Initiative modifier: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Grotfang
mNo edit summary
imported>Bale
mNo edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{#vardefine:name|initiative_modifier}}
{{
{{#vardefine:return_type|float}}
#vardefine:name|initiative_modifier}}{{
{{FunctionPage|
#vardefine:return_type|float}}{{
 
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Your Character|
function1={{Function|
function1={{Function|
name={{#var:name}}|
name={{#var:name}}|
Line 16: Line 17:
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean positive_initiative()
boolean positive_initiative() {
{
   if(initiative_modifier() < 0){
   if(initiative_modifier() < 0)
  {
       return false;
       return false;
   }
   }
Line 25: Line 24:
}
}
</syntaxhighlight>
</syntaxhighlight>
}}|
}}
code2={{CodeSample|
{{CodeSample|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean first_yellow_ray()
boolean first_yellow_ray() {
{
   if(initiative_modifier() >= 60) {
   if(initiative_modifier() >= 60)
      if(my_familiar() == $familiar[he-boulder]) {
  {
        adventure(1 , $location[A Maze of Sewer Tunnels]);
  if(my_familiar() == $familiar[he-boulder])
        return true;
  {
      }
      adventure(1 , $location[A Maze of Sewer Tunnels]);
      else {
      return true;
        print("You should use the He-Boulder for this");
      }
   }
   }
   else
   else {
       print("You should use the He-Boulder for this");
       print("Your initiative is too low");
   }
   }
  else
      print("Your initiative is too low");
   return false;
   return false;
}
}
Line 49: Line 47:
}}|
}}|
see_also={{SeeAlso|my_familiar}}|
see_also={{SeeAlso|my_familiar}}|
special=When not logged in the function returns 0 (needs spading).
special=When not logged in the function returns 0.0
}}
}}
[[Category:Your Character]]

Latest revision as of 21:36, 21 May 2010

Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0.0