Quest Tracking Preferences: Difference between revisions

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KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in <code>settings\[charactername]_prefs.txt</code>.


==booPeakProgress==
==Council Quests==
booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
===questL02Larva===
questL02Larva tracks the player's progress in the {{kolwiki|Spooky_Forest_Quest|Spooky Forest quest}}.


Possible values: 0-100
*unstarted: quest not yet received
==chasmBridgeProgress==
*started: quest received from the Council
chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.
*step1: mosquito larva acquired
*finished: mosquito larva returned to the Council


Possible values: 0-30
===questL03Rat===
==gnasirProgress==
questL03Rat tracks the player's progress in the {{kolwiki|Typical_Tavern_Quest|Typical Tavern quest}}.
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
*unstarted: quest not yet received
*started: quest received from the Council
*step1: spoke to Bart Ender in the Typical Tavern
*step2: turned off the Rat Faucet
*finished: told Bart about the Faucet
 
===questL04Bat===
questL04Bat tracks the player's progress in the {{kolwiki|Boss_Bat_Quest|Boss Bat quest}}.
 
*unstarted: quest not yet received
*started: quest received from the Council
*step1-step3: demolished 1-3 walls in the Bat Hole
*step4: Boss Bat defeated
*finished: returned to the Council to report success
 
===questL05Goblin===
questL05Goblin tracks the player's progress in the {{kolwiki|The_King_of_Cobb's_Knob_Quest|The King of Cobb's Knob quest}}.
 
*unstarted: quest not yet received
*started: quest received from the Council
*step1: Cobb's Knob map decrypted
*finished: Knob Goblin King defeated
 
===questL06Friar===
 
questL06Friar tracks the player's progress in the {{kolwiki|Deep_Fat_Friars'_Gate_Quest|Friars' quest}}.
 
*unstarted: quest not yet received
*started: quest received from the Council
*step1: details received from the Friars
*step2: box of birthday candles, dodecagram & eldritch butterknife acquired.
*finished: cleansed the taint
 
===questL07Cyrptic===
questL07Cyrptic tracks the player's progress in the {{kolwiki|Undefile_the_Cyrpt_Quest|Undefile the Cyrpt quest}}.
 
*unstarted: quest not yet received
*started: quest received from the Council
*finished: Bonerdagon defeated
 
====Evilness====
When evilness in each zone is 25 or less the zone boss will be the next encounter.
When total evilness is 0 and all 4 bosses are defeated, the Haert of the Cyrpt will be accessible.
* cyrptAlcoveEvilness tracks current evilness in the Alcove
* cyrptCrannyEvilness tracks current evilness in the Cranny
* cyrptNicheEvilness tracks current evilness in the Niche
* cyrptNookEvilness tracks current evilness in the Nook
* cyrptTotalEvilness tracks the sum of evilness in the Cyrpt
 
===questL08Trapper===
 
questL08Trapper tracks the player's progress in the {{kolwiki|Mt._McLargeHuge_Quest|Mt. McLargeHuge Quest}}.
 
* unstarted: quest not yet received from the Council
* started: quest received from the Council
* step1: cheese and ore requested by the Trapper
* step2: cheese and ore returned to the Trapper
* step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
* step4: fought at least one yeti
* step5: defeated the monster at the top of the Peak
* finished: returned the fur to the Trapper (quest complete)
 
===questL09Topping===
questL08Trapper tracks the player's progress in the {{kolwiki|Orc_Chasm_Quest|Orc Chasm Quest}}.
 
* unstarted: quest not yet received from the Council
* started: quest received from the Council
* step1: bridge built
* step2: like, totally got the deets from the Highland Lord
* step3: lit all three signal fires
* finished: quest complete
 
====booPeakProgress====
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
 
Possible values: 0 - 100
 
====chasmBridgeProgress====
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
 
Possible values: 0 - 30
 
====oilPeakProgress====
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
 
Possible values: 0.00 - 310.66
* 310.66: Pressure not yet reduced
* 0.00: Subquest completed
 
====twinPeakProgress====
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
<syntaxhighlight>
void comma(buffer b, string s) {
if(length(b) > 0)
b.append(", ");
b.append(s);
}
 
boolean mysterious(int progress, int c) {
return (progress & (1 << c)) == 0;
}
 
string twinPeak() {
int p = get_property("twinPeakProgress").to_int();
buffer need;
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
if(mysterious(p, 1)) need.comma("+50% Item Drop");
if(mysterious(p, 2)) need.comma("Jar of Oil");
// Only check for final if first three complete
if(length(need) == 0) {
if(mysterious(p, 3))
return "Need +40% Initiative";
return "Twin Peak Completed";
}
return "Need " + need;
}
</syntaxhighlight>
 
====booPeakLit====
booPeakLit is a boolean which tracks if you have lit the fire at A-boo Peak or not
 
====oilPeakLit====
oilPeakLit is a boolean which tracks if you have lit the fire at Oil Peak or not
 
(note, twinPeakLit would be obsolete as it would simply track twinPeakProgress == 15)
 
===questL10Garbage===
 
questL10Garbage tracks the player's progress in {{kolwiki|Giant_Trash_Quest|the Giant Trash Quest}}.
 
* unstarted: quest not yet received from the Council
* started: quest received from the Council
* step1: giant beanstalk grown
* step2: first visit to the Penultimate Fantasy Airship
* step3 - step6: four Immateria acquired
* step7: S.O.C.K. acquired ({{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Basement}} open)
* step8: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Ground Floor}} open
* step9: {{kolwiki|The_Castle_in_the_Clouds_in_the_Sky_(Basement)|Castle Top Floor}} open
* step10: chore wheel turned
* finished: returned to the Council
 
===questL11MacGuffin===
questL11MacGuffin tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Holy MacGuffin quest}}.
 
*unstarted:
*started: quest received from the Council
*step1: Black Market located (blackForestProgress == 5)
*step2: retrieved your father's MacGuffin diary
*finished: returned the MacGuffin to the Council
 
====questL11Black====
questL11Black tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin|Black Market portion of the Holy MacGuffin quest}}.
 
*unstarted: quest not yet received
*started:  quest received from the Council
*step1: spent at least one turn in the Black Forest
*step2: Black Market found
*step3: forged identification documents purchased
*finished: MacGuffin diary acquired
 
=====blackForestProgress=====
blackForestProgress tracks the player's progress in [http://kolmafia.us/showthread.php?15995 discovering the Black Market].
 
