Auto-stops: Difference between revisions
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Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. | Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter. | ||
There is just one trick to using auto-stops: mafia will only | There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation. | ||
* Sleazy Back Alley: {{kolwiki|Under the Knife}} (only if the corresponding choice adventure setting is set to "switch genders".) | |||
* The Haunted Pantry: {{kolwiki|The Manor in Which You're Accustomed}} | |||
* The Ruins of Fernswarthy's Tower: {{kolwiki|Take a Dusty Look!}} | |||
* Misspelled Cemetary: {{kolwiki|A Grave Situation}} | |||
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book! | |||
* Whitey's Grove: {{kolwiki|It's A Sign!}} | |||
* Teleportitis: {{kolwiki|The Oracle Will See You Now}} | |||
* The eXtreme Slope: {{kolwiki|3 eXXXtreme 4ever 6pack}} | |||
* Giant's Castle (Top Floor) {{kolwiki|Keep On Turnin' the Wheel in the Sky}} | |||
* Barrrney's Barrr: | |||
*# {{kolwiki|This Adventure Bites}} | |||
*# {{kolwiki|Step Up to the Table, Put the Ball in Play}} | |||
* The Poop Deck: {{kolwiki|It's Always Swordfish}} | |||
* The Palindome: {{kolwiki|Drawn Onward}} | |||
* The Laboratory: {{kolwiki|Mr. Alarm}} | |||
* The Haunted Ballroom: {{kolwiki|We'll All Be Flat}} | |||
* Arid, Extra-Dry Desert: Auto-stops every time you need to start adventuring at the Oasis or if you need to get an item: | |||
*# {{kolwiki|Let's Make a Deal!}} (Before you find the Oasis and get Ultrahydrated.) | |||
*# {{kolwiki|A Sietch in Time}} | |||
*# {{kolwiki|No Colors Anymore}} (without can of black paint). With paint, adventuring continues to Walk Without Rhythm. | |||
*# {{kolwiki|Walk Without Rhythm}} | |||
*# {{kolwiki|Walk Without Rhythm 2}} (Only occurs if you didn't have a drum machine at previous auto-stop.) | |||
*# {{kolwiki|The Sleeper Has Awakened}} | |||
* An Overgrown Shrine: Each of the four has an autostop | |||
** Northwest {{kolwiki|Earthbound and Down}} | |||
** Southwest {{kolwiki|Water You Dune}} | |||
** Northeast {{kolwiki|Air Apparent}} | |||
** Southeast {{kolwiki|Fire when Ready}} | |||
* A Massive Ziggurat {{kolwiki|Legend of the Temple in the Hidden City}} | |||
* Orcish Frat House: {{kolwiki|I Just Wanna Fly}} | |||
* The Orcish Frat House (Bombed Back to the Stone Age): {{kolwiki|Me Just Want Fly}} | |||
* The Mer-Kin Outpost: {{kolwiki| Granny, Does Your Dogfish Bite?}} | |||
* Anemone Mine: {{kolwiki| Not a Micro Fish}} | |||
* '''Bad Moon''': All special Bad Moon adventures {{kolwiki|Bad_Moon|listed here|#Special_Adventures}}. | |||
* Agua de vida: Auto-stop when a bottle is consumed. | |||
* Auto-stop when a demon name is learned and opens mini-browser to display it. | |||
* Auto-stop when a hobo code is learned and opens mini-browser to display it. | |||
* Auto-stop when an Ultra Rare adventure is encountered and opens mini-browser to display it. | |||
{{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| | {{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| | ||
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adventure( my_adventures(), $location[whitey's grove] ); | adventure( my_adventures(), $location[whitey's grove] ); | ||
adventure( my_adventures(), $location[white citadel ); | adventure( my_adventures(), $location[white citadel ); | ||
</syntaxhighlight>}} | |||
{{CodeSample|description=Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.| | |||
code=<syntaxhighlight> | |||
cli_execute("condition clear"); # conditions must be clear or stops won't be automatic. | |||
# Adventure until: A Sietch in Time | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
cli_execute("condition set 1 stone rose, 1 drum machine"); | |||
adventure( my_adventures(), $location[Oasis] ); | |||
# Adventure until: Walk Without Rhythm | |||
retrieve_item(1, $item[can of black paint]); | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
cli_execute("condition set worm-riding manual pages 3-15"); | |||
adventure( my_adventures(), $location[Oasis] ); | |||
# Adventure until: The Sleeper Has Awakened | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
# Equip wormhooks, use drum machine and then re-equip original weapon. | |||
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint"); | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
[[Category:Automation]] | [[Category:Automation]] |
Latest revision as of 23:10, 22 September 2013
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
- Sleazy Back Alley: Under the Knife (only if the corresponding choice adventure setting is set to "switch genders".)
- The Haunted Pantry: The Manor in Which You're Accustomed
- The Ruins of Fernswarthy's Tower: Take a Dusty Look!
- Misspelled Cemetary: A Grave Situation
- Haunted Library: Rise and Fall of Take a Look, it's in a Book!
- Whitey's Grove: It's A Sign!
- Teleportitis: The Oracle Will See You Now
- The eXtreme Slope: 3 eXXXtreme 4ever 6pack
- Giant's Castle (Top Floor) Keep On Turnin' the Wheel in the Sky
- Barrrney's Barrr:
- The Poop Deck: It's Always Swordfish
- The Palindome: Drawn Onward
- The Laboratory: Mr. Alarm
- The Haunted Ballroom: We'll All Be Flat
- Arid, Extra-Dry Desert: Auto-stops every time you need to start adventuring at the Oasis or if you need to get an item:
- Let's Make a Deal! (Before you find the Oasis and get Ultrahydrated.)
- A Sietch in Time
- No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
- Walk Without Rhythm
- Walk Without Rhythm 2 (Only occurs if you didn't have a drum machine at previous auto-stop.)
- The Sleeper Has Awakened
- An Overgrown Shrine: Each of the four has an autostop
- Northwest Earthbound and Down
- Southwest Water You Dune
- Northeast Air Apparent
- Southeast Fire when Ready
- A Massive Ziggurat Legend of the Temple in the Hidden City
- Orcish Frat House: I Just Wanna Fly
- The Orcish Frat House (Bombed Back to the Stone Age): Me Just Want Fly
- The Mer-Kin Outpost: Granny, Does Your Dogfish Bite?
- Anemone Mine: Not a Micro Fish
- Bad Moon: All special Bad Moon adventures listed here.
- Agua de vida: Auto-stop when a bottle is consumed.
- Auto-stop when a demon name is learned and opens mini-browser to display it.
- Auto-stop when a hobo code is learned and opens mini-browser to display it.
- Auto-stop when an Ultra Rare adventure is encountered and opens mini-browser to display it.
Unlocking the White Citadel can make use of the auto-stop to be this simple.
adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );
Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.
cli_execute("condition clear"); # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");