Get property: Difference between revisions
imported>Eliteofdelete No edit summary |
imported>Fredg1 No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 15: | Line 15: | ||
}}| | }}| | ||
function_description=Looks for a global or appropriate user preference from the saved files (found in your "Settings" directory) and if it finds one that matches, it returns whatever value is stored for that preference.| | function2={{Function| | ||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}}| | |||
parameter1={{Param|string|prop}}| | |||
parameter2={{Param|boolean|global}}| | |||
p1desc={{Pspan|prop}} is the property to get| | |||
p2desc={{Pspan|global}}: Look for the property specifically in the global map if true, user map if false. If not included will check both.| | |||
}}| | |||
function_description=Looks for a global or appropriate user preference from the saved files (found in your "Settings" directory) and if it finds one that matches, it returns whatever value is stored for that preference. If a matching preference is not found, an empty string is returned.| | |||
code1={{CodeSample| | code1={{CodeSample| | ||
title=Code | title=Code Sample| | ||
description=The following example adventures at the daily dungeon once a day if the property " | description=The following example adventures at the daily dungeon once a day if the property "dailyDungeonDone" is false and the necessary items are gathered. | | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
if (!(to_boolean(get_property(" | if (!(to_boolean(get_property("dailyDungeonDone")))) { | ||
if (can_interact()) { | if (can_interact()) { | ||
cli_execute("find pick-o-matic lockpicks"); | cli_execute("find pick-o-matic lockpicks"); | ||
Line 37: | Line 48: | ||
cli_execute("goal set fat loot token"); | cli_execute("goal set fat loot token"); | ||
adventure(15, $location[The Daily Dungeon]); | adventure(15, $location[The Daily Dungeon]); | ||
} | } | ||
else print("You do not have the required items for the Daily Dungeon."); | else print("You do not have the required items for the Daily Dungeon."); | ||
Line 44: | Line 54: | ||
</syntaxhighlight>| | </syntaxhighlight>| | ||
moreinfo= | moreinfo= | ||
Get_property always returns a string which in this example was converted to a boolean. | Get_property always returns a string which in this example was converted to a boolean. | ||
}}| | }}| | ||
see_also={{SeeAlso| | see_also={{SeeAlso|Miscellaneous_Functions#Property_Functions}}| | ||
cli_equiv=The CLI command "get" works similarly.| | cli_equiv=The CLI command "get" works similarly.| | ||
special= | special=This function does NOT return an error if you misspelled a property's name, simply returning an empty string if no match was found. | ||
This is mostly to accommodate for cases in the likes of an [[KoLmafia_Properties#User-defined_variables|user-made properties]] that was not set yet, especially for those starting with an underscore ( _ ), since they, lacking a default value, are being erased on rollover/ascension.| | |||
}} | }} | ||
[[Category:Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] |
Latest revision as of 20:40, 1 December 2019
Function Syntax
string get_property(string prop )
- prop is the property to get
string get_property(string prop ,boolean global )
- prop is the property to get
- global: Look for the property specifically in the global map if true, user map if false. If not included will check both.
Looks for a global or appropriate user preference from the saved files (found in your "Settings" directory) and if it finds one that matches, it returns whatever value is stored for that preference. If a matching preference is not found, an empty string is returned.
Code Sample
The following example adventures at the daily dungeon once a day if the property "dailyDungeonDone" is false and the necessary items are gathered.
if (!(to_boolean(get_property("dailyDungeonDone")))) {
if (can_interact()) {
cli_execute("find pick-o-matic lockpicks");
cli_execute("find eleven-foot pole");
cli_execute("find ring of Detect Boring Doors");
}
if ((item_amount($item[pick-o-matic lockpicks]) > 0) && (item_amount($item[eleven-foot pole]) > 0) && (item_amount($item[ring of Detect Boring Doors]) > 0)) {
equip($item[ring of Detect Boring Doors]);
set_property("choiceAdventure692", 3);
set_property("choiceAdventure693", 2);
set_property("choiceAdventure690", 2);
set_property("choiceAdventure691", 2);
set_property("choiceAdventure689", 1);
cli_execute("goal set fat loot token");
adventure(15, $location[The Daily Dungeon]);
}
else print("You do not have the required items for the Daily Dungeon.");
}
else print("You have already did the daily Dungeon today.");
Get_property always returns a string which in this example was converted to a boolean.
CLI Equivalent
The CLI command "get" works similarly.
See Also
Special
This function does NOT return an error if you misspelled a property's name, simply returning an empty string if no match was found. This is mostly to accommodate for cases in the likes of an user-made properties that was not set yet, especially for those starting with an underscore ( _ ), since they, lacking a default value, are being erased on rollover/ascension.