*0: no progress in exploring the Forest
*1: blackberry bushes located
*2: black cottage located
*3: black mineshaft located
*4: black church located
*5: black market located
 
====questL11Manor====
questL11Manor tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#Spookyraven_quest_.28In_a_Manor_of_Spooking|Spookyraven Manor portion of the Holy Macguffin quest}}.
 
*unstarted: quest not yet received
*started: quest received, by reading your father's MacGuffin diary
*step1: Spookyraven Manor Cellar opened
*step2: recipe: mortar-dissolving solution read
*step3: Suspicious Masonry demolished
*finished: Lord Spookyraven defeated
 
=====spookyravenRecipeUsed=====
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution
 
*none: recipe not yet read
*with_glasses: recipe read with Lord Spookyraven's spectacles
*no_glasses: recipe read without the spectacles
 
====questL11Desert====
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
 
*unstarted:
*started: quest started by reading your father's MacGuffin diary
*finished: discovered the Small Pyramid
 
=====desertExploration=====
*0: haven't yet started exploring the Desert
*1-99: Desert exploration in progress
*100: Desert fully explored
 
====questL11Pyramid====
questL11Pyramid tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#A_Small_Pyramid|Pyramid portion of the Holy Macguffin quest}}.
 
* unstarted: Ancient Buried Pyramid not yet discovered
* started: Ancient Buried Pyramid discovered
* step1: Middle Chamber opened
* step2: The Lower Chambers opened
* step3: Control Room opened
* finished: MacGuffin retrieved (quest complete)
 
=====gnasirProgress=====
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
<syntaxhighlight>
<syntaxhighlight>
int gnasirProgress = get_property("gnasirProgress").to_int();
int gnasirProgress = get_property("gnasirProgress").to_int();
Line 27: Line 241:
</syntaxhighlight>
</syntaxhighlight>


==hiddenApartmentProgress==
====questL11Ron====
hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.
Ron Copperhead
*unstarted:
*started: quest received, by reading your father's MacGuffin diary
*step1: received the intro adventure at A Mob of Zeppelin Protestors
*step2: cleared all 80 protestors and opened access to The Red Zeppelin
*step3: received the intro adventure at The Red Zeppelin
*step4: Found Ron "The Weasel" Copperhead
*finished: defeated Ron "The Weasel" Copperhead and received the Copperhead Charm (rampant)


Possible values: 0, 1, 6-8
=====zeppelinProtestors=====
* 0: Haven't opened the Hidden Apartment Building
Tracks protesters removed
* 1: Hidden Apartment Building is open for adventuring
 
====questL11Shen====
Shen Copperhead
 
*unstarted: quest not yet received from the Council
*started: quest received, by reading your father's MacGuffin diary
*step1: spoke to Shen Copperhead in the Copperhead club and received first item request (and poisoning)
*step2: acquired first item
*step3: returned first item, received second item request (and poisoning)
*step4: acquired second item
*step5: returned second item, received third item request (and poisoning)
*step6: acquired third item
*step7: returned third item
*finished: received the Copperhead Charm
 
====questL11Palindome====
questL11Palindome tracks the player's progress in the {{kolwiki|Quest_for_the_Holy_MacGuffin#The_Palindome|Palindome portion of the Never Odd or Even quest}}.
 
* unstarted: quest not yet received from the Council
* started: have the Talisman o' Namsilat
* step1: arranged the photos in Dr. Awkward's office
* step2: read 2 Love Me, Vol. 2
* step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
* step4: cooked wet stunt nut stew
* step5: returned the stew to Mr. Alarm
* finished: defeated Dr. Awkward
 
====questL11Worship====
questL11Worship tracks progress through the {{kolwiki|Quest_for_the_Holy_MacGuffin#Hidden_Temple_quest_.28Gotta_Worship_Them_All.29|Hidden Temple portion of the Quest for the Holy MacGuffin}}.
 
*unstarted: quest not yet received
*started: quest received, by reading your father's MacGuffin diary
*step1: (Hidden Temple opened?)
*step2: correct button pressed in the Temple
*step3: Hidden City uncovered
*step4: four stone spheres acquired
*finished: ancient amulet acquired from the Protector Spectre
 
=====questL11Business=====
*unstarted:
*started: Hidden Office Building opened
*finished: crackling stone sphere acquired
 
======hiddenOfficeProgress======
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 
Possible values: 0, 1, 6 - 8
* 0: Haven't opened the Hidden Office Building
* 1: Hidden Office Building is open for adventuring
* 6: Encountered the Protector Spirit
* 6: Encountered the Protector Spirit
* 7: Found the stone sphere
* 7: Found the stone sphere
* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


==hiddenBowlingAlleyProgress==
=====questL11Curses=====
hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.
*unstarted:
*started: Hidden Apartment Building opened
*finished: moss-covered stone sphere acquired


Possible values: 0, 1, 6-8
======hiddenApartmentProgress======
* 0: Haven't opened the Hidden Bowling Alley
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
* 1: Hidden Bowling Alley is open for adventuring
 
Possible values: 0, 1, 6 - 8
* 0: Haven't opened the Hidden Apartment Building
* 1: Hidden Apartment Building is open for adventuring
* 6: Encountered the Protector Spirit
* 6: Encountered the Protector Spirit
* 7: Found the stone sphere
* 7: Found the stone sphere
* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


==hiddenHospitalProgress==
=====questL11Doctor=====
hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.
*unstarted:
*started: Hidden Hospital opened
*finished: dripping stone sphere acquired


Possible values: 0-8
======hiddenHospitalProgress======
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 
Possible values: 0 - 8
* 0: Haven't opened the Hidden Hospital
* 0: Haven't opened the Hidden Hospital
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
* 1: Hidden Hospital is open for adventuring, but haven't bowled.
* 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
* 6: Encountered the Protector Spirit
* 6: Encountered the Protector Spirit
* 7: Found the stone sphere
* 7: Found the stone sphere
* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


==hiddenOfficeProgress==
=====questL11Spare=====
hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.
*unstarted:
*started: Hidden Bowling Alley opened
*finished: scorched stone sphere acquired
 
======hiddenBowlingAlleyProgress======
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.


