My hp: Difference between revisions

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imported>ZammyWarrior
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imported>Bale
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'''int my_hp()'''<br/>
{{
Returns your current HP level
#vardefine:name|my_hp}}{{
[[Category:Your Character | My hp()]]
#vardefine:return_type|int}}{{
[[Category:Ash Functions |My hp()]]
[[Category:Needs Code Samples | My hp()]]


<pre>if(my_hp() == 0){
FunctionPage|
restore_hp(mymax_mp());
name={{#var:name}}|
} </pre>
 
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|
 
function_description=Returns your current HP level as an int.|
 
code1={{CodeSample|
title=Code Samples|
description=The following example will attempt to heal you to full health if your HP has reached 0.|
code=
<syntaxhighlight>
if(my_hp() == 0) {
  restore_hp(my_maxhp());
}
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|my_maxhp|restore_hp}}|
special=When not logged in, this function returns 0.
}}
 
[[Category:Your Character]]

Latest revision as of 21:33, 21 May 2010

Function Syntax

int my_hp()

Returns your current HP level as an int.

Code Samples

The following example will attempt to heal you to full health if your HP has reached 0.

if(my_hp() == 0) {
   restore_hp(my_maxhp());
}

See Also

my_maxhp() | restore_hp()

Special

When not logged in, this function returns 0.