Familiar weight: Difference between revisions
Jump to navigation
Jump to search
imported>Heeheehee Created page with example. |
imported>Ckb No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
Line 23: | Line 22: | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
int fam_weight( familiar fam ) { | |||
return ( familiar_weight(fam) + weight_adjustment() ); | return ( familiar_weight(fam) + weight_adjustment() ); | ||
} | } | ||
Line 32: | Line 31: | ||
special=Returns 0 when not logged in.| | special=Returns 0 when not logged in.| | ||
}} | }} | ||
[[Category:Your Character]] |
Latest revision as of 02:32, 14 October 2016
Function Syntax
int familiar_weight(familiar fam )
- fam is the familiar type (e.g. Mosquito, not "Nos Feratu")
Returns the base weight of the specified familiar.
Code Samples
Checks to see how heavy a specified familiar is, including all weight-adjusting effects.
int fam_weight( familiar fam ) {
return ( familiar_weight(fam) + weight_adjustment() );
}
See Also
Special
Returns 0 when not logged in.