Possible values: 0, 1, 6-8
* 0: Haven't opened the Hidden Bowling Alley
* 0: Haven't opened the Hidden Office Building
* 1: Hidden Bowling Alley is open for adventuring
* 1: Hidden Office Building is open for adventuring
* 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
* 6: Encountered the Protector Spirit
* 6: Encountered the Protector Spirit
* 7: Found the stone sphere
* 7: Found the stone sphere
* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


==mothershipProgress==
=====hiddenTavernUnlock=====
=0
hiddenTavernUnlock tracks whether or not you have unlocked the {{kolwiki|Hidden Tavern}} during the Quest for the Holy MacGuffin.
==oilPeakProgress==
 
=0.00
* When the value is equal to your number of ascensions, the Tavern is unlocked
==twinPeakProgress==
* When the value is any other number, the Tavern is locked
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
===questL12War===
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}}.
 
* unstarted: quest not yet received from the Council
* started: quest received
* step1: War started
* finished: War ended; boss defeated (quest complete)
 
====warProgress====
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
*unstarted: We can still visit the small version of the Mysterious Island
*started: The war is in progress
*finished: The final boss or bosses were defeated
 
====fratboysDefeated====
counts how many frat warriors have been killed on the battlefield (starts at 0).
 
====hippiesDefeated====
counts how many war hippies have been killed on the battlefield (starts at 0).
 
====sideDefeated====
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.
 
Possible values:
*neither
*hippies
*fratboys
*both
 
====sidequestArenaCompleted====
Tracks the status of {{kolwiki|The Mysterious Island Arena}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
====sidequestFarmCompleted====
Tracks the status of {{kolwiki|McMillicancuddy's Farm}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
====sidequestJunkyardCompleted====
Tracks the status of {{kolwiki|The Junkyard}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
====sidequestLighthouseCompleted====
Tracks the status of {{kolwiki|The Lighthouse}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
====sidequestNunsCompleted====
Tracks the status of {{kolwiki|Our Lady of Perpetual Indecision}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
====sidequestOrchardCompleted====
Tracks the status of {{kolwiki|The Organic Orchard}} sidequest
 
Possible values:
*none
*fratboy
*hippy
 
===questL12HippyFrat===
questL12War tracks progress during the {{kolwiki|Mysterious Island Quest}} in the {{kolwiki|Kingdom of Exploathing}} path
 
* unstarted: quest not yet received from the Council
* started: quest received
* step1: War started
* finished: War ended; boss defeated (quest complete)
 
===questL13Final===
Progress for the {{kolwiki|Naughty Sorceress Quest}}.
 
*unstarted: quest not yet received from the Council
*started: quest received; Registration Desk open (???)
*step1: spent at least one turn fighting competitors
*step2: competitors defeated
*step3: sash acquired
*step4: met Frank
*step5: Hedge Maze cleared
*step6: Tower Door locks unlocked
*step7: wall of skin defeated
*step8: wall of meat defeated
*step9: wall of bones defeated
*step10: antique mirror handled
*step11: shadow class defeated
*step12: Naughty Sorceress defeated
*step13: Council informed
*finished: prism smashed; King Ralph freed; Astral Gash accessible
 
===questL13Warehouse===
the final quest if you ascend as {{kolwiki|Actually Ed the Undying}} where you adventure in {{kolwiki|The Secret Council Warehouse}}.
*unstarted
*started
*finished
Current progress in the warehouse is tracked in warehouseProgress.
 
==Guild Quests==
===questG01Meatcar===
* unstarted
* started
* finished
 
===questG02Whitecastle===
* unstarted
* started
* finished
 
===questG03Ego===
* unstarted
* started
* finished
 
===questG04Nemesis===
Tracks the player's progress in the {{kolwiki|Me and My Nemesis|Nemesis quest}}.
 
*unstarted: Quest not yet received
*started: Quest received from the guild NPC
*step1: Tomb of the Unknown [Your Class] Here encountered at The Unquiet Garves
*step2: Defeated the Unknown [Your Class]
*step3: Post combat choice encountered after defeating the Unknown [Your Class]
*step4: Epic Weapon acquired
*step5: The "Fun" House opened
*step6: Defeated The Clownlord Beelzebozo
*step7: Instructed to make your Legendary Epic Weapon by the guild NPC
*step8: Meatsmithed your Legendary Epic Weapon
*step9: Presented the Legendary Epic Weapon to the guild NPC
*step10: Talked to Guild and opened the Dark Cave
*step11: Encountered the Dark Cave entrance at least once, but haven't solved the skill puzzle yet
*step12: Passed the Dark Cave entrance
*step13: Encountered the Impassable Rubble, but haven't destroyed it yet
*step14: 6 fizzing spore pods acquired
*step15: Impassable rubble cleared and ready for final (?) showdown
*step16: Defeated Nemesis (1st battle, drops Legendary Regalia Hat)
*step17: Presented the Legendary Regalia Hat to the guild NPC
*step18: Lost to 1st assassin - menacing thug (wanderer)
*step19: Defeated 1st assassin - menacing thug (wanderer)
*step20: Lost to 2nd assassin - Mob Penguin hitman (wanderer)
*step21: Defeated 2nd assassin - Mob Penguin hitman (wanderer)
*step22: Lost to 3rd assassin - class specific (wanderer)
*step23: Defeated 3rd assassin - class specific (wanderer)
*step24: Lost to 4th assassin - class specific (wanderer)
*step25: Defeated 4th assassin - class specific (wanderer)
*step26: Discovered the Volcano Lair from the O Cap'm, My Cap'm noncombat<br>(''Note: This is not used since the Nemesis Quest revamp in 2015.'')
*step27: Defeated Nemesis (2nd battle, drops Legendary Regalia Pants)
*step28: Started fight with Nemesis after Volcano maze (3rd battle)
*step29: Defeated 1st form of Nemesis (3rd battle)
*finished: Defeated 2nd form of Nemesis (3rd battle, drops Legendary Regalia Accessory)<br>(''Note: This is set before you talk to the guild NPC and receive the 6,000 meat reward.'')
 
