My turncount: Difference between revisions

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imported>StDoodle
m moved My turncount() to My turncount: standards
imported>StDoodle
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{{DISPLAYTITLE:my_turncount()}}
{{#vardefine:name|my_turncount}}
{{function|
{{#vardefine:return_type|int}}
name=my_turncount|
 
returns=int|
{{FunctionPage|
}}
name={{#var:name}}|
function_category=CATEGORY|
 
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}|
}}|


This function returns the total number of adventures used thus far by the logged-in character during the current ascension as an [[int]]. With the introduction of [[can_interact()]], the use of this function to determine whether a softcore character is still in Ronin is no longer required, but it can still be used for logging:
function_description=This function returns the total number of adventures used thus far by the logged-in character during the current ascension.|


<code>
code1={{CodeSample|
[[int]]<nowiki>[</nowiki>[[string]]<nowiki>]</nowiki> accomplishments;
title=Code Sample|
description=|
if ([[adventure()|adventure]](1,$[[location]][The Boss Bat's Lair]) {
code=
   accomplishments["Defeated Boss Bat"] = [[my_turncount()]];
<syntaxhighlight>
}
// mocks you if you've spent too many turns this ascension
</code>
if (my_turncount() > 2000) {
[[Category:Your Character | My turncount()]]
   print("Shouldn't you ascend soon?");
}
</syntaxhighlight>
}}|


When not logged in, this function returns 0.
see_also={{SeeAlso|can_interact}}|
special=When not logged in, this function returns 0.
}}

Revision as of 18:27, 28 February 2010



Function Syntax

int my_turncount()

This function returns the total number of adventures used thus far by the logged-in character during the current ascension.

Code Sample

// mocks you if you've spent too many turns this ascension
if (my_turncount() > 2000) {
   print("Shouldn't you ascend soon?");
}

See Also

can_interact()

Special

When not logged in, this function returns 0.