TavernLayout: Difference between revisions

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imported>Bale
I or someone else should flesh this out
 
imported>Bale
explained
 
(2 intermediate revisions by the same user not shown)
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{{DISPLAYTITLE:tavernLayout (property)}}
{{DISPLAYTITLE:tavernLayout (property)}}


<pre>0 = Darkness
This property stores the results of your most recent exploration of the Tavern Cellar. It consists of 25 characters each of which represents one of the cellar squares in order from 1 to 25. The meaning of each character is as follows.
1 = Explored / Stairs Up
 
2 = Dead adventurer
0 = Darkness
3 = A Rat Faucet
1 = Explored / Stairs Up
4 = A Tiny Mansion
2 = Dead adventurer
5 = Various Barrels</pre>
3 = A Rat Faucet
4 = A Tiny Mansion
5 = Various Barrels
 
{{
CodeSample|
description=If you want to find and visit the square with the Faucet, you simply need to do:|
code=
<syntaxhighlight>
void squeeze_rat() {
  faucet = 1 + get_property( "tavernLayout" ).index_of( "3" );
  if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." );
  visit_url( "cellar.php?action=explore&whichspot="+faucet );
  visit_url( "choice.php?whichchoice=512&option=1" );
  run_combat();
}
</syntaxhighlight>}}

Latest revision as of 04:20, 10 September 2011


This property stores the results of your most recent exploration of the Tavern Cellar. It consists of 25 characters each of which represents one of the cellar squares in order from 1 to 25. The meaning of each character is as follows.

0 = Darkness
1 = Explored / Stairs Up
2 = Dead adventurer
3 = A Rat Faucet
4 = A Tiny Mansion
5 = Various Barrels

If you want to find and visit the square with the Faucet, you simply need to do:

void squeeze_rat() {
   faucet = 1 + get_property( "tavernLayout" ).index_of( "3" );
   if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." ); 
   visit_url( "cellar.php?action=explore&whichspot="+faucet );
   visit_url( "choice.php?whichchoice=512&option=1" );
   run_combat();
}