Initiative modifier: Difference between revisions
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imported>Grotfang mNo edit summary |
imported>Grotfang mNo edit summary |
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Line 40: | Line 40: | ||
} | } | ||
else | else | ||
{ | |||
print("You should use the He-Boulder for this"); | print("You should use the He-Boulder for this"); | ||
} | |||
} | } | ||
else | else | ||
{ | |||
print("Your initiative is too low"); | print("Your initiative is too low"); | ||
} | |||
return false; | return false; | ||
} | } |
Revision as of 19:05, 28 February 2010
Function Syntax
float initiative_modifier()
Returns your current percentage initiative modifier in the form of a float.
Code Samples
Checks to see whether your initiative modifier is positive.
boolean positive_initiative()
{
if(initiative_modifier() < 0)
{
return false;
}
return true;
}
Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().
boolean first_yellow_ray()
{
if(initiative_modifier() >= 60)
{
if(my_familiar() == $familiar[he-boulder])
{
adventure(1 , $location[A Maze of Sewer Tunnels]);
return true;
}
else
{
print("You should use the He-Boulder for this");
}
}
else
{
print("Your initiative is too low");
}
return false;
}
See Also
Special
When not logged in the function returns 0 (needs spading).