Initiative modifier: Difference between revisions
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{{ | |||
#vardefine:name|initiative_modifier}}{{ | |||
#vardefine:return_type|float}}{{ | |||
Returns your current percentage initiative modifier in the form of a float. | FunctionPage| | ||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function_description=Returns your current percentage initiative modifier in the form of a float.| | |||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=Checks to see whether your initiative modifier is positive.| | |||
code= | |||
<syntaxhighlight> | |||
boolean positive_initiative() { | |||
if(initiative_modifier() < 0){ | |||
return false; | |||
} | |||
return true; | |||
} | |||
</syntaxhighlight> | |||
}} | |||
{{CodeSample| | |||
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().| | |||
code= | |||
<syntaxhighlight> | |||
boolean first_yellow_ray() { | |||
if(initiative_modifier() >= 60) { | |||
if(my_familiar() == $familiar[he-boulder]) { | |||
adventure(1 , $location[A Maze of Sewer Tunnels]); | |||
return true; | |||
} | |||
else { | |||
print("You should use the He-Boulder for this"); | |||
} | |||
} | |||
else { | |||
print("Your initiative is too low"); | |||
} | |||
return false; | |||
} | |||
</syntaxhighlight> | |||
}}| | |||
see_also={{SeeAlso|my_familiar}}| | |||
special=When not logged in the function returns 0.0 | |||
}} | |||
[[Category:Your Character]] | |||
[[Category:Your Character | |||
Latest revision as of 21:36, 21 May 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float.
Code Samples
Checks to see whether your initiative modifier is positive.
boolean positive_initiative() {
if(initiative_modifier() < 0){
return false;
}
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().
boolean first_yellow_ray() {
if(initiative_modifier() >= 60) {
if(my_familiar() == $familiar[he-boulder]) {
adventure(1 , $location[A Maze of Sewer Tunnels]);
return true;
}
else {
print("You should use the He-Boulder for this");
}
}
else {
print("Your initiative is too low");
}
return false;
}
See Also
Special
When not logged in the function returns 0.0