My adventures: Difference between revisions
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imported>Bale mNo edit summary |
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name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
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adventure(my_adventures() , $location[giant's castle]); | adventure(my_adventures() , $location[giant's castle]); | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{CodeSample| | |||
description=Checking to see if you have adventures left before doing something:| | description=Checking to see if you have adventures left before doing something:| | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
if (my_adventures() == 0) abort("You can't run this script without adventures."); | if (my_adventures() == 0) abort("You can't run this script without adventures."); | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
{{CodeSample| | |||
description=Making sure you have enough adventures to perform a set of actions:| | description=Making sure you have enough adventures to perform a set of actions:| | ||
code= | code= | ||
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special=When not logged in, this function returns 0. | special=When not logged in, this function returns 0. | ||
}} | }} | ||
[[Category:Your Character]] |
Latest revision as of 21:32, 21 May 2010
Function Syntax
int my_adventures()
Returns the logged-in character's number of adventures remaining.
Code Samples
Using this function to spend all of your adventures farming the Castle:
adventure(my_adventures() , $location[giant's castle]);
Checking to see if you have adventures left before doing something:
if (my_adventures() == 0) abort("You can't run this script without adventures.");
Making sure you have enough adventures to perform a set of actions:
location farming_location = $location[giant's castle];
while (my_adventures() >= 4) {
if (use(1 , $item[dance card])) {
adventure(3 , farming_location);
adventure(1 , $location[Haunted Ballroom]);
} else break;
}
See Also
Special
When not logged in, this function returns 0.