===questG06Delivery===
* unstarted
* started
* finished
 
===questG07Myst===
Tracks the guild entry quest for mysticality classes (i.e. {{kolwiki|The League of Chef-Magi}})
* unstarted
* started: Received the quest from the guild leader
* step1: Obtained the {{kolwiki|exorcised sandwich}}
* finished: Returned the quest item to the guild leader
 
===questG08Moxie===
Tracks the guild entry quest for moxie classes (i.e. {{kolwiki|The Department of Shadowy Arts and Crafts}})
* unstarted
* started: Received the quest from the guild leader
* step1: Encountered the {{kolwiki|Now's Your Pants! I Mean... Your Chance!}} adventure and stole your own pants
* finished: Returned to the guild leader
 
===questG09Muscle===
Tracks the guild entry quest for muscle classes (i.e. {{kolwiki|The Brotherhood of the Smackdown}})
* unstarted
* started: Received the quest from the guild leader
* step1: Obtained the {{kolwiki|11-inch knob sausage}}
* finished: Returned the quest item to the guild leader
 
==Miscellaneous Quests==
===questM01Untinker===
Returning the screwdriver to the Untinker.
* unstarted
* step1: collected the rusty screwdriver
* finished: screwdriver returned
 
===questM02Artist===
* unstarted
* started
* finished
 
===questM03Bugbear===
* unstarted
* started
* finished
 
===questM04Galaktic===
* unstarted
* started
* finished
 
===questM05Toot===
* unstarted
* started
* finished
 
===questM06Gourd===
* unstarted
* started
* finished
 
===questM07Hammer===
* unstarted
* started
* finished
 
===questM08Baker===
* unstarted
* started
* finished
 
===questM09Rocks===
* unstarted
* started
* finished
 
===questM10Azazel===
questM10Azazel tracks the player's progress in the {{kolwiki|Azazel,_Ma_Belle|Azazel, Ma Belle quest}}.
*unstarted: quest not yet received
*started: received the quest, from Azazel or the stranger in Moaning Panda Square
*finished: returned Azazel's talismans to him
 
===questM11Postal===
* unstarted
* started
* finished
 
===questM12Pirate===
questM12Pirate tracks the player's progress in the {{kolwiki|Cap'm Caronch Quest}}.
*unstarted:
*started: Cap'm Caronch's Map found
*step1: acquired Cap'm Caronch's nasty booty from the booty crab
*step2: received the Orcish Frat House blueprints
*step3: retrieved Cap'm Caronch's dentures from the Frat House
*step4: returned the dentures to the Cap'm and accepted the beer pong challenge
*step5: won a game of beer pong
*step6: acquired pirate fledges
*finished: unlocked Belowdecks
 
===questM13Escape===
* unstarted
* started
* finished
 
===questM14Bounty===
* unstarted
* started
* finished
 
===questM15Lol===
questM15Lol tracks the player's progress in {{kolwiki|A Quest, LOL}}. (No, but seriously.)
* unstarted
* started
* finished
 
===questM16Temple===
The Hidden Legend of the Temple ("Dakota" Fanning)
* unstarted: quest not yet received
* started: Spoke to "Dakota" Fanning and accepted the quest.
* finished: Collected all 3 required items and spoke to "Dakota" Fanning again to unlock the Hidden Temple, or successfully used a {{kolwiki|Spooky Temple Map Quest|Spooky Temple map}}.
 
===questM17Babies===
Lady Spookyraven's Babies
* unstarted
* started
* finished
 
===questM18Swamp===
Marty and His Swamp Problems
* unstarted
* started
* finished
 
===questM19Hippy===
Give a Hippy a Boat...
* unstarted: quest not yet received
* started: Spoke to That Hippy and accepted quest.
* step1: Acquired Worse Homes and Gardens.
* step2: Read Worse Homes and Gardens (why?)
* step3: Crafted the Junk Junk.
* finished: Spoke to the Hippy with the Junk Junk in inventory.
 
===questM20Necklace===
questM20Necklace tracks the player's progress in {{kolwiki|Spookyraven_Manor_Quest#Lady_Spookyraven.27s_Necklace_.28First_Floor.29|retrieving Lady Spookyraven's necklace}}.
 
* unstarted: quest not yet received
* started: quest received from the telegram
* step1: billiards room key found
* step2: Pool Cue acquired
* step3: library key found
* step4: necklace found
* finished: necklace returned to Lady Spookyraven (quest complete)
 
===questM21Dance===
questM21Dance tracks the player's progress in the Second Floor portion of the {{kolwiki|Lady_spookyraven's_dance|Spookyraven Manor quest}}.
 
*unstarted:
*started: quest received, from Lady Spookyraven's ghostly telegram
*step1: spoken to Lady Spookyraven on the Second Floor
*step2: acquired Lady Spookyraven's dancing things
*step3: returned Lady Spookyraven's dancing things to her
*finished: danced with Lady Spookyraven in the Ballroom
 
===questM22Shirt===
The Shirt Off His Lack of Back
* unstarted
* started
* finished
 
===questM23Meatsmith===
Helping Make Ends Meat
* unstarted
* started
* step1 - Got a {{kolwiki|check to the Meatsmith}}.
* finished - Returned {{kolwiki|check to the Meatsmith}} to the Meatsmith.
 
===questM24Doc===
What's Up, Doc?
* unstarted
* started
* step1 - Collected the Herbs and need to return them to Doc Galaktik
* finished
 
===questM25Armorer===
Lending a Hand (and a Foot)
* unstarted
* started - accepted the quest from the Armorer and Leggerer
* step1 -
* finished
 
===questM26Oracle===
The Oracle quest (The Source Path)
* unstarted
* started
* finished
 
==Sea Quests==
===questS01OldGuy===
=finished
===questS02Monkees===
Hey Hey, Find The Monkees
 
* Start Go see Little Brother in the Sea Monkee Castle.
* step1 Rescue Big Brother from the Wreck of the Edgar Fitzsimmons.
* step2 Go see Big Brother in the Sea Monkee Castle.
* step3 Check in with Little Brother in the Sea Monkee Castle.
* step4 Find Grandpa in
* step5 Have a chat with Grandpa in the Sea Monkee Castle.
* step6 Search for clues to Grandma's location in the Mer-Kin Outpost.
* step7 Figure out what to do with Grandma's note...  Perhaps Grandpa will have some ideas?
* step8 Rescue Grandma from the Mer-Kin Outpost.
* step9 Check back in with Little Brother in the Sea Monkee Castle.
* step10 Go check on Big Brother in the Sea Monkee Castle.
* step11 Buy the black glass from Big Brother in the Sea Monkee Castle.
* step12 Use the black glass to explore the Caliginous Abyss.
* finished You have rescued the entire family of Sea Monkees. Well, except for Dad, but we shouldn't talk about that.
 
