Closet amount: Difference between revisions

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{{#vardefine:name|closet_amount}}
{{
{{#vardefine:return_type|int}}
#vardefine:name|closet_amount}}{{
#vardefine:return_type|int}}{{


{{FunctionPage|
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Item Management|


function1={{Function|
function1={{Function|
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code=
code=
<syntaxhighlight>
<syntaxhighlight>
void main(){
item coin = $item[filthy lucre];
   if( item_amount($item[filthy lucre]) + display_amount($item[filthy lucre]) + closet_amount($item[filthy lucre]) > 200 ){ print( "Go get olfaction!" ) }
// Just to save some space later on.
if(!have_skill($skill[transcendent olfaction]) {
// This code will only fire if you don't have Olfaction yet.
   if ((item_amount(coin) + display_amount(coin) + closet_amount(coin)) >= 200)
      print( "Go get olfaction!" );
   else print( "Keep going, you need more lucre!" );
   else print( "Keep going, you need more lucre!" );
}
}
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}}|
}}|


see_also={{SeeAlso|item_amount|display_amount}}|
see_also={{SeeAlso|display_amount|equipped_amount|item_amount|shop_amount|stash_amount|storage_amount}}|
special=Returns 0 when not logged in.
special=Returns 0 when not logged in.
}}
}}
[[Category:Item Management]]

Latest revision as of 21:45, 21 May 2010

Function Syntax

int closet_amount(item it )

  • it is the item to check

Returns the amount of a given item that is contained in your closet.

Sample Code

Checks if you have enough filthy lucre for Olfaction

item coin = $item[filthy lucre];
// Just to save some space later on.
if(!have_skill($skill[transcendent olfaction]) {
// This code will only fire if you don't have Olfaction yet.
   if ((item_amount(coin) + display_amount(coin) + closet_amount(coin)) >= 200)
      print( "Go get olfaction!" );
   else print( "Keep going, you need more lucre!" );
}

See Also

display_amount() | equipped_amount() | item_amount() | shop_amount() | stash_amount() | storage_amount()

Special

Returns 0 when not logged in.