Initiative modifier: Difference between revisions

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{{#vardefine:name|initiative_modifier}}
{{
{{#vardefine:return_type|float}}
#vardefine:name|initiative_modifier}}{{
{{FunctionPage|
#vardefine:return_type|float}}{{
 
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Your Character|
function1={{Function|
function1={{Function|
name={{#var:name}}|
name={{#var:name}}|
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return_also={{#var:return_also}}
return_also={{#var:return_also}}
}}|
}}|
function_description=Returns your current percentage initiative modifier in the form of a float|
function_description=Returns your current percentage initiative modifier in the form of a float.|
code1={{CodeSample|
code1={{CodeSample|
title=Positive Initiative Checker|
title=Code Samples|
description=Returns false if you have a negative initiative modifier|
description=Checks to see whether your initiative modifier is positive.|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean positive_initiative()
boolean positive_initiative() {
{
  if(initiative_modifier() < 0){
    if( initiative_modifier() < 0 )
      return false;
        return false;
  }
    else
  return true;
        return true;
}
}
</syntaxhighlight>
</syntaxhighlight>
}}|
}}
code2={{CodeSample|
{{CodeSample|
title=Yellow Ray Checker|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean first_yellow_ray()
boolean first_yellow_ray() {
{
  if(initiative_modifier() >= 60) {
    if( '''initiative_modifier()''' >= 60 )
      if(my_familiar() == $familiar[he-boulder]) {
    {
        adventure(1 , $location[A Maze of Sewer Tunnels]);
        if( my_familiar() == $familiar[he-boulder] )
        return true;
        {
      }
            adventure( 1 , $location[A Maze of Sewer Tunnels] );
      else {
            return true;
        print("You should use the He-Boulder for this");
        }
      }
        else
  }
            print( "You should use the He-Boulder for this" );
  else {
    }
      print("Your initiative is too low");
    else
  }
        print( "Your initiative is too low" );
  return false;
    return false;
}
}
</syntaxhighlight>
</syntaxhighlight>
}}|
}}|
see_also={{SeeAlso|my_familiar}}|
see_also={{SeeAlso|my_familiar}}|
cli_equiv=LIST_CLI_EQUIVALENT_INFO|
special=When not logged in the function returns 0.0
more_info=A_LINE_TO_NOTIFY_OF_EXTERNAL_INFO|
special=When not logged in the function returns 0 (needs spading).
}}
}}
[[Category:Your Character]]

Latest revision as of 21:36, 21 May 2010

Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0.0