Talk:KoLmafia Guide: Goal-Oriented Adventuring: Difference between revisions
Suggestion to add non-preset goals |
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Good point; I'd also says it's worth mentioning that those goals can either be "X item" in which case it will stop once you have that total amount in main inventory (meaning it won't adv. at all if you already have them) OR "+X item" in which case it will adventure until you acquire that many MORE of an item. --[[User:StDoodle|StDoodle]] 08:55, 4 March 2010 (UTC) | |||
P.S. The second-to-last button up top allows you to sign your post if you're registered; doesn't cost anything to do so and helps us all keep track of what's going on & when. |
Latest revision as of 08:55, 4 March 2010
Hi SinginSally et al.,
This is a very nice guide; even having used Mafia for a couple of weeks, I still managed to pick up one or two things I didn't know about.
I thought it might be worth mentioning here that it's entirely possible to make up your own goals. For example, one might want to adventure for "3 dance card" or "5 limes", which are not available as presets. (I'm not sure what the situation is with plurals -- it seems to work perfectly well with <number> <singular form> as well as <plural form>, but it will stop and complain if it doesn't understand the input.
Regards,
alphatango.
Good point; I'd also says it's worth mentioning that those goals can either be "X item" in which case it will stop once you have that total amount in main inventory (meaning it won't adv. at all if you already have them) OR "+X item" in which case it will adventure until you acquire that many MORE of an item. --StDoodle 08:55, 4 March 2010 (UTC)
P.S. The second-to-last button up top allows you to sign your post if you're registered; doesn't cost anything to do so and helps us all keep track of what's going on & when.