Monster level adjustment: Difference between revisions
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'''monster_level_adjustment()'''<br /> | '''monster_level_adjustment()'''<br /> | ||
Returns your current +ML, including any MCDs. | Returns your current +ML, including any MCDs. | ||
Example: | Example: | ||
< | <code> | ||
# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.) | [[comments|# Script that tries to figure out if it's better to use Volley or Brero]] | ||
[[comments|# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)]] | |||
boolean better_to_use_brero(int ml_being_tested) | |||
{ | [[boolean]] better_to_use_brero([[int]] ml_being_tested) { | ||
[[int]] ml_modifier = [[monster_level_adjustment()]]; | |||
if ((ml_being_tested + ml_modifier) >= 85) [[return]] true; | |||
[[return]] false; | |||
} | |||
</code> | |||
Revision as of 15:13, 3 October 2009
monster_level_adjustment()
Returns your current +ML, including any MCDs.
Example:
# Script that tries to figure out if it's better to use Volley or Brero
# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)
boolean better_to_use_brero(int ml_being_tested) {
int ml_modifier = monster_level_adjustment();
if ((ml_being_tested + ml_modifier) >= 85) return true;
return false;
}