My maxmp: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Grotfang
mNo edit summary
imported>Bale
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{#vardefine:name|my_maxmp}}
{{
{{#vardefine:return_type|int}}
#vardefine:name|my_maxmp}}{{
#vardefine:return_type|int}}{{


{{FunctionPage|
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Your Character|


function1={{Function|
function1={{Function|
Line 34: Line 34:
special=When not logged in, this function returns 0.
special=When not logged in, this function returns 0.
}}
}}
[[Category:Your Character]]

Latest revision as of 21:33, 21 May 2010

Function Syntax

int my_maxmp()

Returns the logged-in character's maximum MP level as an int.

Code Samples

The following example attempts to ensure that you are able to cast Olfaction before adventuring.

location bountylocation = $location[Hole in the Sky];
if(my_maxmp() < mp_cost($skill[transcendant olfaction])) {
   print("You are unable to cast Olfaction." , "red");
}
else {
   restore_mp(mp_cost($skill[transcendant olfaction]));
}
adventure(my_adventures() , bountylocation);

See Also

my_maxhp() | my_mp() | mp_cost() | restore_mp() | my_adventures()

Special

When not logged in, this function returns 0.