My inebriety: Difference between revisions
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[[drink()|drink]]([[floor()|floor]](([[inebriety_limit()]]-[[my_inebriety()]]) / 2), $item[shot of peach schnapps]); | [[drink()|drink]]([[floor()|floor]](([[inebriety_limit()]] - [[my_inebriety()]]) / 2), $item[shot of peach schnapps]); | ||
</code> | </code> | ||
[[Category:Your Character | My inebriety()]] | [[Category:Your Character | My inebriety()]] |
Revision as of 09:07, 31 January 2009
This function returns the logged-in character's current level of drunkenness as an int. Common uses include 1) checking to see if you are drunk:
if (my_inebriety() > inebriety_limit()) abort("You are too plastered to continue.");
2) With the help of inebriety_limit(), drinking for the character without overdrinking:
if (inebriety_limit() - my_inebriety() < 5) {
int advisable = inebriety_limit() - my_inebriety() - 1;
drink(advisable,$item[Ram's Face Lager]);
}
And 3) drinking as many as possible of something:
drink(floor((inebriety_limit() - my_inebriety()) / 2), $item[shot of peach schnapps]);
When not logged in, this function returns 0.