====merkinQuestPath====
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
 
Possible values:
* none: Player has not yet chosen a path
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
* done: Player has completed the Sea Monkees Quest
 
====skateParkStatus====
skateParkStatus tracks the player's progress in the {{kolwiki|war for the Skate Park}}.
 
*war: the war is ongoing
*ice: the roller skates have been chased out
*roller: the ice skates have been chased out
*peace: both sides have been chased out


<syntaxhighlight>
==Quests Granted by Items==
void comma(buffer b, string s) {
===questI01Scapegoat===
if(length(b) > 0)
=unstarted
b.append(", ");
===questI02Beat===
b.append(s);
=unstarted
}
=== questLTTQuestByWire ===


boolean mysterious(int progress, int c) {
Note: the quest name is in the property lttQuestName, and the difficulty is in lttQuestDifficulty
return (progress & (1 << c)) == 0;
}


string twinPeak() {
* started - acquire plaintive telegram by choosing quest from Telegram Office
int p = get_property("twinPeakProgress").to_int();
* step1 - Adventured in The Investigation Begins
buffer need;
* step2 - The Investigation Continues; choice id 1635
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
* step3 - The Investigation Continues (2); choice id 1645
if(mysterious(p, 1)) need.comma("+50% Item Drop");
* step4 - The Investigation Thrillingly Concludes! choice id 1655
if(mysterious(p, 2)) need.comma("Jar of Oil");
* unstarted: After you beat the boss, it changes the step back to unstarted and clears lttQuestName and lttQuestDifficulty
// Only check for final if first three complete
if(length(need) == 0) {
if(mysterious(p, 3))
return "Need +40% Initiative";
return "Twin Peak Completed";
}
return "Need " + need;
}
</syntaxhighlight>


==warProgress==
==Quests Granted by Familiars==
===questF01Primordial===
=unstarted
=unstarted
==wineCellarProgress==
===questF02Hyboria===
=3
=unstarted
===questF03Future===
=unstarted
===questF04Elves===
=unstarted
===questF05Clancy===
=unstarted
 
=== questClumsinessGrove ===
 
* started - Unlocked the first boss NC
* step1 - Added a boss to the combat selection vector (clumsinessGroveBoss)
* step2 - Defeated first boss
* step3 - Added second boss to the combat selection vector (clumsinessGroveBoss)
* finished - Defeated second boss
 
=== questGlacierOfJerks ===
 
* started - Unlocked the first boss NC
* step1 - Added a boss to the combat selection vector (glacierOfJerksBoss)
* step2 - Defeated first boss
* step3 - Added second boss to the combat selection vector (glacierOfJerksBoss)
* finished - Defeated second boss
 
=== questMaelstromOfLovers ===
 
* started - Unlocked the first boss NC
* step1 - Added a boss to the combat selection vector (maelstromOfLoversBoss)
* step2 - Defeated first boss
* step3 - Added second boss to the combat selection vector (maelstromOfLoversBoss)
* finished - Defeated second boss
 
==Bug Bear Invasion Properties==
 
===mothershipProgress===
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
 
Possible values: 0-3
 
===statusEngineering===
===statusGalley===
===statusMedbay===
===statusMorgue===
===statusNavigation===
===statusScienceLab===
===statusSonar===
===statusSpecialOps===
===statusWasteProcessing===
All of these work the same way.
*0-x (integers): insufficient bodata collected)
*open: all biodata collected and zone accessible
* unlocked: biodata collected but zone not yet accessible
* cleared: zone has been cleared
 
==Quests from the Elemental Planes==
===Spring Break Beach===
The Elemental Plane of Sleaze
=====questESlMushStash=====
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
=====questESlAudit=====
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
=====questESlBacteria=====
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
=====questESlCheeseburger=====
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
=====questESlSprinkles=====
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
=====questESlCocktail=====
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
=====questESlSalt=====
Jimmy's Quest to collect salt from the Sunken Yacht.
=====questESlFish=====
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
=====questESlDebt=====
Broden's Quest to collect broupons from the Sunken Yacht.
 
===Conspiracy Island===
The Elemental Plane of Spooky
=====questESpOutOfOrder=====
Deep Dark Jungle - Out of Order
=====questESpJunglePun=====
Deep Dark Jungle - Pungle in the Jungle
=====questESpSmokes=====
Deep Dark Jungle - Everyone's Running Out of Smokes
=====questESpClipper=====
Mansion of Dr. Weirdeaux - The Big Clipper
=====questESpSerum=====
Mansion of Dr. Weirdeaux - Serum Sortie
=====questESpEVE=====
Secret Government Laboratory - Choking on the Rind
=====questESpFakeMedium=====
Secret Government Laboratory - Fake Medium at Large
=====questESpGore=====
Secret Government Laboratory - Gore Tipper
 
==Retired Properties==
These properties correspond to quests that have been removed from the game.
 
===questG05Dark===
Formerly tracked {{kolwiki|A Dark and Dank and Sinister Quest}} before it was retired in 2015.
* unstarted
* started
* finished
 
{{PropertyNav}}

Latest revision as of 16:26, 27 October 2023

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.txt.

Council Quests

questL02Larva

questL02Larva tracks the player's progress in the Spooky Forest quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: mosquito larva acquired
  • finished: mosquito larva returned to the Council

questL03Rat

questL03Rat tracks the player's progress in the Typical Tavern quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: spoke to Bart Ender in the Typical Tavern
  • step2: turned off the Rat Faucet
  • finished: told Bart about the Faucet

questL04Bat

questL04Bat tracks the player's progress in the Boss Bat quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1-step3: demolished 1-3 walls in the Bat Hole
  • step4: Boss Bat defeated
  • finished: returned to the Council to report success

questL05Goblin

questL05Goblin tracks the player's progress in the The King of Cobb's Knob quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: Cobb's Knob map decrypted
  • finished: Knob Goblin King defeated

questL06Friar

questL06Friar tracks the player's progress in the Friars' quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: details received from the Friars
  • step2: box of birthday candles, dodecagram & eldritch butterknife acquired.
  • finished: cleansed the taint

questL07Cyrptic

questL07Cyrptic tracks the player's progress in the Undefile the Cyrpt quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • finished: Bonerdagon defeated

Evilness

When evilness in each zone is 25 or less the zone boss will be the next encounter. When total evilness is 0 and all 4 bosses are defeated, the Haert of the Cyrpt will be accessible.

