Initiative modifier: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Grotfang
mNo edit summary
imported>Grotfang
No edit summary
Line 45: Line 45:
</syntaxhighlight>
</syntaxhighlight>
}}|
}}|
see_also={{SeeAlso|my_familiar}}|
see_also={{SeeAlso|my_familiar()}}|
special=When not logged in the function returns 0 (needs spading).
special=When not logged in the function returns 0 (needs spading).
}}
}}

Revision as of 19:09, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative() {
   if(initiative_modifier() < 0){
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray() {
   if(initiative_modifier() >= 60) {
      if(my_familiar() == $familiar[he-boulder]) {
         adventure(1 , $location[A Maze of Sewer Tunnels]);
         return true;
      }
      else {
         print("You should use the He-Boulder for this");
      }
   }
   else {
      print("Your initiative is too low");
   }
   return false;
}

See Also

my_familiar()()

Special

When not logged in the function returns 0 (needs spading).