Item type: Difference between revisions
Jump to navigation
Jump to search
imported>Heeheehee No edit summary |
imported>Aventuristo Added list of return values |
||
(13 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{#vardefine:name|item_type}} | {{ | ||
{{#vardefine:return_type|string}} | #vardefine:name|item_type}}{{ | ||
#vardefine:return_type|string}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
Line 12: | Line 12: | ||
return_also={{#var:return_also}}| | return_also={{#var:return_also}}| | ||
parameter1={{Param|item|check_me}}| | parameter1={{Param|item|check_me}}| | ||
p1desc={{Pspan|check_me}} is the | p1desc={{Pspan|check_me}} is the item to check| | ||
}}| | }}| | ||
function_description=Returns the type of | function_description=Returns the type of item that {{pspan|check_me}} is categorized as by KoLmafia. Possible values are all equipment types (see {{kolwiki|Category:Weapons}} on Coldfront) or other types (such as hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, pasta guardian, and familiar larva) that KoLmafia has a programmed action that the item is associated with.| | ||
code1={{CodeSample| | |||
title=Simple Example| | |||
description=A universal consume function.| | |||
code= | |||
<syntaxhighlight> | |||
if(item_type(it)=="food") eat(qty,it); | |||
else if(item_type(it)=="booze") drink(qty,it); | |||
else use(qty,it); | |||
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use. | |||
</syntaxhighlight>}}| | |||
special= For items that KoLmafia doesn't have a programmed function for, this function returns an empty string.| | |||
}} | }} | ||
{ | |||
As of October 2017, possible return values for this function are: | |||
{| cellpadding="0" cellspacing="3px" border="0px" | |||
|style="width: 20%"| ...weapon | |||
|style="width: 20%"| accessory | |||
|style="width: 20%"| accordion | |||
|style="width: 20%"| artsything | |||
|style="width: 20%"| autopult | |||
|- | |||
|avatar potion | |||
|axe | |||
|bag | |||
|banjo | |||
|basket | |||
|- | |||
|bazooka | |||
|blowgun | |||
|bong | |||
|book | |||
|boomerang | |||
|- | |||
|bootskin | |||
|bootspur | |||
|booze | |||
|bow | |||
|can | |||
|- | |||
|can of beans | |||
|card | |||
|catapult | |||
|chainsaw | |||
|chefstaff | |||
|- | |||
|claw | |||
|club | |||
|container ''(This includes back items)'' | |||
|crop | |||
|crossbow | |||
|- | |||
|cymbals | |||
|disco ball | |||
|dodgeball | |||
|doggie bag | |||
|dragnet | |||
|- | |||
|drill | |||
|drink helper | |||
|drum | |||
|euphemisms | |||
|familiar equipment | |||
|- | |||
|familiar larva | |||
|fish | |||
|flail | |||
|flamethrower | |||
|flute | |||
|- | |||
|folder | |||
|food | |||
|food helper | |||
|forearm replacement | |||
|frisbee | |||
|- | |||
|giftapult | |||
|guitar | |||
|gun | |||
|hammer | |||
|handcannon | |||
|- | |||
|hat | |||
|horn | |||
|hose | |||
|kazoo | |||
|knife | |||
|- | |||
|knife-glove | |||
|knuckles | |||
|laser cannon | |||
|leafblower | |||
|mace | |||
|- | |||
|machine gun | |||
|offhand | |||
|pants | |||
|pasta guardian | |||
|pistol | |||
|- | |||
|pliers | |||
|polearm | |||
|polearm? | |||
|prism | |||
|radio | |||
|- | |||
|rattle | |||
|rifle | |||
|rod | |||
|sack | |||
|saucepan | |||
|- | |||
|saw | |||
|shield | |||
|shirt | |||
|shotgun | |||
|sitar | |||
|- | |||
|sixgun | |||
|sling | |||
|slingshot | |||
|snowsack | |||
|spade | |||
|- | |||
|spear | |||
|spleen item | |||
|spring | |||
|staff | |||
|sticker | |||
|- | |||
|superball | |||
|switchblade | |||
|sword | |||
|theremin | |||
|totem | |||
|- | |||
|umbrella | |||
|utensil | |||
|violin | |||
|wand | |||
|whip | |||
|- | |||
|whistle | |||
|yoyo | |||
|zap wand | |||
|} | |||
[[Category:Item Management]] |
Latest revision as of 20:07, 27 October 2017
Function Syntax
string item_type(item check_me )
- check_me is the item to check
Returns the type of item that check_me is categorized as by KoLmafia. Possible values are all equipment types (see Category:Weapons on Coldfront) or other types (such as hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, pasta guardian, and familiar larva) that KoLmafia has a programmed action that the item is associated with.
Simple Example
A universal consume function.
if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze") drink(qty,it);
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
Special
For items that KoLmafia doesn't have a programmed function for, this function returns an empty string.
As of October 2017, possible return values for this function are:
...weapon | accessory | accordion | artsything | autopult |
avatar potion | axe | bag | banjo | basket |
bazooka | blowgun | bong | book | boomerang |
bootskin | bootspur | booze | bow | can |
can of beans | card | catapult | chainsaw | chefstaff |
claw | club | container (This includes back items) | crop | crossbow |
cymbals | disco ball | dodgeball | doggie bag | dragnet |
drill | drink helper | drum | euphemisms | familiar equipment |
familiar larva | fish | flail | flamethrower | flute |
folder | food | food helper | forearm replacement | frisbee |
giftapult | guitar | gun | hammer | handcannon |
hat | horn | hose | kazoo | knife |
knife-glove | knuckles | laser cannon | leafblower | mace |
machine gun | offhand | pants | pasta guardian | pistol |
pliers | polearm | polearm? | prism | radio |
rattle | rifle | rod | sack | saucepan |
saw | shield | shirt | shotgun | sitar |
sixgun | sling | slingshot | snowsack | spade |
spear | spleen item | spring | staff | sticker |
superball | switchblade | sword | theremin | totem |
umbrella | utensil | violin | wand | whip |
whistle | yoyo | zap wand |