Difference between revisions of "Item drops array"
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imported>Heeheehee m (As of r8395, pickpocket rates have been filled in. Changed to reflect this.) |
(Add "a" type to results (Accordion Thief-able item)) |
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(11 intermediate revisions by 3 users not shown) | |||
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FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
− | |||
function1={{Function| | function1={{Function| | ||
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int rate; | int rate; | ||
string type; | string type; | ||
− | } | + | }; |
</syntaxhighlight> | </syntaxhighlight> | ||
</p><p> | </p><p> | ||
Line 37: | Line 36: | ||
* "n" - not pickpocketable, but otherwise drops according to 'rate'. | * "n" - not pickpocketable, but otherwise drops according to 'rate'. | ||
* "c" - conditional drop. | * "c" - conditional drop. | ||
− | * "p" - pickpocket-only | + | * "p" - pickpocket-only. |
* "b" - bounty item, 'rate' is meaningless. | * "b" - bounty item, 'rate' is meaningless. | ||
+ | * "a" - accordion item. | ||
</p><p> | </p><p> | ||
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.| | Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.| | ||
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print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type); | print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type); | ||
} | } | ||
+ | </syntaxhighlight> | ||
+ | }} | ||
+ | {{CodeSample| | ||
+ | description=Saves item drop information in a custom-defined map for later usage.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | record dropdata { | ||
+ | item drop; | ||
+ | int rate; | ||
+ | string type; | ||
+ | }; | ||
+ | dropdata [int] loc_mon_it; | ||
+ | dropdata [monster][int] all_mon_drops; | ||
+ | foreach i1, mob in get_monsters($location[Orc Chasm]) | ||
+ | foreach index, rec in item_drops_array(mob) { | ||
+ | all_mon_drops [mob][index].drop = rec.drop; | ||
+ | all_mon_drops [mob][index].rate = rec.rate; | ||
+ | all_mon_drops [mob][index].type = rec.type; | ||
+ | } | ||
+ | |||
+ | foreach mob, index, data in all_mon_drops { | ||
+ | string rate = data.rate + "%"; | ||
+ | if(data.type == "0") | ||
+ | rate = "unknown rate"; | ||
+ | if(data.type != "p" && data.type != "b") | ||
+ | print(mob+", drops "+data.drop+" @ "+rate); | ||
+ | } | ||
+ | |||
</syntaxhighlight> | </syntaxhighlight> | ||
}}| | }}| | ||
Line 59: | Line 87: | ||
more_info=see [http://kolmafia.us/showthread.php?3866 this thread].| | more_info=see [http://kolmafia.us/showthread.php?3866 this thread].| | ||
}} | }} | ||
+ | |||
+ | [[Category:Item Management]] |
Latest revision as of 22:01, 8 September 2023
Function Syntax
record [int] item_drops_array()
record [int] item_drops_array(monster check_me )
- check_me is the (optional) monster to check.
Returns an array of records with three fields:
record {
item drop;
int rate;
string type;
};
The 'type' field has these currently possible values:
- "" - normal item drop, base drop rate in the 'rate' field.
- "0" - no drop rate information available, 'rate' will be zero.
- "n" - not pickpocketable, but otherwise drops according to 'rate'.
- "c" - conditional drop.
- "p" - pickpocket-only.
- "b" - bounty item, 'rate' is meaningless.
- "a" - accordion item.
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.
Code Samples
Prints all information Mafia has regarding the item drops of a certain monster.
void drops(monster mob){
print("Monster: " + mob);
foreach index, rec in item_drops_array(mob)
print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type);
}
Saves item drop information in a custom-defined map for later usage.
record dropdata {
item drop;
int rate;
string type;
};
dropdata [int] loc_mon_it;
dropdata [monster][int] all_mon_drops;
foreach i1, mob in get_monsters($location[Orc Chasm])
foreach index, rec in item_drops_array(mob) {
all_mon_drops [mob][index].drop = rec.drop;
all_mon_drops [mob][index].rate = rec.rate;
all_mon_drops [mob][index].type = rec.type;
}
foreach mob, index, data in all_mon_drops {
string rate = data.rate + "%";
if(data.type == "0")
rate = "unknown rate";
if(data.type != "p" && data.type != "b")
print(mob+", drops "+data.drop+" @ "+rate);
}
See Also
More Information
see this thread.
Special
The zero-parameter form returns the last monster encountered (the current one, if used in combat).