Meat drop: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Bale
No edit summary
imported>Bale
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{#vardefine:name|meat_drop}}
{{
{{#vardefine:return_type|int}}
#vardefine:name|meat_drop}}{{
#vardefine:return_type|int}}{{


{{FunctionPage|
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Your Character|
 
improvecode=yes|
function1={{Function|
function1={{Function|
name={{#var:name}}|
name={{#var:name}}|
Line 11: Line 11:
parameter1={{Param|monster|m}}|
parameter1={{Param|monster|m}}|
return_type={{#var:return_type}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
return_also={{#var:return_also}}|
}}|
}}|


Line 31: Line 31:
see_also={{SeeAlso|meat_drop_modifier|item_drops}}|
see_also={{SeeAlso|meat_drop_modifier|item_drops}}|
}}
}}
[[Category:Item Management]]

Latest revision as of 21:51, 21 May 2010

Function Syntax

int meat_drop(monster m )

Returns the base meat drop of the monster specified by m.

Code Samples

Uses your current meat drop modifier to determine how much you can expect to get, on average, from a monster.

float monster_drop(monster mob) {
   int monster_drop = meat_drop(mob);
   float adjust_drop = monster_drop * (meat_drop_modifier() / 100.0 + 1);
   return adjust_drop;
}

See Also

meat_drop_modifier() | item_drops()