Initiative modifier: Difference between revisions
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imported>Grotfang Conform to template |
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function_description=Returns your current percentage initiative modifier in the form of a float| | function_description=Returns your current percentage initiative modifier in the form of a float| | ||
code1={{CodeSample| | code1={{CodeSample| | ||
title= | title=Code Samples| | ||
description=Returns false if you have a negative initiative modifier| | description=Returns false if you have a negative initiative modifier| | ||
code= | code= | ||
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}}| | }}| | ||
code2={{CodeSample| | code2={{CodeSample| | ||
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.| | description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.| | ||
code= | code= | ||
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}}| | }}| | ||
see_also={{SeeAlso|my_familiar}}| | see_also={{SeeAlso|my_familiar}}| | ||
special=When not logged in the function returns 0 (needs spading). | special=When not logged in the function returns 0 (needs spading). | ||
}} | }} |
Revision as of 18:47, 28 February 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float
Code Samples
Returns false if you have a negative initiative modifier
boolean positive_initiative()
{
if( initiative_modifier() < 0 )
return false;
else
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.
boolean first_yellow_ray()
{
if( '''initiative_modifier()''' >= 60 )
{
if( my_familiar() == $familiar[he-boulder] )
{
adventure( 1 , $location[A Maze of Sewer Tunnels] );
return true;
}
else
print( "You should use the He-Boulder for this" );
}
else
print( "Your initiative is too low" );
return false;
}
See Also
Special
When not logged in the function returns 0 (needs spading).