Get chateau: Difference between revisions

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imported>Relyk
Created page with "{{ #vardefine:name|get_chateau}}{{ #vardefine:return_type|int [item]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:nam..."
imported>Degrassi knowles
m very minor cleanup.
 
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function_description=Returns a map of your campground items as integers, keyed by item names.
function_description=Returns a map of your chateau items as integers, keyed by item names.
<ul>
<ul>
<li> Most values will be 1 to represent the item exists; some can be as high as 9, such as pretty bouquets and fences.</li>
<li> Most values will be 1 to represent the item exists.</li>
<li> Not all items will be included, players must purchase at least one item for each spot to appear.</li>
<li> Not all items will be included, players must purchase at least one item for each spot to appear.</li>
<li> Your painting is accessed separately with its own properties.</li>
<li> Your painting is accessed separately with its own properties.</li>

Latest revision as of 22:08, 8 July 2016

Function Syntax

int [item] get_chateau()

Returns a map of your chateau items as integers, keyed by item names.

  • Most values will be 1 to represent the item exists.
  • Not all items will be included, players must purchase at least one item for each spot to appear.
  • Your painting is accessed separately with its own properties.

Code Sample

The following checks if Chateau Mantegna is available and then prints the contents and painting status.

  if(to_boolean(get_property("chateauAvailable")))
  {
    int [item] chateau = get_chateau();
    foreach furniture in chateau
    {
      print(furniture + " " + chateau[furniture]);
    }

    string painting = get_property("chateauMonster");
    string fought = get_property("_chateauMonsterFought");
    print(painting + " " + fought);
  }

See Also

get_campground()