  • cyrptAlcoveEvilness tracks current evilness in the Alcove
  • cyrptCrannyEvilness tracks current evilness in the Cranny
  • cyrptNicheEvilness tracks current evilness in the Niche
  • cyrptNookEvilness tracks current evilness in the Nook
  • cyrptTotalEvilness tracks the sum of evilness in the Cyrpt

questL08Trapper

questL08Trapper tracks the player's progress in the Mt. McLargeHuge Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: cheese and ore requested by the Trapper
  • step2: cheese and ore returned to the Trapper
  • step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
  • step4: fought at least one yeti
  • step5: defeated the monster at the top of the Peak
  • finished: returned the fur to the Trapper (quest complete)

questL09Topping

questL08Trapper tracks the player's progress in the Orc Chasm Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: bridge built
  • step2: like, totally got the deets from the Highland Lord
  • step3: lit all three signal fires
  • finished: quest complete

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

booPeakLit

booPeakLit is a boolean which tracks if you have lit the fire at A-boo Peak or not

oilPeakLit

oilPeakLit is a boolean which tracks if you have lit the fire at Oil Peak or not

(note, twinPeakLit would be obsolete as it would simply track twinPeakProgress == 15)

questL10Garbage

questL10Garbage tracks the player's progress in the Giant Trash Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: giant beanstalk grown
  • step2: first visit to the Penultimate Fantasy Airship
  • step3 - step6: four Immateria acquired
  • step7: S.O.C.K. acquired (Castle Basement open)
  • step8: Castle Ground Floor open
  • step9: Castle Top Floor open
  • step10: chore wheel turned
  • finished: returned to the Council

questL11MacGuffin

questL11MacGuffin tracks the player's progress in the Holy MacGuffin quest.

  • unstarted:
  • started: quest received from the Council
  • step1: Black Market located (blackForestProgress == 5)
  • step2: retrieved your father's MacGuffin diary
  • finished: returned the MacGuffin to the Council

questL11Black

questL11Black tracks the player's progress in the Black Market portion of the Holy MacGuffin quest.

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: spent at least one turn in the Black Forest
  • step2: Black Market found
  • step3: forged identification documents purchased
  • finished: MacGuffin diary acquired
blackForestProgress

blackForestProgress tracks the player's progress in discovering the Black Market.

  • 0: no progress in exploring the Forest
  • 1: blackberry bushes located
  • 2: black cottage located
  • 3: black mineshaft located
  • 4: black church located
  • 5: black market located

questL11Manor

questL11Manor tracks the player's progress in the Spookyraven Manor portion of the Holy Macguffin quest.

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: Spookyraven Manor Cellar opened
  • step2: recipe: mortar-dissolving solution read
  • step3: Suspicious Masonry demolished
  • finished: Lord Spookyraven defeated
spookyravenRecipeUsed

spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution

  • none: recipe not yet read
  • with_glasses: recipe read with Lord Spookyraven's spectacles
  • no_glasses: recipe read without the spectacles

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

  • unstarted:
  • started: quest started by reading your father's MacGuffin diary
  • finished: discovered the Small Pyramid
desertExploration
  • 0: haven't yet started exploring the Desert
  • 1-99: Desert exploration in progress
  • 100: Desert fully explored

questL11Pyramid

questL11Pyramid tracks the player's progress in the Pyramid portion of the Holy Macguffin quest.

  • unstarted: Ancient Buried Pyramid not yet discovered
  • started: Ancient Buried Pyramid discovered
  • step1: Middle Chamber opened
  • step2: The Lower Chambers opened
  • step3: Control Room opened
  • finished: MacGuffin retrieved (quest complete)
gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

  • unstarted:
  • started: quest received, by reading your father's MacGuffin diary
  • step1: received the intro adventure at A Mob of Zeppelin Protestors
  • step2: cleared all 80 protestors and opened access to The Red Zeppelin
  • step3: received the intro adventure at The Red Zeppelin
  • step4: Found Ron "The Weasel" Copperhead
  • finished: defeated Ron "The Weasel" Copperhead and received the Copperhead Charm (rampant)
zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

  • unstarted: quest not yet received from the Council
  • started: quest received, by reading your father's MacGuffin diary
  • step1: spoke to Shen Copperhead in the Copperhead club and received first item request (and poisoning)
  • step2: acquired first item
  • step3: returned first item, received second item request (and poisoning)
  • step4: acquired second item
  • step5: returned second item, received third item request (and poisoning)
  • step6: acquired third item
  • step7: returned third item
  • finished: received the Copperhead Charm

questL11Palindome

questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.

  • unstarted: quest not yet received from the Council
  • started: have the Talisman o' Namsilat
  • step1: arranged the photos in Dr. Awkward's office
  • step2: read 2 Love Me, Vol. 2
  • step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
  • step4: cooked wet stunt nut stew
  • step5: returned the stew to Mr. Alarm
  • finished: defeated Dr. Awkward

questL11Worship

questL11Worship tracks progress through the Hidden Temple portion of the Quest for the Holy MacGuffin.

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: (Hidden Temple opened?)
  • step2: correct button pressed in the Temple
  • step3: Hidden City uncovered
  • step4: four stone spheres acquired
  • finished: ancient amulet acquired from the Protector Spectre
questL11Business
  • unstarted:
  • started: Hidden Office Building opened
  • finished: crackling stone sphere acquired
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Curses
  • unstarted:
  • started: Hidden Apartment Building opened
  • finished: moss-covered stone sphere acquired
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Doctor
  • unstarted:
  • started: Hidden Hospital opened
  • finished: dripping stone sphere acquired
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
questL11Spare
  • unstarted:
  • started: Hidden Bowling Alley opened
  • finished: scorched stone sphere acquired
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

questL12War tracks progress during the Mysterious Island Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received
  • step1: War started
  • finished: War ended; boss defeated (quest complete)

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

fratboysDefeated

counts how many frat warriors have been killed on the battlefield (starts at 0).

hippiesDefeated

counts how many war hippies have been killed on the battlefield (starts at 0).

