My mp: Difference between revisions

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imported>ZammyWarrior
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imported>Bale
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'''int my_mp()'''<br/>
{{
Returns your current and highest available HP and MP levels
#vardefine:name|my_mp}}{{
[[Category:Your Character | My mp()]]
#vardefine:return_type|int}}{{
[[Category:Ash Functions |My mp()]]
 
[[Category:Needs Code Samples | My mp()]]
FunctionPage|
<pre>if(my_mp() == 0){
name={{#var:name}}|
restore_mp(mymax_mp());
 
} </pre>
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|
 
function_description=Returns your current MP level as an int.|
 
code1={{CodeSample|
title=Code Samples|
description=The following example will attempt to restore you to full MP when your MP reaches 0.|
code=
<syntaxhighlight>
if(my_mp() == 0) {
  restore_mp(my_maxmp());
}
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|my_maxmp|restore_mp}}|
special=When not logged in, this function returns 0.
}}
 
[[Category:Your Character]]

Latest revision as of 21:33, 21 May 2010

Function Syntax

int my_mp()

Returns your current MP level as an int.

Code Samples

The following example will attempt to restore you to full MP when your MP reaches 0.

if(my_mp() == 0) {
   restore_mp(my_maxmp());
}

See Also

my_maxmp() | restore_mp()

Special

When not logged in, this function returns 0.