Damage absorption percent: Difference between revisions
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imported>Grotfang m moved Damage absorption percent() to Damage absorption percent: Conformity |
imported>Eliteofdelete No edit summary |
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{{ | |||
Returns the total percentage of damage absorption of all | #vardefine:name|damage_absorption_percent}}{{ | ||
#vardefine:return_type|float}}{{ | |||
[ | |||
[[Category: | FunctionPage| | ||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function_description=Returns the total percentage of damage absorption of all your gear and effects.| | |||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=The function will calculate the average damage you will take from a given monster, if you are hit.| | |||
code= | |||
<syntaxhighlight> | |||
int damage_calculator (monster opponent) { | |||
int myMoxie = my_buffedstat($stat[moxie]); | |||
int monsterAttack = monster_attack(opponent); | |||
int bonusDamage = monsterAttack-myMoxie; | |||
if (bonusDamage < 0) | |||
bonusDamage = 0; | |||
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction(); | |||
totalDamage = totalDamage * damage_absorption_percent()/100; | |||
if (totalDamage < 0) | |||
totalDamage = 0; | |||
return round(totalDamage); | |||
} | |||
print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue"); | |||
</syntaxhighlight>| | |||
moreinfo= | |||
The formula used to calculate damage can be found [http://kol.coldfront.net/thekolwiki/index.php/Weapon_Damage#Monster_Damage_Formula Here] Note: The example does not take in account using a shield with the passive Hero of the Half-Shell. | |||
}}| | |||
see_also={{SeeAlso|raw_damage_absorption|damage_reduction}}| | |||
special=Returns 0 when not logged in. | |||
}} | |||
[[Category:Your Character]] |
Latest revision as of 08:48, 11 January 2015
Function Syntax
float damage_absorption_percent()
Returns the total percentage of damage absorption of all your gear and effects.
Code Samples
The function will calculate the average damage you will take from a given monster, if you are hit.
int damage_calculator (monster opponent) {
int myMoxie = my_buffedstat($stat[moxie]);
int monsterAttack = monster_attack(opponent);
int bonusDamage = monsterAttack-myMoxie;
if (bonusDamage < 0)
bonusDamage = 0;
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
totalDamage = totalDamage * damage_absorption_percent()/100;
if (totalDamage < 0)
totalDamage = 0;
return round(totalDamage);
}
print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue");
The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
See Also
Special
Returns 0 when not logged in.