Skills and Effects: Difference between revisions

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imported>MagiNinjA
m correcting redirect; delete other one?
 
imported>StDoodle
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#REDIRECT[[(ASHRM) Skills and Effects]]
{{Flink|boolean|have_skill|skill|desc=Reports if you currently have access to the specified skill.}}
{{Flink|int|have_effect|effect|desc=Returns the number of turns your character has of the specified effect (does not cover intrinsics).}}
{{Flink|int|mp_cost|skill|desc=Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.}}
{{Flink|int|mana_cost_modifier|desc=Returns the amount of MP reduction available.}}
{{Flink|int|turns_per_cast|skill|desc=Returns the number of turns each cast of the specified skill will give you.}}
{{Flink|boolean|use_skill|int|skill|{{opt|string}}|desc=Casts a given skill as many times as specified, optionally on a specified target (as applicable).}}
{{Flink|boolean|restore_hp|int|desc=Uses KoLmafia's current settings to restore the specified amount of HP.}}
{{Flink|boolean|restore_mp|int|desc=Uses KoLmafia's current settings to restore the specified amount of MP.}}

Revision as of 03:01, 2 March 2010

boolean have_skill( skill )

Reports if you currently have access to the specified skill.

int have_effect( effect )

Returns the number of turns your character has of the specified effect (does not cover intrinsics).

int mp_cost( skill )

Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.

int mana_cost_modifier()

Returns the amount of MP reduction available.

int turns_per_cast( skill )

Returns the number of turns each cast of the specified skill will give you.

boolean use_skill( int, skill, [string] )

Casts a given skill as many times as specified, optionally on a specified target (as applicable).

boolean restore_hp( int )

Uses KoLmafia's current settings to restore the specified amount of HP.

boolean restore_mp( int )

Uses KoLmafia's current settings to restore the specified amount of MP.