Initiative modifier: Difference between revisions

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imported>Grotfang
imported>Grotfang
Conform to template
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[[float]] [[initiative_modifier()]]
{{#vardefine:name|initiative_modifier}}
 
{{#vardefine:return_type|float}}
Returns your current percentage initiative modifier in the form of a float.
{{FunctionPage|
 
name={{#var:name}}|
The following [[function]] will return false if you have a negative initiative modifier.
function_category=Your Character|
 
function1={{Function|
<code>
name={{#var:name}}|
  [[boolean]] positive_initiative()
aggregate={{#var:aggregate}}|
  {
return_type={{#var:return_type}}|
     if( '''initiative_modifier()''' < 0 )
return_also={{#var:return_also}}
}}|
function_description=Returns your current percentage initiative modifier in the form of a float|
code1={{CodeSample|
title=Positive Initiative Checker|
description=Returns false if you have a negative initiative modifier|
code=
<syntaxhighlight>
boolean positive_initiative()
{
     if( initiative_modifier() < 0 )
         return false;
         return false;
     else
     else
         return true;
         return true;
  }
}
</code>
</syntaxhighlight>
 
}}|
The following function is a little more involved and uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for [[my_familiar()]]. The function will return true if it's a success, false otherwise.
code2={{CodeSample|
 
title=Yellow Ray Checker|
<code>
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.|
  [[boolean]] first_yellow_ray()
code=
  {
<syntaxhighlight>
boolean first_yellow_ray()
{
     if( '''initiative_modifier()''' >= 60 )
     if( '''initiative_modifier()''' >= 60 )
     {
     {
Line 33: Line 45:
         print( "Your initiative is too low" );
         print( "Your initiative is too low" );
     return false;
     return false;
  }
}
</code>
</syntaxhighlight>
 
}}|
[[Category:Your Character | elemental_resistance()]]
see_also={{SeeAlso|my_familiar}}|
[[Category:Ash Functions | elemental_resistance()]]
cli_equiv=LIST_CLI_EQUIVALENT_INFO|
 
more_info=A_LINE_TO_NOTIFY_OF_EXTERNAL_INFO|
When not logged in the function returns 0 (needs spading).
special=When not logged in the function returns 0 (needs spading).
}}

Revision as of 18:45, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float

Positive Initiative Checker

Returns false if you have a negative initiative modifier

boolean positive_initiative()
{
    if( initiative_modifier() < 0 )
        return false;
    else
        return true;
}

Yellow Ray Checker

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.

boolean first_yellow_ray()
{
    if( '''initiative_modifier()''' >= 60 )
    {
        if( my_familiar() == $familiar[he-boulder] )
        {
            adventure( 1 , $location[A Maze of Sewer Tunnels] );
            return true;
        }
        else
            print( "You should use the He-Boulder for this" );
    }
    else
        print( "Your initiative is too low" );
    return false;
}

CLI Equivalent

LIST_CLI_EQUIVALENT_INFO

See Also

my_familiar()

More Information

A_LINE_TO_NOTIFY_OF_EXTERNAL_INFO

Special

When not logged in the function returns 0 (needs spading).