Difference between revisions of "Closet amount"
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imported>Alhifar (Created page with '{{#vardefine:name|closet_amount}} {{#vardefine:return_type|int}} {{FunctionPage| name={{#var:name}}| function_category=Item Management| function1={{Function| name={{#var:name}}…') |
imported>Bale m |
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− | {{#vardefine:name|closet_amount}} | + | {{ |
− | {{#vardefine:return_type|int}} | + | #vardefine:name|closet_amount}}{{ |
+ | #vardefine:return_type|int}}{{ | ||
− | + | FunctionPage| | |
name={{#var:name}}| | name={{#var:name}}| | ||
− | |||
function1={{Function| | function1={{Function| | ||
Line 11: | Line 11: | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
return_also={{#var:return_also}}| | return_also={{#var:return_also}}| | ||
− | parameter1={{Param|item| | + | parameter1={{Param|item|it}}| |
− | p1desc= | + | p1desc={{Pspan|it}} is the item to check| |
}}| | }}| | ||
Line 22: | Line 22: | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | item coin = $item[filthy lucre]; | |
− | if( item_amount( | + | // Just to save some space later on. |
+ | if(!have_skill($skill[transcendent olfaction]) { | ||
+ | // This code will only fire if you don't have Olfaction yet. | ||
+ | if ((item_amount(coin) + display_amount(coin) + closet_amount(coin)) >= 200) | ||
+ | print( "Go get olfaction!" ); | ||
else print( "Keep going, you need more lucre!" ); | else print( "Keep going, you need more lucre!" ); | ||
} | } | ||
Line 29: | Line 33: | ||
}}| | }}| | ||
− | see_also={{SeeAlso|item_amount| | + | see_also={{SeeAlso|display_amount|equipped_amount|item_amount|shop_amount|stash_amount|storage_amount}}| |
− | special= | + | special=Returns 0 when not logged in. |
}} | }} | ||
+ | |||
+ | [[Category:Item Management]] |
Latest revision as of 21:45, 21 May 2010
Function Syntax
- it is the item to check
Returns the amount of a given item that is contained in your closet.
Sample Code
Checks if you have enough filthy lucre for Olfaction
item coin = $item[filthy lucre];
// Just to save some space later on.
if(!have_skill($skill[transcendent olfaction]) {
// This code will only fire if you don't have Olfaction yet.
if ((item_amount(coin) + display_amount(coin) + closet_amount(coin)) >= 200)
print( "Go get olfaction!" );
else print( "Keep going, you need more lucre!" );
}
See Also
display_amount() | equipped_amount() | item_amount() | shop_amount() | stash_amount() | storage_amount()
Special
Returns 0 when not logged in.