;s Castle] || bounty_area == $location[Fantasy Airship])&lt;br /&gt;
  {&lt;br /&gt;
  &lt;br /&gt;
    if (user_confirm(&amp;quot;Your selected bounty area is a good source of meat. Would you like to use your farming outfit instead of your bounty outfit?&amp;quot;)) return outfit(farming_outfit);&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  return outfit(stat_outfit);&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Abort&amp;diff=2789</id>
		<title>Abort</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Abort&amp;diff=2789"/>
		<updated>2009-05-09T21:06:08Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;abort([string message])&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;Aborts the current script, printing the message passed in red. If no message is passed, it will display the all-too-familiar &amp;quot;KoLMafia declares world pe...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;abort([string message])&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Aborts the current script, printing the message passed in red. If no message is passed, it will display the all-too-familiar &amp;quot;KoLMafia declares world peace.&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt;Note: &amp;quot;abort&amp;quot; is also usable as a CLI command, and will not be queued.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# useless function, but serves as a code snippet&lt;br /&gt;
void do_ns_maze()&lt;br /&gt;
	if (item_amount($item[hedge maze puzzle]) &amp;lt; 1) abort(&amp;quot;You have no puzzle pieces, man.&amp;quot;);&lt;br /&gt;
	else cli_execute(&amp;quot;maze&amp;quot;);&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Expected_damage&amp;diff=2714</id>
		<title>Expected damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Expected_damage&amp;diff=2714"/>
		<updated>2009-05-09T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;expected_damage(monster mon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; Estimates how much damage the specified monster will deal to you (given your current player status).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# scriptlet that determines whether it is safe to fight a certain monster&lt;br /&gt;
# (if they deal less than 20% of your hp each hit)&lt;br /&gt;
boolean safe_to_fight(monster mon)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  int expected_dmg = expected_damage(mon);&lt;br /&gt;
  int hp = my_maxhp();&lt;br /&gt;
  int hp_limit = hp * 0.2;&lt;br /&gt;
&lt;br /&gt;
  if (expected_dmg &amp;lt; hp_limit) return true;&lt;br /&gt;
  return false;&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Retrieve_item&amp;diff=2776</id>
		<title>Retrieve item</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Retrieve_item&amp;diff=2776"/>
		<updated>2009-05-09T20:29:50Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;boolean retrieve_item( int quantity, item it )&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;uses KoLmafia internal logic to gather the items in the least destructive manner. &amp;#039;&amp;#039;See the “acquire” documentation in the CL...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;boolean retrieve_item( int quantity, item it )&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;uses KoLmafia internal logic to gather the items in the least destructive manner. &#039;&#039;See the “acquire” documentation in the CLI manual for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# function to get your class-specific Epic Weapon hermit item&lt;br /&gt;
boolean get_epic_item()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  item[class] epic_items;&lt;br /&gt;
  epic_items[$class[seal clubber]] = $item[seal tooth];&lt;br /&gt;
  epic_items[$class[turtle tamer]] = $item[chisel];&lt;br /&gt;
  epic_items[$class[pastamancer]] = $item[petrified noodles];&lt;br /&gt;
  epic_items[$class[sauceror]] = $item[jabañero pepper];&lt;br /&gt;
  epic_items[$class[disco bandit]] = $item[banjo strings];&lt;br /&gt;
  epic_items[$class[accordion thief]] = $item[hot buttered roll];&lt;br /&gt;
&lt;br /&gt;
  return retrieve_item(1, epic_items[my_class()]);&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Autosell&amp;diff=2769</id>
		<title>Autosell</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Autosell&amp;diff=2769"/>
		<updated>2009-05-09T20:18:20Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;boolean autosell( int quantity, item it )&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; Autosells the given items.   &amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# small scriptlet (taken from my aftercore.ash)) that autosells all of your Castle combat items #...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;boolean autosell( int quantity, item it )&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Autosells the given items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# small scriptlet (taken from my aftercore.ash)) that autosells all of your Castle combat items&lt;br /&gt;
# ... unless you have more than 1000 of each, which you shouldn&#039;t, unless you&#039;re collecting.&lt;br /&gt;
void castlesell() {&lt;br /&gt;
&lt;br /&gt;
	use(1000, $item[Warm Subject gift certificate]);&lt;br /&gt;
