User confirm: Difference between revisions

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imported>MapleMario
New page: '''boolean user_confirm( string message )''' <br />Opens a confirm dialog with the passed message; returns true if user selects Yes, false if No is pressed. <p>Example: <pre># fai...
 
imported>Fredg1
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'''[[boolean]] user_confirm( [[string]] message )'''
{{
<br />Opens a confirm dialog with the passed message; returns true if user selects Yes, false if No is pressed.
#vardefine:name|user_confirm}}{{
#vardefine:return_type|boolean}}{{


<p>Example:
FunctionPage|
<pre># fairly simple function to check if your bounty is one that gives good meat
name={{#var:name}}|
# if so, it makes sure that you want to farm meat and not stats.
 
void equip_best_outfit(location bounty_area, string stat_outfit, string farming_outfit)
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}|
parameter1={{Param|string|message}}|
}}|
 
function2={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}|
parameter1={{Param|string|message}}|
parameter2={{Param|int|timeOutMillis}}|
parameter3={{Param|boolean|defaultValue}}|
p1desc={{pspan|message}} is the text to display in the confirmation pop-up|
p2desc={{pspan|timeOutMillis}} the length of time to display the dialog, in milliseconds|
p3desc={{pspan|defaultValue}} the value to return if the user does not choose an input before <b>timeOutMillis</b> ms|
}}|
 
function_description=Presents the user with a pop-up dialog box with the text in {{pspan|message}} (can use escaped characters, such as "<nowiki>\n</nowiki>" for a newline); returns true if the user selects "Yes" and false if the user selects "No."</p>
<p>If you wish for the dialog to "time out" and return a default value if the user does not select an option, use the three-parameter version.</p>
<p>Please use these sparingly, as it can defeat the purpose of scripting if the user must constantly provide information during execution.|
 
code1={{CodeSample|
title=Code Sample|
description=A check to see if the user truly wants to execute a script.|
code=
<syntaxhighlight>
if (!user_confirm("Are you sure you want to proceed with executing this script?") )
{
  abort("Script execution canceled by user.");
}
</syntaxhighlight>}}|
 
code2={{CodeSample|
title=Conditional pop-ups|
description=By taking in consideration that ASH has lazy booleans, it is possible to make confirmation messages that will only appear if the user doesn't satisfy a condition without having to isolate the user_confirm() call.<br>In this example, the user is asked to input the amount of adventures to spend. If they have at least that much, the script simply executes, without a pop-up appearing. Otherwise, a pop-up appears, and the script only executes if the user answers yes.|
code=
<syntaxhighlight>
void main( int adventures_to_spend )
{
{
  if (my_adventures() < adventures_to_spend && !user_confirm("You don't have that many adventures. Use as many as possible instead?"))
  {
      abort("Script execution canceled by user.");
  }


  if (bounty_area == $location[Giant's Castle] || bounty_area == $location[Fantasy Airship])
  // Rest of the script
  {
}
 
</syntaxhighlight>|
    if (user_confirm("Your selected bounty area is a good source of meat. Would you like to use your farming outfit instead of your bounty outfit?")) return outfit(farming_outfit);
moreinfo=See [[Operators#Boolean_Operators]] for how/why this works.}}|
 
  }


  return outfit(stat_outfit);
}}


}</pre></p>
[[Category:Miscellaneous Functions]]

Latest revision as of 11:12, 23 October 2020

Function Syntax

boolean user_confirm(string message )

boolean user_confirm(string message ,int timeOutMillis ,boolean defaultValue )

  • message is the text to display in the confirmation pop-up
  • timeOutMillis the length of time to display the dialog, in milliseconds
  • defaultValue the value to return if the user does not choose an input before timeOutMillis ms

Presents the user with a pop-up dialog box with the text in message (can use escaped characters, such as "\n" for a newline); returns true if the user selects "Yes" and false if the user selects "No."

If you wish for the dialog to "time out" and return a default value if the user does not select an option, use the three-parameter version.

Please use these sparingly, as it can defeat the purpose of scripting if the user must constantly provide information during execution.

Code Sample

A check to see if the user truly wants to execute a script.

if (!user_confirm("Are you sure you want to proceed with executing this script?") )
{
   abort("Script execution canceled by user.");
}

Conditional pop-ups

By taking in consideration that ASH has lazy booleans, it is possible to make confirmation messages that will only appear if the user doesn't satisfy a condition without having to isolate the user_confirm() call.
In this example, the user is asked to input the amount of adventures to spend. If they have at least that much, the script simply executes, without a pop-up appearing. Otherwise, a pop-up appears, and the script only executes if the user answers yes.

void main( int adventures_to_spend )
{
   if (my_adventures() < adventures_to_spend && !user_confirm("You don't have that many adventures. Use as many as possible instead?"))
   {
      abort("Script execution canceled by user.");
   }

   // Rest of the script
}

See Operators#Boolean_Operators for how/why this works.