Experience bonus: Difference between revisions
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imported>Bale added code AND corrected description. Yeah, that's WEIRD, but TRUE! |
imported>Bale mNo edit summary |
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FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
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code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
float gallery_stats = min( | float gallery_stats = min(combat_rate_modifier(), 0) /(-2.0) + 20; | ||
float encounter_stats = experience_bonus(); // Mainstat experience bonus | float encounter_stats = experience_bonus(); // Mainstat experience bonus | ||
if( | if(monster_level_adjustment() >= 20) | ||
encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech | encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech | ||
else | else | ||
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special=Returns 0 when not logged in. | special=Returns 0 when not logged in. | ||
}} | }} | ||
[[Category:Your Character]] |
Latest revision as of 21:36, 21 May 2010
Function Syntax
float experience_bonus()
Returns your current combined mainstat bonuses from familiar, equipment, monster level and effects. This is the bonus to mainstat, not total experience bonus to all stats so multiply by 2 if you want to know total experience bonus.
Code Sample
Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".
float gallery_stats = min(combat_rate_modifier(), 0) /(-2.0) + 20;
float encounter_stats = experience_bonus(); // Mainstat experience bonus
if(monster_level_adjustment() >= 20)
encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech
else
encounter_stats = encounter_stats + 12; // Mainstat bonus for fighting a weak airship monster
if(gallery_stats > encounter_stats)
print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");
Special
Returns 0 when not logged in.