Get chateau: Difference between revisions
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imported>Paladinwhite Redirected page to Is unrestricted() |
imported>Degrassi knowles m very minor cleanup. |
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# | {{ | ||
#vardefine:name|get_chateau}}{{ | |||
#vardefine:return_type|int [item]}}{{ | |||
#vardefine:aggregate|yes}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}}| | |||
}}| | |||
function_description=Returns a map of your chateau items as integers, keyed by item names. | |||
<ul> | |||
<li> Most values will be 1 to represent the item exists.</li> | |||
<li> Not all items will be included, players must purchase at least one item for each spot to appear.</li> | |||
<li> Your painting is accessed separately with its own properties.</li> | |||
</ul>| | |||
code1={{CodeSample| | |||
title=Code Sample| | |||
description=The following checks if Chateau Mantegna is available and then prints the contents and painting status.| | |||
code= | |||
<syntaxhighlight> | |||
if(to_boolean(get_property("chateauAvailable"))) | |||
{ | |||
int [item] chateau = get_chateau(); | |||
foreach furniture in chateau | |||
{ | |||
print(furniture + " " + chateau[furniture]); | |||
} | |||
string painting = get_property("chateauMonster"); | |||
string fought = get_property("_chateauMonsterFought"); | |||
print(painting + " " + fought); | |||
} | |||
</syntaxhighlight>}}| | |||
see_also={{SeeAlso|get_campground}}| | |||
}} | |||
[[Category:Item Management]] |
Latest revision as of 22:08, 8 July 2016
Function Syntax
int [item] get_chateau()
Returns a map of your chateau items as integers, keyed by item names.
- Most values will be 1 to represent the item exists.
- Not all items will be included, players must purchase at least one item for each spot to appear.
- Your painting is accessed separately with its own properties.
Code Sample
The following checks if Chateau Mantegna is available and then prints the contents and painting status.
if(to_boolean(get_property("chateauAvailable")))
{
int [item] chateau = get_chateau();
foreach furniture in chateau
{
print(furniture + " " + chateau[furniture]);
}
string painting = get_property("chateauMonster");
string fought = get_property("_chateauMonsterFought");
print(painting + " " + fought);
}