Get chateau: Difference between revisions

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imported>Paladinwhite
Redirected page to Is unrestricted()
 
imported>Degrassi knowles
m very minor cleanup.
 
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#REDIRECT[[is_unrestricted()]]
{{
#vardefine:name|get_chateau}}{{
#vardefine:return_type|int [item]}}{{
#vardefine:aggregate|yes}}{{
 
FunctionPage|
name={{#var:name}}|
 
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}|
}}|
 
function_description=Returns a map of your chateau items as integers, keyed by item names.
<ul>
<li> Most values will be 1 to represent the item exists.</li>
<li> Not all items will be included, players must purchase at least one item for each spot to appear.</li>
<li> Your painting is accessed separately with its own properties.</li>
</ul>|
 
code1={{CodeSample|
title=Code Sample|
description=The following checks if Chateau Mantegna is available and then prints the contents and painting status.|
code=
<syntaxhighlight>
  if(to_boolean(get_property("chateauAvailable")))
  {
    int [item] chateau = get_chateau();
    foreach furniture in chateau
    {
      print(furniture + " " + chateau[furniture]);
    }
 
    string painting = get_property("chateauMonster");
    string fought = get_property("_chateauMonsterFought");
    print(painting + " " + fought);
  }
</syntaxhighlight>}}|
 
see_also={{SeeAlso|get_campground}}|
}}
 
[[Category:Item Management]]

Latest revision as of 22:08, 8 July 2016

Function Syntax

int [item] get_chateau()

Returns a map of your chateau items as integers, keyed by item names.

  • Most values will be 1 to represent the item exists.
  • Not all items will be included, players must purchase at least one item for each spot to appear.
  • Your painting is accessed separately with its own properties.

Code Sample

The following checks if Chateau Mantegna is available and then prints the contents and painting status.

  if(to_boolean(get_property("chateauAvailable")))
  {
    int [item] chateau = get_chateau();
    foreach furniture in chateau
    {
      print(furniture + " " + chateau[furniture]);
    }

    string painting = get_property("chateauMonster");
    string fought = get_property("_chateauMonsterFought");
    print(painting + " " + fought);
  }

See Also

get_campground()