Jump chance: Difference between revisions
Jump to navigation
Jump to search
imported>Darzil Created page with "{{ #vardefine:name|jump_chance}}{{ #vardefine:return_type|int [item]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:nam..." |
imported>Malibu Stacey m fix wrong return type |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ | ||
#vardefine:name|jump_chance}}{{ | #vardefine:name|jump_chance}}{{ | ||
#vardefine:return_type|int | #vardefine:return_type|int}}{{ | ||
#vardefine:aggregate|yes}}{{ | #vardefine:aggregate|yes}}{{ | ||
Line 41: | Line 41: | ||
}}| | }}| | ||
function_description=Returns the chance of successfully getting the jump against the monster, optionally at a particular initiative value and monster level.| | function5={{Function| | ||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
parameter1={{Param|location|l}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function6={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
parameter1={{Param|location|l}}| | |||
parameter2={{Param|int|i}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function7={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
parameter1={{Param|location|l}}| | |||
parameter2={{Param|int|i}}| | |||
parameter3={{Param|int|ml}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function_description=Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.| | |||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=The following example is a function that tells you the jump chance against the various enemies at a given location.| | |||
code= | |||
<syntaxhighlight> | |||
void location_jump (location place) { | |||
print(""+place+" has the following enemies that you might get the jump on:", "purple"); | |||
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc | |||
if (freq > 0) | |||
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue"); | |||
} | |||
location_jump($location[The Black Forest]); | |||
</syntaxhighlight>| | |||
moreinfo= For more information on jump opponents visit KoL Wiki's [http://kol.coldfront.net/thekolwiki/index.php/Talk:Combat_Initiative Combat Initiative] | |||
}}| | |||
}} | }} |
Latest revision as of 05:19, 9 April 2020
Function Syntax
int jump_chance()
int jump_chance(monster m ,int i )
int jump_chance(monster m ,int i ,int ml )
Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.
Code Samples
The following example is a function that tells you the jump chance against the various enemies at a given location.
void location_jump (location place) {
print(""+place+" has the following enemies that you might get the jump on:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue");
}
location_jump($location[The Black Forest]);
For more information on jump opponents visit KoL Wiki's Combat Initiative