Item drop modifier: Difference between revisions
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imported>StDoodle mNo edit summary |
imported>Heeheehee mNo edit summary |
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name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Your Character| | function_category=Your Character| | ||
function1={{Function| | function1={{Function| | ||
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code1={{CodeSample| | code1={{CodeSample| | ||
title=Code Samples| | title=Code Samples| | ||
description=Shows your current item drop percentages for each of a monster's item drops.| | description=Shows your current item drop percentages for each of a monster's item drops (assuming that the monster does not have any repeat drops).| | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
void item_drop() { | void item_drop( monster mob) { | ||
int[item] monster_items = item_drops( | int[item] monster_items = item_drops(mob); | ||
foreach item in monster_items { | foreach item in monster_items { | ||
float drop_rate = monster_items[item]; | float drop_rate = monster_items[item]; |
Revision as of 05:12, 9 April 2010
Function Syntax
float item_drop_modifier()
Returns the percentage modification on item drops as a result of your equipment, effects (including familiar) and area modifiers (such as in the sea).
Code Samples
Shows your current item drop percentages for each of a monster's item drops (assuming that the monster does not have any repeat drops).
void item_drop( monster mob) {
int[item] monster_items = item_drops(mob);
foreach item in monster_items {
float drop_rate = monster_items[item];
float modified = drop_rate * (item_drop_modifier()/100);
float your_rate = drop_rate + modified;
print( item + ": " + your_rate );
}
}
See Also
Special
Returns 0.0 when not logged in.