Get campground: Difference between revisions
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imported>Bale see also get_clan_lounge |
imported>Fredg1 m lists the telescope |
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<ul> | <ul> | ||
<li> Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.</li> | <li> Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.</li> | ||
<li> Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium | <li> Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, and Mystical Bookshelf are ignored.</li> | ||
<li> Your dwelling itself is processed separately, using {{f|get_dwelling}}</li> | <li> Your dwelling itself is processed separately, using {{f|get_dwelling}}</li> | ||
<li> Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.</li> | <li> Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.</li> |
Latest revision as of 04:45, 22 July 2020
Function Syntax
int [item] get_campground()
Returns a map of your campground items as integers, keyed by item names.
- Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.
- Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, and Mystical Bookshelf are ignored.
- Your dwelling itself is processed separately, using
get_dwelling()
- Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.
Code Sample
The following will save a text file in your data directory with your campground information.
int [item] mystuff;
mystuff = get_campground();
map_to_file(mystuff , "campy.txt");