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

sidequestArenaCompleted

Tracks the status of The Mysterious Island Arena sidequest

Possible values:

  • none
  • fratboy
  • hippy

sidequestFarmCompleted

Tracks the status of McMillicancuddy's Farm sidequest

Possible values:

  • none
  • fratboy
  • hippy

sidequestJunkyardCompleted

Tracks the status of The Junkyard sidequest

Possible values:

  • none
  • fratboy
  • hippy

sidequestLighthouseCompleted

Tracks the status of The Lighthouse sidequest

Possible values:

  • none
  • fratboy
  • hippy

sidequestNunsCompleted

Tracks the status of Our Lady of Perpetual Indecision sidequest

Possible values:

  • none
  • fratboy
  • hippy

sidequestOrchardCompleted

Tracks the status of The Organic Orchard sidequest

Possible values:

  • none
  • fratboy
  • hippy

questL12HippyFrat

questL12War tracks progress during the Mysterious Island Quest in the Kingdom of Exploathing path

  • unstarted: quest not yet received from the Council
  • started: quest received
  • step1: War started
  • finished: War ended; boss defeated (quest complete)

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted: quest not yet received from the Council
  • started: quest received; Registration Desk open (???)
  • step1: spent at least one turn fighting competitors
  • step2: competitors defeated
  • step3: sash acquired
  • step4: met Frank
  • step5: Hedge Maze cleared
  • step6: Tower Door locks unlocked
  • step7: wall of skin defeated
  • step8: wall of meat defeated
  • step9: wall of bones defeated
  • step10: antique mirror handled
  • step11: shadow class defeated
  • step12: Naughty Sorceress defeated
  • step13: Council informed
  • finished: prism smashed; King Ralph freed; Astral Gash accessible

questL13Warehouse

the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.

  • unstarted
  • started
  • finished

Current progress in the warehouse is tracked in warehouseProgress.

Guild Quests

questG01Meatcar

  • unstarted
  • started
  • finished

questG02Whitecastle

  • unstarted
  • started
  • finished

questG03Ego

  • unstarted
  • started
  • finished

questG04Nemesis

Tracks the player's progress in the Nemesis quest.

  • unstarted: Quest not yet received
  • started: Quest received from the guild NPC
  • step1: Tomb of the Unknown [Your Class] Here encountered at The Unquiet Garves
  • step2: Defeated the Unknown [Your Class]
  • step3: Post combat choice encountered after defeating the Unknown [Your Class]
  • step4: Epic Weapon acquired
  • step5: The "Fun" House opened
  • step6: Defeated The Clownlord Beelzebozo
  • step7: Instructed to make your Legendary Epic Weapon by the guild NPC
  • step8: Meatsmithed your Legendary Epic Weapon
  • step9: Presented the Legendary Epic Weapon to the guild NPC
  • step10: Talked to Guild and opened the Dark Cave
  • step11: Encountered the Dark Cave entrance at least once, but haven't solved the skill puzzle yet
  • step12: Passed the Dark Cave entrance
  • step13: Encountered the Impassable Rubble, but haven't destroyed it yet
  • step14: 6 fizzing spore pods acquired
  • step15: Impassable rubble cleared and ready for final (?) showdown
  • step16: Defeated Nemesis (1st battle, drops Legendary Regalia Hat)
  • step17: Presented the Legendary Regalia Hat to the guild NPC
  • step18: Lost to 1st assassin - menacing thug (wanderer)
  • step19: Defeated 1st assassin - menacing thug (wanderer)
  • step20: Lost to 2nd assassin - Mob Penguin hitman (wanderer)
  • step21: Defeated 2nd assassin - Mob Penguin hitman (wanderer)
  • step22: Lost to 3rd assassin - class specific (wanderer)
  • step23: Defeated 3rd assassin - class specific (wanderer)
  • step24: Lost to 4th assassin - class specific (wanderer)
  • step25: Defeated 4th assassin - class specific (wanderer)
  • step26: Discovered the Volcano Lair from the O Cap'm, My Cap'm noncombat
    (Note: This is not used since the Nemesis Quest revamp in 2015.)
  • step27: Defeated Nemesis (2nd battle, drops Legendary Regalia Pants)
  • step28: Started fight with Nemesis after Volcano maze (3rd battle)
  • step29: Defeated 1st form of Nemesis (3rd battle)
  • finished: Defeated 2nd form of Nemesis (3rd battle, drops Legendary Regalia Accessory)
    (Note: This is set before you talk to the guild NPC and receive the 6,000 meat reward.)

questG06Delivery

  • unstarted
  • started
  • finished

questG07Myst

Tracks the guild entry quest for mysticality classes (i.e. The League of Chef-Magi)

  • unstarted
  • started: Received the quest from the guild leader
  • step1: Obtained the exorcised sandwich
  • finished: Returned the quest item to the guild leader

questG08Moxie

Tracks the guild entry quest for moxie classes (i.e. The Department of Shadowy Arts and Crafts)

questG09Muscle

Tracks the guild entry quest for muscle classes (i.e. The Brotherhood of the Smackdown)

  • unstarted
  • started: Received the quest from the guild leader
  • step1: Obtained the 11-inch knob sausage
  • finished: Returned the quest item to the guild leader

Miscellaneous Quests

questM01Untinker

Returning the screwdriver to the Untinker.

  • unstarted
  • step1: collected the rusty screwdriver
  • finished: screwdriver returned

questM02Artist

  • unstarted
  • started
  • finished

questM03Bugbear

  • unstarted
  • started
  • finished

questM04Galaktic

  • unstarted
  • started
  • finished

questM05Toot

  • unstarted
  • started
  • finished

questM06Gourd

  • unstarted
  • started
  • finished

questM07Hammer

  • unstarted
  • started
  • finished

questM08Baker

  • unstarted
  • started
  • finished

questM09Rocks

  • unstarted
  • started
  • finished

questM10Azazel

questM10Azazel tracks the player's progress in the Azazel, Ma Belle quest.