	autosell(1000, $item[heavy D]);&lt;br /&gt;
	autosell(1000, $item[original G]);&lt;br /&gt;
	autosell(1000, $item[disturbing fanfic]);&lt;br /&gt;
	autosell(1000, $item[furry fur]);&lt;br /&gt;
	autosell(1000, $item[wolf mask]);&lt;br /&gt;
	autosell(1000, $item[awful poetry journal]);&lt;br /&gt;
	autosell(1000, $item[thin black candle]);&lt;br /&gt;
	autosell(1000, $item[chaos butterfly]);&lt;br /&gt;
	autosell(1000, $item[plot hole]);&lt;br /&gt;
	autosell(1000, $item[probability potion]);&lt;br /&gt;
	autosell(1000, $item[procrastination potion]);&lt;br /&gt;
	autosell(1000, $item[angry farmer candy]);&lt;br /&gt;
	autosell(1000, $item[giant needle]);&lt;br /&gt;
	autosell(1000, $item[Mick&#039;s IcyVapoHotness Rub]);&lt;br /&gt;
	autosell(1000, $item[rave whistle]);&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Creatable_amount&amp;diff=2762</id>
		<title>Creatable amount</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Creatable_amount&amp;diff=2762"/>
		<updated>2009-05-09T20:15:39Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;int creatable_amount( item it )&amp;#039;&amp;#039;&amp;#039; &amp;lt;br /&amp;gt;Returns the amount of the item that you are capable of creating with your current inventory and skills.   &amp;lt;p&amp;gt;Example: &amp;lt;br /&amp;gt;&amp;lt;pre&amp;gt;# end-of-ascens...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;int creatable_amount( item it )&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Returns the amount of the item that you are capable of creating with your current inventory and skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Example:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;pre&amp;gt;# end-of-ascension scriptlet that tries to create your key lime pies&lt;br /&gt;
boolean create_key_lime_pies()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  item[int] pies;&lt;br /&gt;
  pies[0] = $item[boris&#039;s key lime pie];&lt;br /&gt;
  pies[1] = $item[jarlsberg&#039;s key lime pie];&lt;br /&gt;
  pies[2] = $item[sneaky pete&#039;s key lime pie];&lt;br /&gt;
  pies[3] = $item[digital key lime pie];&lt;br /&gt;
  pies[4] = $item[star key lime pie];&lt;br /&gt;
&lt;br /&gt;
  boolean ret = true;&lt;br /&gt;
&lt;br /&gt;
  foreach i in pies&lt;br /&gt;
  {&lt;br /&gt;
&lt;br /&gt;
    if (item_amount(pies[i]) &amp;lt; 1)&lt;br /&gt;
    {&lt;br /&gt;
      &lt;br /&gt;
      if (creatable_amount(pies[i]) &amp;gt;= 1)&lt;br /&gt;
      {&lt;br /&gt;
        &lt;br /&gt;
        if (!create(1, pies[i])) ret = false;&lt;br /&gt;
        &lt;br /&gt;
      }&lt;br /&gt;
      else&lt;br /&gt;
      {&lt;br /&gt;
      &lt;br /&gt;
        ret = false;&lt;br /&gt;
      &lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  return ret;&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Monster_level_adjustment&amp;diff=2751</id>
		<title>Monster level adjustment</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Monster_level_adjustment&amp;diff=2751"/>
		<updated>2009-05-09T19:58:59Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;monster_level_adjustment()&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Returns your current +ML, including any MCDs.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# Script that tries to figure out if it&#039;s better to use Volley or Brero&lt;br /&gt;
# for a certain area&#039;s ML (assuming that your volley and &#039;brero are both 20 lbs.)&lt;br /&gt;
&lt;br /&gt;
boolean better_to_use_brero(int ml_being_tested)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  int ml_modifier = monster_level_adjustment();&lt;br /&gt;
  if ((ml_being_tested + ml_modifier) &amp;gt;= 85) return true;&lt;br /&gt;
  return false;&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
	<entry>
		<id>https://wiki.kolmafia.us/index.php?title=Monster_level_adjustment&amp;diff=2750</id>
		<title>Monster level adjustment</title>
		<link rel="alternate" type="text/html" href="https://wiki.kolmafia.us/index.php?title=Monster_level_adjustment&amp;diff=2750"/>
		<updated>2009-05-09T19:58:43Z</updated>

		<summary type="html">&lt;p&gt;MapleMario: New page: &amp;#039;&amp;#039;&amp;#039;monster_level_adjustment()&amp;#039;&amp;#039;&amp;#039; Returns your current +ML, including any MCDs.  Example: &amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# Script that tries to figure out if it&amp;#039;s better to use Volley or Brero # for a certain are...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;monster_level_adjustment()&#039;&#039;&#039;&lt;br /&gt;
Returns your current +ML, including any MCDs.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;pre&amp;gt;# Script that tries to figure out if it&#039;s better to use Volley or Brero&lt;br /&gt;
# for a certain area&#039;s ML (assuming that your volley and &#039;brero are both 20 lbs.)&lt;br /&gt;
&lt;br /&gt;
boolean better_to_use_brero(int ml_being_tested)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  int ml_modifier = monster_level_adjustment();&lt;br /&gt;
  if ((ml_being_tested + ml_modifier) &amp;gt;= 85) return true;&lt;br /&gt;
  return false;&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>MapleMario</name></author>
	</entry>
</feed>