Damage reduction: Difference between revisions
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imported>Efilnikufecin No edit summary |
imported>Eliteofdelete typo |
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Returns the damage that is deducted | #vardefine:name|damage_reduction}}{{ | ||
[ | #vardefine:return_type|int}}{{ | ||
[[Category: | |||
FunctionPage| | |||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
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function_description=Returns the damage that is deducted as a result of damage reduction effects.| | |||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=The function will calculate the average damage you will take from each monster in a given location, if you are hit.| | |||
code= | |||
<syntaxhighlight> | |||
int damage_calculator (monster opponent) { | |||
int myMoxie = my_buffedstat($stat[moxie]); | |||
int monsterAttack = monster_attack(opponent); | |||
int bonusDamage = monsterAttack-myMoxie; | |||
if (bonusDamage < 0) | |||
bonusDamage = 0; | |||
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction(); | |||
totalDamage = totalDamage * (1 - damage_absorption_percent()/100); | |||
if (totalDamage < 0) | |||
totalDamage = 0; | |||
print("For "+opponent+": KoLMafia thinks you will take "+expected_damage(opponent)+" and calculator thinks "+totalDamage, "blue"); | |||
return round(totalDamage); | |||
} | |||
void location_damage (location place) { | |||
print(""+place+" has the following enemies that will deal the following average damage:", "purple"); | |||
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc | |||
if (freq > 0) | |||
print("The average damage a "+mob+" will deal to you is "+damage_calculator(mob)+".", "blue"); | |||
} | |||
location_damage($location[The Black Forest]); | |||
</syntaxhighlight>| | |||
moreinfo= | |||
The formula used to calculate damage can be found [http://kol.coldfront.net/thekolwiki/index.php/Weapon_Damage#Monster_Damage_Formula Here] Note: The example does not take in account using a shield with the passive Hero of the Half-Shell. | |||
}}| | |||
see_also={{SeeAlso|damage_absorption_percent|raw_damage_absorption}}| | |||
special=Returns 0 when not logged in. | |||
}} | |||
[[Category:Your Character]] |
Latest revision as of 06:23, 27 November 2015
Function Syntax
int damage_reduction()
Returns the damage that is deducted as a result of damage reduction effects.
Code Samples
The function will calculate the average damage you will take from each monster in a given location, if you are hit.
int damage_calculator (monster opponent) {
int myMoxie = my_buffedstat($stat[moxie]);
int monsterAttack = monster_attack(opponent);
int bonusDamage = monsterAttack-myMoxie;
if (bonusDamage < 0)
bonusDamage = 0;
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
totalDamage = totalDamage * (1 - damage_absorption_percent()/100);
if (totalDamage < 0)
totalDamage = 0;
print("For "+opponent+": KoLMafia thinks you will take "+expected_damage(opponent)+" and calculator thinks "+totalDamage, "blue");
return round(totalDamage);
}
void location_damage (location place) {
print(""+place+" has the following enemies that will deal the following average damage:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The average damage a "+mob+" will deal to you is "+damage_calculator(mob)+".", "blue");
}
location_damage($location[The Black Forest]);
The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
See Also
Special
Returns 0 when not logged in.