Initiative modifier: Difference between revisions

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{{#vardefine:return_type|float}}
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description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
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special=When not logged in the function returns 0 (needs spading).
special=When not logged in the function returns 0.0
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[[Category:Your Character]]

Latest revision as of 21:36, 21 May 2010

Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0.0