My maxmp: Difference between revisions

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imported>Grotfang
m moved My maxmp() to My maxmp: Conformity
imported>Grotfang
Conform to template
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[[int]] [[my_maxmp()]]
{{#vardefine:name|my_maxmp}}
{{#vardefine:return_type|int}}


Returns the logged-in character's maximum MP level as an [[int]].
{{FunctionPage|
name={{#var:name}}|
function_category=Your Character|


The following example attempts to ensure that you are able to cast Olfaction before adventuring:
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|


<code>
function_description=Returns the logged-in character's maximum MP level as an int.|
  [[location]] bountylocation = $location[Hole in the Sky];
  if ([[my_maxmp()]] < [[mp_cost()|mp_cost]]($[[skill]][transcendant olfaction])) {
    [[print()|print]]("You are unable to cast Olfaction.","red");
  } else {
    [[restore_mp()|restore_mp]]([[mp_cost()|mp_cost]]($[[skill]][transcendant olfaction]));
  }
  [[adventure()|adventure]]([[my_adventures()]],bountylocation);
</code>
[[Category:Your Character | My maxmp()]]
[[Category:Ash Functions |My maxmp()]]


When not logged in, this function returns 0.
code1={{CodeSample|
title=Code Samples|
description=The following example attempts to ensure that you are able to cast Olfaction before adventuring.|
code=
<syntaxhighlight>
location bountylocation = $location[Hole in the Sky];
if(my_maxmp() < mp_cost($skill[transcendant olfaction])) {
  print("You are unable to cast Olfaction." , "red");
}
else {
  restore_mp(mp_cost($skill[transcendant olfaction]));
}
adventure(my_adventures() , bountylocation);
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|my_maxhp|mp_cost|restore_mp|my_advetures}}|
special=When not logged in, this function returns 0.
}}

Revision as of 13:26, 1 March 2010



Function Syntax

int my_maxmp()

Returns the logged-in character's maximum MP level as an int.

Code Samples

The following example attempts to ensure that you are able to cast Olfaction before adventuring.

location bountylocation = $location[Hole in the Sky];
if(my_maxmp() < mp_cost($skill[transcendant olfaction])) {
   print("You are unable to cast Olfaction." , "red");
}
else {
   restore_mp(mp_cost($skill[transcendant olfaction]));
}
adventure(my_adventures() , bountylocation);

See Also

my_maxhp() | mp_cost() | restore_mp() | my_advetures()

Special

When not logged in, this function returns 0.