Basement: Difference between revisions

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__TOC__
KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a challenge it knows it cannot pass.
KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a challenge it knows it cannot pass.


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* Change outfits automatically.
* Change outfits automatically.
* Change familiars automatically.
* Change familiars automatically.
* Use elementform automatically in the relevent tests.
* Use elementform automatically in the relevant tests.
* Automatically fight monsters as normal.
* Automatically fight monsters as normal.


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If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:
If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:


* combat f=sandworm
* damage f=sandworm
* element f=parrot
* element f=parrot


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Mafia will fight monsters as if they were normal enemies. For this reason, it is probably best to set a very simple CCS, just using either an uncapped myst spell, or scaling item (love songs, divines, etc.).
Mafia will fight monsters as if they were normal enemies. For this reason, it is probably best to set a very simple CCS, just using either an uncapped myst spell, or scaling item (love songs, divines, etc.).
==Alternative Script==
See [http://kolmafia.us/showthread.php?3113-autoBasement.ash-Better-basement-automation this thread] for an alternative approach to basementing based upon mafia's [[Modifier Maximizer|maximizer]] and using items.
[[Category:Automation]]

Latest revision as of 03:54, 22 June 2010

KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a challenge it knows it cannot pass.

Mafia will:

  • Change outfits automatically.
  • Change familiars automatically.
  • Use elementform automatically in the relevant tests.
  • Automatically fight monsters as normal.

Mafia will not:

  • Use Dr. Lucifer to pass MP tests.
  • Ever adventure if it is not 100% sure the test will be passed.

Outfits

Mafia will change outfits automatically for you, switching to custom outfits called:

  • damage
  • element
  • gauntlet
  • mpdrain
  • moxie
  • muscle
  • mysticality

If none of these outfits are present, mafia will simply attempt to pass the test with whatever you have on.

Familiars

If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:

  • damage f=sandworm
  • element f=parrot

Combat

Mafia will fight monsters as if they were normal enemies. For this reason, it is probably best to set a very simple CCS, just using either an uncapped myst spell, or scaling item (love songs, divines, etc.).

Alternative Script

See this thread for an alternative approach to basementing based upon mafia's maximizer and using items.