Current hit stat: Difference between revisions
Jump to navigation
Jump to search
imported>Alhifar mNo edit summary |
imported>AlbinoRhino mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{#vardefine:name|current_hit_stat}} | {{ | ||
{{#vardefine:return_type|stat}} | #vardefine:name|current_hit_stat}}{{ | ||
#vardefine:return_type|stat}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
Line 28: | Line 28: | ||
}}| | }}| | ||
see_also={{SeeAlso|my_primestat}}| | see_also={{SeeAlso|my_primestat|buffed_hit_stat}}| | ||
special=When not logged in, this function returns $stat[muscle]. | special=When not logged in, this function returns $stat[muscle]. | ||
}} | }} | ||
[[Category:Your Character]] |
Latest revision as of 06:57, 27 December 2017
Function Syntax
stat current_hit_stat()
Returns the stat (muscle, mysticality or moxie) that is currently being used to calculate hit percentages. This is most likely to be useful in consult ccs scripts, or scripts designed to optimise equipment usage.
Code Samples
Checks to ensure your mainstat and hit stat are the same - to make sure you have the right type of weapon equipped. This only applies to muscle and moxie classes, so it checks to make sure you are not a mysticality class first.
if(my_primestat() != $stat[mysticality]) {
if(current_hit_stat() != my_primestat()) {
print("You could probably select a more effective weapon!");
}
}
See Also
Special
When not logged in, this function returns $stat[muscle].