  • unstarted: quest not yet received
  • started: received the quest, from Azazel or the stranger in Moaning Panda Square
  • finished: returned Azazel's talismans to him

questM11Postal

  • unstarted
  • started
  • finished

questM12Pirate

questM12Pirate tracks the player's progress in the Cap'm Caronch Quest.

  • unstarted:
  • started: Cap'm Caronch's Map found
  • step1: acquired Cap'm Caronch's nasty booty from the booty crab
  • step2: received the Orcish Frat House blueprints
  • step3: retrieved Cap'm Caronch's dentures from the Frat House
  • step4: returned the dentures to the Cap'm and accepted the beer pong challenge
  • step5: won a game of beer pong
  • step6: acquired pirate fledges
  • finished: unlocked Belowdecks

questM13Escape

  • unstarted
  • started
  • finished

questM14Bounty

  • unstarted
  • started
  • finished

questM15Lol

questM15Lol tracks the player's progress in A Quest, LOL. (No, but seriously.)

  • unstarted
  • started
  • finished

questM16Temple

The Hidden Legend of the Temple ("Dakota" Fanning)

  • unstarted: quest not yet received
  • started: Spoke to "Dakota" Fanning and accepted the quest.
  • finished: Collected all 3 required items and spoke to "Dakota" Fanning again to unlock the Hidden Temple, or successfully used a Spooky Temple map.

questM17Babies

Lady Spookyraven's Babies

  • unstarted
  • started
  • finished

questM18Swamp

Marty and His Swamp Problems

  • unstarted
  • started
  • finished

questM19Hippy

Give a Hippy a Boat...

  • unstarted: quest not yet received
  • started: Spoke to That Hippy and accepted quest.
  • step1: Acquired Worse Homes and Gardens.
  • step2: Read Worse Homes and Gardens (why?)
  • step3: Crafted the Junk Junk.
  • finished: Spoke to the Hippy with the Junk Junk in inventory.

questM20Necklace

questM20Necklace tracks the player's progress in retrieving Lady Spookyraven's necklace.

  • unstarted: quest not yet received
  • started: quest received from the telegram
  • step1: billiards room key found
  • step2: Pool Cue acquired
  • step3: library key found
  • step4: necklace found
  • finished: necklace returned to Lady Spookyraven (quest complete)

questM21Dance

questM21Dance tracks the player's progress in the Second Floor portion of the Spookyraven Manor quest.

  • unstarted:
  • started: quest received, from Lady Spookyraven's ghostly telegram
  • step1: spoken to Lady Spookyraven on the Second Floor
  • step2: acquired Lady Spookyraven's dancing things
  • step3: returned Lady Spookyraven's dancing things to her
  • finished: danced with Lady Spookyraven in the Ballroom

questM22Shirt

The Shirt Off His Lack of Back

  • unstarted
  • started
  • finished

questM23Meatsmith

Helping Make Ends Meat

questM24Doc

What's Up, Doc?

  • unstarted
  • started
  • step1 - Collected the Herbs and need to return them to Doc Galaktik
  • finished

questM25Armorer

Lending a Hand (and a Foot)

  • unstarted
  • started - accepted the quest from the Armorer and Leggerer
  • step1 -
  • finished

questM26Oracle

The Oracle quest (The Source Path)

  • unstarted
  • started
  • finished

Sea Quests

questS01OldGuy

=finished

questS02Monkees

Hey Hey, Find The Monkees

  • Start Go see Little Brother in the Sea Monkee Castle.
  • step1 Rescue Big Brother from the Wreck of the Edgar Fitzsimmons.
  • step2 Go see Big Brother in the Sea Monkee Castle.
  • step3 Check in with Little Brother in the Sea Monkee Castle.
  • step4 Find Grandpa in
  • step5 Have a chat with Grandpa in the Sea Monkee Castle.
  • step6 Search for clues to Grandma's location in the Mer-Kin Outpost.
  • step7 Figure out what to do with Grandma's note... Perhaps Grandpa will have some ideas?
  • step8 Rescue Grandma from the Mer-Kin Outpost.
  • step9 Check back in with Little Brother in the Sea Monkee Castle.
  • step10 Go check on Big Brother in the Sea Monkee Castle.
  • step11 Buy the black glass from Big Brother in the Sea Monkee Castle.
  • step12 Use the black glass to explore the Caliginous Abyss.
  • finished You have rescued the entire family of Sea Monkees. Well, except for Dad, but we shouldn't talk about that.

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

skateParkStatus tracks the player's progress in the war for the Skate Park.

  • war: the war is ongoing
  • ice: the roller skates have been chased out
  • roller: the ice skates have been chased out
  • peace: both sides have been chased out

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

questLTTQuestByWire

Note: the quest name is in the property lttQuestName, and the difficulty is in lttQuestDifficulty

  • started - acquire plaintive telegram by choosing quest from Telegram Office
  • step1 - Adventured in The Investigation Begins
  • step2 - The Investigation Continues; choice id 1635
  • step3 - The Investigation Continues (2); choice id 1645
  • step4 - The Investigation Thrillingly Concludes! choice id 1655
  • unstarted: After you beat the boss, it changes the step back to unstarted and clears lttQuestName and lttQuestDifficulty

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

questClumsinessGrove

  • started - Unlocked the first boss NC
  • step1 - Added a boss to the combat selection vector (clumsinessGroveBoss)
  • step2 - Defeated first boss
  • step3 - Added second boss to the combat selection vector (clumsinessGroveBoss)
  • finished - Defeated second boss

questGlacierOfJerks

  • started - Unlocked the first boss NC
  • step1 - Added a boss to the combat selection vector (glacierOfJerksBoss)
  • step2 - Defeated first boss
  • step3 - Added second boss to the combat selection vector (glacierOfJerksBoss)
  • finished - Defeated second boss

questMaelstromOfLovers

  • started - Unlocked the first boss NC
  • step1 - Added a boss to the combat selection vector (maelstromOfLoversBoss)
  • step2 - Defeated first boss
  • step3 - Added second boss to the combat selection vector (maelstromOfLoversBoss)
  • finished - Defeated second boss

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper

Retired Properties

These properties correspond to quests that have been removed from the game.

questG05Dark

Formerly tracked A Dark and Dank and Sinister Quest before it was retired in 2015.

  • unstarted
  • started
  • finished
Property Navigation
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